Twohothardware wrote: »Healing, blocking, health, physcial/spell resistances, crit resist, sources of all of these damage mitigators in the average players build have vastly outpaced the increase in player damage in PvP the past couple of years. It used to be that only the occasional tank required more than one player to kill and now you have entire zergs made up of players with 40K health that are that way but still able to deal damage on top of it.
Cyrodiil is not trials, you're suppose to die in PvP but the death rate for players in these zergs has without a doubt drastically gone down in this current meta.
Cyrodiil needs a lot of rebalancing but the quickest and easiest fix it needs right now is larger penalties to blocking and group healing. At least 50% or more from where we are currently.
I'm an almost no-blocker and I trust you, but I never understood why dmg ist reduced by 50%, shield is reduced by 50%, healing is reduced by 55% - but blocking is not touched at all.Bushido2513 wrote: »Blocking isn't really an issue when you look at what's behind it which is healing. Blocking does stop you from taking so much damage but block heals, cross heals, los and heals, those and having so much regen combine with blocking and undeath to form an issue.
silky_soft wrote: »- Something logical like the set Langour of Peryite. Change the measly 6% damage to a block target to, ignore 60% of the block mitigation when attacking from behind. Make the tank work for their mitigation.
I'm an almost no-blocker and I trust you, but I never understood why dmg ist reduced by 50%, shield is reduced by 50%, healing is reduced by 55% - but blocking is not touched at all.Bushido2513 wrote: »Blocking isn't really an issue when you look at what's behind it which is healing. Blocking does stop you from taking so much damage but block heals, cross heals, los and heals, those and having so much regen combine with blocking and undeath to form an issue.
In my opinion the block reduction (incl. all possible modifyers from S&B or froststaff or skills like BA) should be reduced by 50% as well.
StaticWave wrote: »I'm an almost no-blocker and I trust you, but I never understood why dmg ist reduced by 50%, shield is reduced by 50%, healing is reduced by 55% - but blocking is not touched at all.Bushido2513 wrote: »Blocking isn't really an issue when you look at what's behind it which is healing. Blocking does stop you from taking so much damage but block heals, cross heals, los and heals, those and having so much regen combine with blocking and undeath to form an issue.
In my opinion the block reduction (incl. all possible modifyers from S&B or froststaff or skills like BA) should be reduced by 50% as well.
That's because blocking isn't really an issue IF one or all of these conditions are met:
1) The player doesn't have Undeath
2) The player doesn't have good HoTs or a burst heal
It's quite easy to kill them through block if they aren't stage 3 vamp or have a gazillion HoTs ticking with a burst heal, especially if you have an Execute slotted. So the solution is addressing Undeath passive and cross-healing, which have been brought up many times and still have yet to see any changes lol.
silky_soft wrote: »- Something logical like the set Langour of Peryite. Change the measly 6% damage to a block target to, ignore 60% of the block mitigation when attacking from behind. Make the tank work for their mitigation.
I actually really like this idea that block, in PvP, requires blocking in the direction of the attack.