Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Necro Blastbones is getting the Templar jabs U35 treatment

KainedED
KainedED
✭✭✭
Do not go forward with this, please you are once again destroying a beloved part of a class.

If you wanted to do this you should have reworked the least used version ( Blighted ) instead of the most popular Stalking.

If you're a combat dev please read the room, these changes are for the most part universally disliked.

Nothing wrong with what you are trying to do but you're going about it the very wrong way.
  • FlamingBeard
    FlamingBeard
    ✭✭✭✭✭
    ZOS is a bunch of corpo dev roleplayers. They operate more as a pyramid scheme to scam customers than a game developer.

    Dot meta, Templar nerfs, Necro gutting, are all consistent with someone very important in that part of the company having ZERO accountability.

    (to be clear these aren't the worst examples but I quit for 3ish years, and these were the first I had in mind)
    Edited by FlamingBeard on February 20, 2024 8:28PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • KlauthWarthog
    KlauthWarthog
    ✭✭✭✭✭
    ✭✭
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    Jab damage is basically being carried by the maelstrom 2h sword nowadays.

    Regarding the changes to blastbones... well... I am not sure if it could be any worse, but I am sure they are creative enough to prove me wrong in the next couple weeks.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dekrypted wrote: »
    still use it on my templar because its still a good spammable

    Silver shards and lethal arrow do more damage than jabs in some of the recent parses I've seen. It's just a bad version of what it used to be. You guys did get 100% gutted for one of the morphs.

    For sure you're going to get the templar treatment. Next chapter is Scribing! Talk about building hype, right?

    i was playing templar pre-u35 too, the jabs changes did not really change my dmg output at all

    i also still prefer that skill as a spammable over something like silver shards because it doesnt require a target to use
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • xthrshx
    xthrshx
    ✭✭✭✭✭
    Jabs got obliterated in U35. There’s no debate there.

    And as a Templar main (when I used to play), this necro nerf honestly looks even worse.

    The arrogance of pushing these changes though despite unanimous opposition from paying customers is just hilarious.
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    Remember guys, this is a paid class...smh
  • brandsnipe
    brandsnipe
    ✭✭✭
    Dekrypted wrote: »
    still use it on my templar because its still a good spammable

    Silver shards and lethal arrow do more damage than jabs in some of the recent parses I've seen. It's just a bad version of what it used to be. You guys did get 100% gutted for one of the morphs.

    For sure you're going to get the templar treatment. Next chapter is Scribing! Talk about building hype, right?

    i was playing templar pre-u35 too, the jabs changes did not really change my dmg output at all

    i also still prefer that skill as a spammable over something like silver shards because it doesnt require a target to use

    Exactly. Templar still has A LOT going for it.
  • KainedED
    KainedED
    ✭✭✭
    brandsnipe wrote: »
    Dekrypted wrote: »
    still use it on my templar because its still a good spammable

    Silver shards and lethal arrow do more damage than jabs in some of the recent parses I've seen. It's just a bad version of what it used to be. You guys did get 100% gutted for one of the morphs.

    For sure you're going to get the templar treatment. Next chapter is Scribing! Talk about building hype, right?

    i was playing templar pre-u35 too, the jabs changes did not really change my dmg output at all

    i also still prefer that skill as a spammable over something like silver shards because it doesnt require a target to use

    Exactly. Templar still has A LOT going for it.


    Now this is entirely wrong, Jabs had its power budget a long with a few other skills redistributed to Radiant Oppression.

    Yes your DPS did not shift much in terms of output; however not acknowledging the fact 70% of your DPS is entirely tied to your execution phase where radiant oppression becomes your spammable is absolutely disingenuous.

    Jabs is nowhere near where it was prior, even with VMA 2H the tooltip still off about 1500

    This playstyle is lazy, boring, unimaginative and unfun period.

    This is what Necromancer players are afraid of having their class become.

  • lostineternity
    lostineternity
    ✭✭✭
    Dekrypted wrote: »
    You guys are missing the point. Scribing

    Good strategy. If you want to fix your class (that we intentinaly broke) just buy a new chapter or previous chapter with arcanist.
  • Iuppiterr
    Iuppiterr
    ✭✭
    Do you guys remember the time where everybody said: "Ahhh templar soo easy to play, just jab jab jab jab" Yea, nobody says that nowadays, but cope your way into thinking that its still a good spell all you want.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    It was already weak back then, pretty much a noob training button in overland to keep me alive.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    I almost made this very thread. Come join us templars in suffering, my necro brothers.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Dekrypted wrote: »
    You guys are missing the point. Scribing

    Good strategy. If you want to fix your class (that we intentinaly broke) just buy a new chapter or previous chapter with arcanist.

    I think maybe that's genuinely the business model they're going for now, over the prior several years of set power creep and a chapter minigame? I can't think of any other reason for the stuff that's been happening.
    Edited by ssewallb14_ESO on February 21, 2024 3:36PM
  • KainedED
    KainedED
    ✭✭✭
    Dekrypted wrote: »
    You guys are missing the point. Scribing

    Good strategy. If you want to fix your class (that we intentinaly broke) just buy a new chapter or previous chapter with arcanist.

    I think maybe that's genuinely the business model they're going for now, over the prior several years of set power creep and a chapter minigame? I can't think of any other reason for the stuff that's been happening.

    Power creep reduction would be a reasonable explanation if they weren't overloading DK/NB kits every patch and making already over preforming classes stronger.

    NB by design is poorly done, anything that front loads 80% of your damage in to one ability that's not an ultimate is bad gameplay and design.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
    ✭✭✭✭
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional

    Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.

    It has made Templar FEEL and LOOK like a wet noodle.
  • Wise_Will
    Wise_Will
    ✭✭✭✭✭
    My Templar which was my main for years and i used to enjoy it, now it just feels like a fart fighting against a tornado. the ruined him :(
    Edited by Wise_Will on February 22, 2024 2:03PM
    XBOX EU/PC EU
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional

    Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.

    It has made Templar FEEL and LOOK like a wet noodle.

    it hasnt really felt any different to me

    and my dps before and after the change (outside executes) stayed roughly the same

    a little more on topic to the thread, i see the change to blastbones as apples to oranges with the jabs change, because the blastbones change is a complete overhaul in functionality, not simple an animation change and a few other skill tweaks
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • brandsnipe
    brandsnipe
    ✭✭✭
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional

    Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.

    It has made Templar FEEL and LOOK like a wet noodle.

    I saw an argonian magplar dueling in wayrest and wrecked everyone. Even playing plar myself, jabs might could get a buff but the class still feels good.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    brandsnipe wrote: »
    I saw an argonian magplar dueling in wayrest and wrecked everyone. Even playing plar myself, jabs might could get a buff but the class still feels good.

    good pvp player can beat anyone with any class.


    necro's toolkit is already lacking in pvp because anything corpse based is impractical, unless they are changed to be somehow collected or dragged around the player (i.e. like crux). For every deaths caused by necro, blastbone is always the one and the only class skill.

    would arcanist still be playable if generated crux just lies on the ground? absolutely not! Yet somehow they can't understand the simple problem. Probably never play pvp or the kind of dungeons where bosses teleport a lot.
    Edited by moo_2021 on February 22, 2024 7:30PM
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Dekrypted wrote: »
    Templar mains: "One of us. One of us. One of us."

    One of us. One of us. One of-
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Iuppiterr wrote: »
    Do you guys remember the time where everybody said: "Ahhh templar soo easy to play, just jab jab jab jab" Yea, nobody says that nowadays, but cope your way into thinking that its still a good spell all you want.

    Players don't like the beam playstyle. Players liked the Jabs playstyle. damage didn't change, but where the damage comes from did, and that effected how it feels to play the class.
  • Iuppiterr
    Iuppiterr
    ✭✭
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional

    Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.

    It has made Templar FEEL and LOOK like a wet noodle.

    it hasnt really felt any different to me

    and my dps before and after the change (outside executes) stayed roughly the same

    a little more on topic to the thread, i see the change to blastbones as apples to oranges with the jabs change, because the blastbones change is a complete overhaul in functionality, not simple an animation change and a few other skill tweaks

    Probably because they buffed the buffs on the Raid Dummy by A LOT in the same patch
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iuppiterr wrote: »
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional

    Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.

    It has made Templar FEEL and LOOK like a wet noodle.

    it hasnt really felt any different to me

    and my dps before and after the change (outside executes) stayed roughly the same

    a little more on topic to the thread, i see the change to blastbones as apples to oranges with the jabs change, because the blastbones change is a complete overhaul in functionality, not simple an animation change and a few other skill tweaks

    Probably because they buffed the buffs on the Raid Dummy by A LOT in the same patch

    i dont test dps on dummies, i use actual WBs, or combat metrics logs from trial boss fights

    dummy parsing is kind of meaningless to me unless your practicing rotations or new skill setups for a character and your making quick changes you want to check
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Mesite
    Mesite
    ✭✭✭✭
    I use Blighted Blastbones but I'm worried about what comes next if this first change goes through. What will they do with my Blastbones next patch? Probably turn it into some sort of beam.
  • VanLo83
    VanLo83
    ✭✭✭
    Mesite wrote: »
    I use Blighted Blastbones but I'm worried about what comes next if this first change goes through. What will they do with my Blastbones next patch? Probably turn it into some sort of beam.

    If it's like the Arcanist beam I wouldn't mind really :P
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    VanLo83 wrote: »
    Mesite wrote: »
    I use Blighted Blastbones but I'm worried about what comes next if this first change goes through. What will they do with my Blastbones next patch? Probably turn it into some sort of beam.

    If it's like the Arcanist beam I wouldn't mind really :P

    beam is not good in pvp.

    delayed skeletons hitting stunned enemy and exploding to everyone nearby are much better.
  • brandsnipe
    brandsnipe
    ✭✭✭
    Dekrypted wrote: »
    brandsnipe wrote: »
    jabs functionality didnt change though, just doesnt look the best lol

    still use it on my templar because its still a good spammable

    still not sure how to take the blastbones change, thats a complete overhaul that still needs a lot of work to be functional

    Jabs compiled damage output was nerfed by about 66% in update 35 though with the massive nerf to burning light proc & damage reduction, jabs moving from 4 jabs to 3 jabs, AND then the general damage nerf to jabs skill itself.

    It has made Templar FEEL and LOOK like a wet noodle.

    I saw an argonian magplar dueling in wayrest and wrecked everyone. Even playing plar myself, jabs might could get a buff but the class still feels good.

    People running dueling builds isn't really a solid representation of the overall player experience when using the class.

    Really the justification of a class preforming well in duels doesn't make sense if the class leaves alot to be desired everywhere else.

    The class feels awful to play compared to where it was. Does it still do "basically" the same thing? Yeah sure. Does it feel good using? No. I even made a thread about this patches ago: https://forums.elderscrollsonline.com/en-gb/discussion/638068/here-we-are-again-talking-about-templar/p1

    Simply put, the OP doesn't want to have necromancers with the change to blastbones receive the same treatment of "make a change, and then buff nightblade and ignore any blowback of said change" like it was with templars when they "reworked" backlash neutering it's consistency in pvp, or softening the impact of jabs and burning light while overloading its execute before they simply just went on to buff other classes that didn't need the help in pvp, but got it anyways.

    I play magplar often and was my main back before switching from xbox to pc. I remember how purifying light would copy up to nearly 30k of my damage, it was OP. I still feel good playing magplar in all types of content. Now i really hated the total dark morph changes.. and you could CC break total dark..
    Edited by brandsnipe on February 22, 2024 10:43PM
  • xthrshx
    xthrshx
    ✭✭✭✭✭


    it hasnt really felt any different to me

    and my dps before and after the change (outside executes) stayed roughly the same

    There’s no way your non-execute DPS stayed the same. If it did, your DPS including execute would have increased by like 40%. And if that’s the case, your rotation is so far from optimal that it’s not even relevant. You’re probably ignoring the fact that the dummy gives more buffs/debuffs now, so you’re comparing completely different scenarios.

    It’s literally a fact that Templar DPS has been backloaded into execute. It’s why parses start beaming at 40% now. Jabs damage, including procs, has been obliterated. (And it’s the worst animation I have ever seen in any game.)
  • FlamingBeard
    FlamingBeard
    ✭✭✭✭✭
    xthrshx wrote: »

    it hasnt really felt any different to me

    and my dps before and after the change (outside executes) stayed roughly the same

    There’s no way your non-execute DPS stayed the same. If it did, your DPS including execute would have increased by like 40%. And if that’s the case, your rotation is so far from optimal that it’s not even relevant. You’re probably ignoring the fact that the dummy gives more buffs/debuffs now, so you’re comparing completely different scenarios.

    It’s literally a fact that Templar DPS has been backloaded into execute. It’s why parses start beaming at 40% now. Jabs damage, including procs, has been obliterated. (And it’s the worst animation I have ever seen in any game.)

    it was actually pretty rampant back when the trial dummies were "buffed" (as in optimized more for dps testing) that any nerfs that happened around then were disputed because parse tests made it look like DPS went up, but in actual content it dropped.
    Edited by FlamingBeard on February 23, 2024 11:12PM
  • brandsnipe
    brandsnipe
    ✭✭✭
    xthrshx wrote: »

    it hasnt really felt any different to me

    and my dps before and after the change (outside executes) stayed roughly the same

    There’s no way your non-execute DPS stayed the same. If it did, your DPS including execute would have increased by like 40%. And if that’s the case, your rotation is so far from optimal that it’s not even relevant. You’re probably ignoring the fact that the dummy gives more buffs/debuffs now, so you’re comparing completely different scenarios.

    It’s literally a fact that Templar DPS has been backloaded into execute. It’s why parses start beaming at 40% now. Jabs damage, including procs, has been obliterated. (And it’s the worst animation I have ever seen in any game.)

    My plars damage is just fine. My necros is not.
Sign In or Register to comment.