I’m disappointed that they didn’t listen to all the feedback given.
Trying to buff up the class is fine.
But I feel completely removing the main spamable of a class is the wrong way to go about it.
It feels like them removing crystals frags from sorcs and just saying ah well, you’ve got crystal weapon still + a buff to your other sorc skills.
Or taking healing jabs of a Templar.
or removing DK’s whip for it to just be a passive boost.
I could go on.
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It’s just turning necro into the same as all other classes for pve, dots down use spamable, I enjoyed the variety that playing necro gave us.
MrMeeseeksCanDo wrote: »I won't be playing necro at all. In most content you don't need a rotation. Necromancer was already slow at getting damage out and with the new blastbones requiring the player to be in combat it will be even slower. Two flails from an arcanist kills most overland enemies in pve, meanwhile the necro doesn't even have it's buff yet...
dinokstrunz wrote: »The absolute state of Necromancer in this PTS should be declared a embarrassment for the combat development team. Happy 10 years and get drunk in Amsterdam though, nothing else really matters.
Since stalking BB was removed from the game and zero effort was made on making necro a working class I am wondering what you all plan to use your necromancer for?
Are you going to use it as a bank alt or even delete your character perhaps? Are you going to continue to play the class but cry as you spam ricochet skull?
Just curious what you all have planned.
dinokstrunz wrote: »The absolute state of Necromancer in this PTS should be declared a embarrassment for the combat development team. Happy 10 years and get drunk in Amsterdam though, nothing else really matters.
"Then again as I look at GW2 vs. ESO I think there's a lot that ZOS could learn about properly defining class identity. Granted, different gameplay systems and all that, but the way the classes there look and feel to play... they embody their envisioned identity. When I play Elementalist, Necromancer, Engineer, or whatever, I FEEL like that's what I'm playing. In ESO outside of one or two thematic class skills on my bar, I can barely tell any difference."
Since stalking BB was removed from the game and zero effort was made on making necro a working class I am wondering what you all plan to use your necromancer for?
Are you going to use it as a bank alt or even delete your character perhaps? Are you going to continue to play the class but cry as you spam ricochet skull?
Just curious what you all have planned.
Soundinfinite wrote: »This is change, and like all change it takes time to master and get used to as well as build for. Who knows what top-end gamers will be able to come-up with using this down the road....ALSO WHO KNOWS WHAT IS COMING IN THE CHAPTER PATCH WITH THE NEW SPELL CRAFTING SYSTEM.....
Remember the opening line of the first patch notes 5 weeks ago, was about making changes to re-balance in preparation for the new crafting system....there may be some skills that are coming that can be built to really take use of this necro change...THE DEVS know this....and we as of now don't.