People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
Dagoth_Rac wrote: »People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
Why would that not affect PvE? Max stats are by far the worst offensive stat in PvE. Critical chance, critical damage, weapon/spell damage, and penetration are all better in PvE. It is pretty common to have 25k max resource and 5k+ weapon/spell damage in PvE. Going by the rough 10-to-1 max resource to weapon/spell damage ratio, that would cut status effect damage in half or more in PvE.
Perhaps do it through Battle Spirit? "Damage Received Reduced by 50%. Damage Received From Procs (including Status Effects) reduced by 67%." Or some variant like that?
StarOfElyon wrote: »Except procs allow players to heal and do damage 1. Without spending resources and 2. While performing other actions. I have a problem with free damage and healing in this game. For some reason, the design team likes to have the game function with an Atari controller; just press one button let your sets do all the work. I don't understand why that's appealing.
StarOfElyon wrote: »Except procs allow players to heal and do damage 1. Without spending resources and 2. While performing other actions. I have a problem with free damage and healing in this game. For some reason, the design team likes to have the game function with an Atari controller; just press one button let your sets do all the work. I don't understand why that's appealing.
How do status effects not preform that? I guess they don't heal people.
People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People seem to LOVE proc sets. The no proc instances are empty. Just saying.
There are only so many permutations possible for straight stat sets, unless ZOS goes wild changing the standard values for each line like Shattered Fate.
xylena_lazarow wrote: »STOP NERFING PRESSURE DAMAGE
I swear some players actually want this game to be "Street Fighter but with burst heals"
xylena_lazarow wrote: »STOP NERFING PRESSURE DAMAGE
I swear some players actually want this game to be "Street Fighter but with burst heals"
xylena_lazarow wrote: »STOP NERFING PRESSURE DAMAGE
I swear some players actually want this game to be "Street Fighter but with burst heals"
Elemental Susceptibility with buffed status effects. Top ESO PvP in a nutshell.
People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People seem to LOVE proc sets. The no proc instances are empty. Just saying.
There are only so many permutations possible for straight stat sets, unless ZOS goes wild changing the standard values for each line like Shattered Fate.
Major_Toughness wrote: »People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People seem to LOVE proc sets. The no proc instances are empty. Just saying.
There are only so many permutations possible for straight stat sets, unless ZOS goes wild changing the standard values for each line like Shattered Fate.
Because ZoS's and the players definition of proc sets differ
Most players do not want to get rid of Rallying Cry, Clever Alch, Mechanical Acuity etc.
But want to get rid of Way of Fire, Venomous Smite, Syvarra's Scales etc.
Players definition of a "proc set" tends to be "anything that does damage for you", not things that increase my stats.
JerBearESO wrote: »Major_Toughness wrote: »People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People seem to LOVE proc sets. The no proc instances are empty. Just saying.
There are only so many permutations possible for straight stat sets, unless ZOS goes wild changing the standard values for each line like Shattered Fate.
Because ZoS's and the players definition of proc sets differ
Most players do not want to get rid of Rallying Cry, Clever Alch, Mechanical Acuity etc.
But want to get rid of Way of Fire, Venomous Smite, Syvarra's Scales etc.
Players definition of a "proc set" tends to be "anything that does damage for you", not things that increase my stats.
I mean abilities do damage for you tho.... I don't think proc hate makes sense. Procs add build variety WHEN balanced. So we need Balance, not procecide....
StarOfElyon wrote: »JerBearESO wrote: »Major_Toughness wrote: »People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People seem to LOVE proc sets. The no proc instances are empty. Just saying.
There are only so many permutations possible for straight stat sets, unless ZOS goes wild changing the standard values for each line like Shattered Fate.
Because ZoS's and the players definition of proc sets differ
Most players do not want to get rid of Rallying Cry, Clever Alch, Mechanical Acuity etc.
But want to get rid of Way of Fire, Venomous Smite, Syvarra's Scales etc.
Players definition of a "proc set" tends to be "anything that does damage for you", not things that increase my stats.
I mean abilities do damage for you tho.... I don't think proc hate makes sense. Procs add build variety WHEN balanced. So we need Balance, not procecide....
When I'm stunned, I can't heal. So, I die. That's the way it should be. A player shouldn't be saved by their sets
JerBearESO wrote: »StarOfElyon wrote: »JerBearESO wrote: »Major_Toughness wrote: »People largely aren't a big fan of the proc meta. Buffing status effects just makes it worse given a status effect is basically a proc. Truthfully I'm okay with these changes so long as they address procs in the near future. I recommend tying the dmg procs do to Max stats instead of weapon/spell dmg that way they will be less effective in PvP without effecting PvE that much.
People seem to LOVE proc sets. The no proc instances are empty. Just saying.
There are only so many permutations possible for straight stat sets, unless ZOS goes wild changing the standard values for each line like Shattered Fate.
Because ZoS's and the players definition of proc sets differ
Most players do not want to get rid of Rallying Cry, Clever Alch, Mechanical Acuity etc.
But want to get rid of Way of Fire, Venomous Smite, Syvarra's Scales etc.
Players definition of a "proc set" tends to be "anything that does damage for you", not things that increase my stats.
I mean abilities do damage for you tho.... I don't think proc hate makes sense. Procs add build variety WHEN balanced. So we need Balance, not procecide....
When I'm stunned, I can't heal. So, I die. That's the way it should be. A player shouldn't be saved by their sets
So you're not keeping your HoTs up? Not using break free? Also arcanist has an ability that heals when they get low, so by this logic does that need removed?
It's silly to try and justify full removal of procs when the math does add up to them being an equal trade off vs stats, in most cases, anyway. Like Almeria gives around 1.5k healing per second but you could instead have maybe 500 w/s damage instead. That would be worth about 5% healing and damage on average, which should represent around the same 1.5k value just split between damage and healing per second but also providing better burst oppurtunity.
Procs are fine. Just OP procs need balanced