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9.3.4 update

yadibroz
yadibroz
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So is the final pts and no more information about necromancer, they really going to release this unbroken class to the public and if so it will be the most unused and dead and disgraceful and disgusting thing, devs ever did in the game like we don't care about sets and housing just fix necromancer.
  • nwilliams2107b16_ESO
    nwilliams2107b16_ESO
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    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!
    Edited by nwilliams2107b16_ESO on February 26, 2024 7:05PM
  • Cast_El
    Cast_El
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    Remember what happened to templar. They will never change it, and you will never get answers
  • yadibroz
    yadibroz
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    Why not make it similar to arcanist like come on
  • MashmalloMan
    MashmalloMan
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    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • yadibroz
    yadibroz
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    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.

    I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.
  • MashmalloMan
    MashmalloMan
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    yadibroz wrote: »
    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.

    I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.

    Switch to the stam morph, it sucks that you're forced to use it, but the damage nerf all things considered won't be super noticeable if you weren't being super competitive to begin with. It's better than using the new Gravelords Sacrifice which should die in a dumpster fire.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Alaztor91
    Alaztor91
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    yadibroz wrote: »
    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.

    I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.

    tbh I think Oakensoul Necros got screwed even more with the latest PTS changes, since Grave Lord's Sacrifice now wants you to spam Flame Skull, unlike old BB that you could at least weave between Heavy Attacks. Also isn't HA technically a channeled attack so it doesn't even get buffed by GLS.
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.

    I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.

    Switch to the stam morph, it sucks that you're forced to use it, but the damage nerf all things considered won't be super noticeable if you weren't being super competitive to begin with. It's better than using the new Gravelords Sacrifice which should die in a dumpster fire.
    Alaztor91 wrote: »
    yadibroz wrote: »
    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.

    I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.

    tbh I think Oakensoul Necros got screwed even more with the latest PTS changes, since Grave Lord's Sacrifice now wants you to spam Flame Skull, unlike old BB that you could at least weave between Heavy Attacks. Also isn't HA technically a channeled attack so it doesn't even get buffed by GLS.

    Would I go for dual wield or two handler or fire staff because each of three fit well on necromancer but still magic is dead so unfortunately fire staff will not work or maybe it do with the new BB abilities that increase over time damage and fire staff do has over time attack so I am not sure if it will work or no.
  • nwilliams2107b16_ESO
    nwilliams2107b16_ESO
    ✭✭✭✭
    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.
    I dunno then, maybe make it proc faster, 2.5 seconds is far too long. I must stop kidding myself, it is what it is, it’s not going to change and it suck’s, RIP Mors my Necro!
  • CameraBeardThePirate
    CameraBeardThePirate
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    Alaztor91 wrote: »
    yadibroz wrote: »
    Seriously if nothing else, please please make sacrifice castable before combat, at least give us that! Might have to give Arcanist a go!!

    Just taking a guess here?.. but they'll never do that because it's a unique modifier that buffs you for 20s, that you can then swap out with an add-on instantly, giving an unfair advantage in some content.

    If it was a named buff it would be a different story and they would no longer care. Eg. Parses that cast Channeled Acceleration before a fight begins, then remove it.

    This is why requiring an enemy like BB would fix it, you can't switch equipment or abilities in combat.

    I don't know how in their right mind they thought adding an "in combat" requirement to a skill that was introduced for the primary reason of simplifying Necro rotations made any sense whatsoever, but here we are with it also requiring Flame Skull by the end of the PTS.

    I'm a one bar user and this really will not help me as necromancer because I really wanna use necro own abilities and with now it suck, I can't use them anymore which is sad.

    tbh I think Oakensoul Necros got screwed even more with the latest PTS changes, since Grave Lord's Sacrifice now wants you to spam Flame Skull, unlike old BB that you could at least weave between Heavy Attacks. Also isn't HA technically a channeled attack so it doesn't even get buffed by GLS.

    The DoT portion of the lightning heavy is still buffed by GLS. Channels and DoTs aren't mutually exclusive.

    The last tick of a lightning heavy is not buffed as it is direct damage.
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