


Mathius_Mordred wrote: »
I'd love to see the werewolf model updated to look like the behemoth version seen here, just keep the size the same as it is now. Whilst we're at it allow us to choose a few different shades for WW, black, brown, tan, white, nothing stupid but just to mix it up a bit, the model is 10 years old and graphically looks a bit poor imo.
Mathius_Mordred wrote: »Whilst we're at it allow us to choose a few different shades for WW, black, brown, tan, white, nothing stupid but just to mix it up a bit, the model is 10 years old and graphically looks a bit poor imo.



Mathius_Mordred wrote: »
I'd love to see the werewolf model updated to look like the behemoth version seen here, just keep the size the same as it is now. Whilst we're at it allow us to choose a few different shades for WW, black, brown, tan, white, nothing stupid but just to mix it up a bit, the model is 10 years old and graphically looks a bit poor imo.
El_Borracho wrote: »Counter-proposal: Keep werewolves looking the same as they do now, but make them useful. Say, as viable DDs in PVP like they originally were meant to be.

In the event anyone here isn't aware, the current werewolf model is the updated version. I don't remember exactly when it was changed, think it was back in 2014 with patch 1.5.2, when werewolves got their full skill line, and when the cosmetic update came out some people liked the old and some liked the new. I would love to see werewolves get gameplay updates, to make it a utility choice to switch up gameplay for different situations, since if ever werewolf gets too powerful it gets quickly nerfed. As for the cosmetic of using the Behemoth model, I'd greatly dislike it. They look so derpy to me, swole, comically so, a design that is funny to fight but looks like it is trying too hard, and I'd use werewolf significantly less if it was changed to that. With the skill aesthetic change option coming with the next chapter, I could see them adding different styles to the transformation through that, which would likely be ideal, so people can pick the style they want.
For those interested, this is what pack leaders looked like before the update.
Also, it wasn't until 2.4.5 that berserkers got their black fur update, so they have updated werewolves like this in the past, but that particular style is, a bit much, and ZOS learned when trying to update base game motifs with the Redguard and Orc motifs that changing base styles for everyone isn't well received.

Erickson9610 wrote: »El_Borracho wrote: »Counter-proposal: Keep werewolves looking the same as they do now, but make them useful. Say, as viable DDs in PVP like they originally were meant to be.
Why not make them useful in PvE and PvP, as well as update the model or have Skill Styles/skins? I don't see why werewolves can't be updated both in terms of visuals and in terms of combat ability.
The Werewolf players I know have been asking for combat updates as well as cosmetic updates for years now. Some of them like the look of the Werewolf Behemoth, but some of them hate it. Some of them want combat changes to take priority over cosmetic changes. With the announced Scribing and Skill Styling systems, I don't see why we can't have both combat changes with Werewolf Grimoires and cosmetic changes with Werewolf Transformation Skill Styles.
Mathius_Mordred wrote: »It would also be cool to have an ultimate for WW, so once in that form, you could benefit from a new ultimate, something like feeding frenzy that would send you berserk one shotting anything within 8 metres with a whirlwind of claws and teeth showering other enemies with poisonous blood and spit hehe, maybe that's going too far.
Erickson9610 wrote: »Mathius_Mordred wrote: »It would also be cool to have an ultimate for WW, so once in that form, you could benefit from a new ultimate, something like feeding frenzy that would send you berserk one shotting anything within 8 metres with a whirlwind of claws and teeth showering other enemies with poisonous blood and spit hehe, maybe that's going too far.
I've always thought that Werewolf Transformation should act like Incapacitating Strike, in that when it's cast with x or more Ultimate, it has some alternate function. In this case, casting with less than x Ultimate would revert your form, while casting with x or more Ultimate would trigger a special in-form Ultimate ability.
Mathius_Mordred wrote: »Erickson9610 wrote: »Mathius_Mordred wrote: »It would also be cool to have an ultimate for WW, so once in that form, you could benefit from a new ultimate, something like feeding frenzy that would send you berserk one shotting anything within 8 metres with a whirlwind of claws and teeth showering other enemies with poisonous blood and spit hehe, maybe that's going too far.
I've always thought that Werewolf Transformation should act like Incapacitating Strike, in that when it's cast with x or more Ultimate, it has some alternate function. In this case, casting with less than x Ultimate would revert your form, while casting with x or more Ultimate would trigger a special in-form Ultimate ability.
Excellent idea. I've checked the PTS patch notes, seems like there's nothing for werewolves in the next update sadly.