Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
Necrotech_Master wrote: »still use it on my templar because its still a good spammable
Silver shards and lethal arrow do more damage than jabs in some of the recent parses I've seen. It's just a bad version of what it used to be. You guys did get 100% gutted for one of the morphs.
For sure you're going to get the templar treatment. Next chapter is Scribing! Talk about building hype, right?
Necrotech_Master wrote: »Necrotech_Master wrote: »still use it on my templar because its still a good spammable
Silver shards and lethal arrow do more damage than jabs in some of the recent parses I've seen. It's just a bad version of what it used to be. You guys did get 100% gutted for one of the morphs.
For sure you're going to get the templar treatment. Next chapter is Scribing! Talk about building hype, right?
i was playing templar pre-u35 too, the jabs changes did not really change my dmg output at all
i also still prefer that skill as a spammable over something like silver shards because it doesnt require a target to use
brandsnipe wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »still use it on my templar because its still a good spammable
Silver shards and lethal arrow do more damage than jabs in some of the recent parses I've seen. It's just a bad version of what it used to be. You guys did get 100% gutted for one of the morphs.
For sure you're going to get the templar treatment. Next chapter is Scribing! Talk about building hype, right?
i was playing templar pre-u35 too, the jabs changes did not really change my dmg output at all
i also still prefer that skill as a spammable over something like silver shards because it doesnt require a target to use
Exactly. Templar still has A LOT going for it.
lostineternity wrote: »
ssewallb14_ESO wrote: »lostineternity wrote: »
I think maybe that's genuinely the business model they're going for now, over the prior several years of set power creep and a chapter minigame? I can't think of any other reason for the stuff that's been happening.
Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
Joosef_Kivikilpi wrote: »Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.
It has made Templar FEEL and LOOK like a wet noodle.
Joosef_Kivikilpi wrote: »Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.
It has made Templar FEEL and LOOK like a wet noodle.
brandsnipe wrote: »I saw an argonian magplar dueling in wayrest and wrecked everyone. Even playing plar myself, jabs might could get a buff but the class still feels good.
Do you guys remember the time where everybody said: "Ahhh templar soo easy to play, just jab jab jab jab" Yea, nobody says that nowadays, but cope your way into thinking that its still a good spell all you want.
Necrotech_Master wrote: »Joosef_Kivikilpi wrote: »Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.
It has made Templar FEEL and LOOK like a wet noodle.
it hasnt really felt any different to me
and my dps before and after the change (outside executes) stayed roughly the same
a little more on topic to the thread, i see the change to blastbones as apples to oranges with the jabs change, because the blastbones change is a complete overhaul in functionality, not simple an animation change and a few other skill tweaks
Necrotech_Master wrote: »Joosef_Kivikilpi wrote: »Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.
It has made Templar FEEL and LOOK like a wet noodle.
it hasnt really felt any different to me
and my dps before and after the change (outside executes) stayed roughly the same
a little more on topic to the thread, i see the change to blastbones as apples to oranges with the jabs change, because the blastbones change is a complete overhaul in functionality, not simple an animation change and a few other skill tweaks
Probably because they buffed the buffs on the Raid Dummy by A LOT in the same patch
brandsnipe wrote: »Joosef_Kivikilpi wrote: »Necrotech_Master wrote: »jabs functionality didnt change though, just doesnt look the best lol
still use it on my templar because its still a good spammable
still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.
It has made Templar FEEL and LOOK like a wet noodle.
I saw an argonian magplar dueling in wayrest and wrecked everyone. Even playing plar myself, jabs might could get a buff but the class still feels good.
People running dueling builds isn't really a solid representation of the overall player experience when using the class.
Really the justification of a class preforming well in duels doesn't make sense if the class leaves alot to be desired everywhere else.
The class feels awful to play compared to where it was. Does it still do "basically" the same thing? Yeah sure. Does it feel good using? No. I even made a thread about this patches ago: https://forums.elderscrollsonline.com/en-gb/discussion/638068/here-we-are-again-talking-about-templar/p1
Simply put, the OP doesn't want to have necromancers with the change to blastbones receive the same treatment of "make a change, and then buff nightblade and ignore any blowback of said change" like it was with templars when they "reworked" backlash neutering it's consistency in pvp, or softening the impact of jabs and burning light while overloading its execute before they simply just went on to buff other classes that didn't need the help in pvp, but got it anyways.
Necrotech_Master wrote: »
it hasnt really felt any different to me
and my dps before and after the change (outside executes) stayed roughly the same
Necrotech_Master wrote: »
it hasnt really felt any different to me
and my dps before and after the change (outside executes) stayed roughly the same
There’s no way your non-execute DPS stayed the same. If it did, your DPS including execute would have increased by like 40%. And if that’s the case, your rotation is so far from optimal that it’s not even relevant. You’re probably ignoring the fact that the dummy gives more buffs/debuffs now, so you’re comparing completely different scenarios.
It’s literally a fact that Templar DPS has been backloaded into execute. It’s why parses start beaming at 40% now. Jabs damage, including procs, has been obliterated. (And it’s the worst animation I have ever seen in any game.)
Necrotech_Master wrote: »
it hasnt really felt any different to me
and my dps before and after the change (outside executes) stayed roughly the same
There’s no way your non-execute DPS stayed the same. If it did, your DPS including execute would have increased by like 40%. And if that’s the case, your rotation is so far from optimal that it’s not even relevant. You’re probably ignoring the fact that the dummy gives more buffs/debuffs now, so you’re comparing completely different scenarios.
It’s literally a fact that Templar DPS has been backloaded into execute. It’s why parses start beaming at 40% now. Jabs damage, including procs, has been obliterated. (And it’s the worst animation I have ever seen in any game.)