nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.
MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.
MashmalloMan wrote: »MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.
Switch to the stam morph, it sucks that you're forced to use it, but the damage nerf all things considered won't be super noticeable if you weren't being super competitive to begin with. It's better than using the new Gravelords Sacrifice which should die in a dumpster fire.
MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.
tbh I think Oakensoul Necros got screwed even more with the latest PTS changes, since Grave Lord's Sacrifice now wants you to spam Flame Skull, unlike old BB that you could at least weave between Heavy Attacks. Also isn't HA technically a channeled attack so it doesn't even get buffed by GLS.
I dunno then, maybe make it proc faster, 2.5 seconds is far too long. I must stop kidding myself, it is what it is, it’s not going to change and it suck’s, RIP Mors my Necro!MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
MashmalloMan wrote: »nwilliams2107b16_ESO wrote: »Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.
If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.
This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.
I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.
tbh I think Oakensoul Necros got screwed even more with the latest PTS changes, since Grave Lord's Sacrifice now wants you to spam Flame Skull, unlike old BB that you could at least weave between Heavy Attacks. Also isn't HA technically a channeled attack so it doesn't even get buffed by GLS.