Ok I'm curious OP, are you simply interested in what AI can do or do you work for one of these companies that market it? This thread honestly just feels like a sales pitch.
StihlReign wrote: »Can AI analyze player data to uncover patterns, preferences, and pain points? Can this information improve design decisions, helping developers create more engaging and enjoyable gameplay experiences? Will AI-driven analytics tools provide valuable insights into player demographics, playtime, and in-game behaviors?
I suspect the answer to each of these questions is yes.
Ok I'm curious OP, are you simply interested in what AI can do
Blood_again wrote: »StihlReign wrote: »Can AI analyze player data to uncover patterns, preferences, and pain points? Can this information improve design decisions, helping developers create more engaging and enjoyable gameplay experiences? Will AI-driven analytics tools provide valuable insights into player demographics, playtime, and in-game behaviors?
I suspect the answer to each of these questions is yes.
I'm sad, you didn't read my message to the end.
No problem, I will play your quiz game.
Can your AI solution provide better quality of analysis and improvement than tools that company is currently using? Why?
It could. Because the machine is better and faster than you when performing its intended purpose. You cannot read the data and compile it faster. The cost-benefit analysis is internal to Zos, no comment there.
Can this solution provide data in form that is as appliable to the current dev processes as the current tools? How many changes should be done if not?
How much investments are required to integrate this AI solution in current process while keeping continious service delivery? What is the conflict solving and negotiation plan when old and new analysis results are different up to opposition?
What do you suspect?
StihlReign wrote: »It could. Because the machine is better and faster than you when performing its intended purpose. You cannot read the data and compile it faster. The cost-benefit analysis is internal to Zos, no comment there.Blood_again wrote: »Can your AI solution provide better quality of analysis and improvement than tools that company is currently using? Why?
Blood_again wrote: »StihlReign wrote: »It could. Because the machine is better and faster than you when performing its intended purpose. You cannot read the data and compile it faster. The cost-benefit analysis is internal to Zos, no comment there.Blood_again wrote: »Can your AI solution provide better quality of analysis and improvement than tools that company is currently using? Why?
Well, you start thinking in realistic direction.
This is a poorly formed opinion.
How can you evaluate which is better?
I don't need to.
Don't you think that current tools of ZoS are internal too?
StihlReign wrote: »If you're asking if I understand who and what the Parent Company is - the answer is yes.
supposed some kind of comparision. The current tools of analysis and the new AI one.Can your AI solution provide better quality of analysis and improvement than tools that company is currently using? Why?
valenwood_vegan wrote: »It's a shame that instead of being approached as a discussion of what recent advances in technology might offer for ESO, we got what essentially reads like a generic marketing pitch for AI in gaming (made to the wrong customers, no less), backed by sources with an obvious agenda and a lot of cool buzzwords... and then increasingly adversarial responses to any attempts to point out there may actually be pitfalls as well as advantages.
So I mean, I don't have really anything useful to add since this doesn't seem like a real discussion but rather that we're being preached to and scolded for offering any alternate points of view, except to say that imo it is highly unlikely that we'll see "AI" elements incorporated directly into a ten-year-old game that doesn't seem to have the level of development resources devoted to it that it once did. Perhaps that's something we'll see in TES 6 or Zenimax's new mmo.
[EDIT for typo].
SOURCEAt a recent presentation held for the press, the development team unveiled Necrom, though they actually started with news on the game's healthy player base.
Whereas 20 million players were confirmed last year, two million accounts were created since High Isle, bringing the new total to 22 million players and counting (there's a free play event and discount sale running right now, so a bunch of newcomers are bound to be moving their first steps in Tamriel during these days).
The scope of Elder Scrolls Online is simply huge, as the game sports 9 million words, 200K lines of spoken dialogue per language, and over 26 million lines of code.
Not to mention it feels like certain parts of questions are being selectively ignored. The weirdest part of the thread for me was someone with a lot of experience in this field being dismissed as closed minded for not being all in on AI.valenwood_vegan wrote: »
So I mean, I don't have really anything useful to add since this doesn't seem like a real discussion but rather that we're being preached to and scolded
[EDIT for typo].
kyatos_binarini wrote: »Integrating AI into ESO seems as possible as attaching a warp drive to the Flintstones' car.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
nathamarath wrote: »
Regarding fighting with a high level ally: will make the fight harder? I would not understand why getting help from stronger ones should make a task more difficult. It should be easier. I'd prefer having leveled zones (back) to look forward to encounters.
Maybe more challenging. At my CP level the NPCs in the World are typically boring, ez to fight, and run through at will. The sense of danger is almost non-existent. I'm hoping in the future this can and will change because of the advances in tech. I like the open world and would like it more if intelligent scaling of npc enemies were in place. Every fight need not be 10/10 difficult...but the vast majority shouldn't feel like fighting or farming mudcrabs either. Scaling rewards, as a result, would be awesome.
Regarding chaos trials: I like the idea of random-mech trials as long as you can chose that variation ahead like with a checkbox for "chaos-trial" for those who love certain instances and their bosses. Me: I love the handwritten old fashioned enemy and don't feel appealed by enemies who randomly cast abilities from an ability pool. It would be a great idea for a target dummy series, tho: practice for mechanics, let's say physical special attack and ulti dummies, side effect dummies and so on. That would be awesome.
Regarding removing battle spirit: would be the last thing to change in PvP.
edit:
corrected some spelling errors. sry, it's not my native luggage.
kyatos_binarini wrote: »Integrating AI into ESO seems as possible as attaching a warp drive to the Flintstones' car.
The pessimistic (or perhaps realistic) side of me tells me that LLMs (I dislike the term AI for nearly all that the term is currently being used for) will be used to primarily drive down costs for companies by replacing as many employees as possible with inferior LLM systems while hoping most people don't notice or care enough to notice.
Imagine if AI could argue in zone chat for all the people who no one will talk to IRL so they need a captive audience! They could act out their inability to achieve parental approval without bothering with typing their misspelled almost-sentences
pardon me... I was doing a survey in Auridon a little bit ago but I'm doing better now
StihlReign wrote: »nathamarath wrote: »
Regarding fighting with a high level ally: will make the fight harder? I would not understand why getting help from stronger ones should make a task more difficult. It should be easier. I'd prefer having leveled zones (back) to look forward to encounters.
Maybe more challenging. At my CP level the NPCs in the World are typically boring, ez to fight, and run through at will. The sense of danger is almost non-existent. I'm hoping in the future this can and will change because of the advances in tech. I like the open world and would like it more if intelligent scaling of npc enemies were in place. Every fight need not be 10/10 difficult...but the vast majority shouldn't feel like fighting or farming mudcrabs either. Scaling rewards, as a result, would be awesome.nathamarath wrote: »
Regarding chaos trials: I like the idea of random-mech trials as long as you can chose that variation ahead like with a checkbox for "chaos-trial" for those who love certain instances and their bosses. Me: I love the handwritten old fashioned enemy and don't feel appealed by enemies who randomly cast abilities from an ability pool. It would be a great idea for a target dummy series, tho: practice for mechanics, let's say physical special attack and ulti dummies, side effect dummies and so on. That would be awesome.
Regarding removing battle spirit: would be the last thing to change in PvP.
In the game's most difficult PvE environment, I think it would be nice if the DPS felt more pressure because he's being targeted for his specific weaknesses. Sounds like a challenge for the team, "our vampire DPS is weak to Fire", vs The Boss is a Fire boss in the next section, I saw it on the Youtube vid so I'm prepared. Some predictability yes, but - Prepare to fight the boss and be challenged because your playstyle has been analyzed by the boss...your challenge could be ice, self healing etc etc.
Everything you do in-game is generating data.
Dropping your player model into a simulation and running it a million times against the boss, setting the thresholds, and then handing it to you to playtest doesn't sound like a bad way to go.
Thank you for your responses
xclassgaming wrote: »Ew, no thanks. AI is pretty gross. AI WILL replace human jobs, so it needs to be fought back and banned in all honesty. And hopefully it is in the very near future.
I'm honestly completely tired of seeing AI try and get embedded into everything...it's bandwagony and ridiculous. That said, the simple truth is surprisingly easy: IF AI improves human lives...wonderful! IF AI replaces human jobs (which it has already) then...it's not something anyone should really embrace. Please keep AI out of my games.
AI could create dialogues on spot, related to ES lore and the quest player is following at the time. Even reproduce the NPC's voice.
The pessimistic (or perhaps realistic) side of me tells me that LLMs (I dislike the term AI for nearly all that the term is currently being used for) will be used to primarily drive down costs for companies by replacing as many employees as possible with inferior LLM systems while hoping most people don't notice or care enough to notice.
ArchangelIsraphel wrote: »And in all honesty: if you don't want living, breathing, people to write, test, and give input on your game, do you really care at all? Why should I care about your game if it wasn't worth actual human effort to produce?
Keep AI out of my favorite game, thank you very much. I have more respect for the creators of this game than that, and I don't want to see them replaced by AI.