CameraBeardThePirate wrote: »It's objectively a clunkier rotation now than it was pre-changes. Having to keep track of your skull counts before using either of your class DoTs is a nightmare.
ItsNotLiving wrote: »Am I reading it right? All the new SacroBones does is buff skulls? So if I wanted the class and dot buff I’d have to leave it unmorphed? Surely I’m not reading it right.
ItsNotLiving wrote: »Am I reading it right? All the new SacroBones does is buff skulls? So if I wanted the class and dot buff I’d have to leave it unmorphed? Surely I’m not reading it right.
ItsNotLiving wrote: »Am I reading it right? All the new SacroBones does is buff skulls? So if I wanted the class and dot buff I’d have to leave it unmorphed? Surely I’m not reading it right.
CameraBeardThePirate wrote: »ItsNotLiving wrote: »Am I reading it right? All the new SacroBones does is buff skulls? So if I wanted the class and dot buff I’d have to leave it unmorphed? Surely I’m not reading it right.
It still buffs DoTs, but only at 15%. It's supposed to buff all Necromancer skills, but ZOS also failed to even accomplish that. It still doesn't buff Graverobber or the Animate Blastbones ultimate.
Good job ZOS, you failed your initial goal of making the rotation less clunky, and couldn't even successfully code the skill to do what the description says.
The idea of this isn't bad, but terribly in the wrong direction. Through real communication with the actual players, this could've been a slam dunk.
I know the class rep program has been dead for a whole, but maybe consider bringing it back. Even if they're ignored, anything is better than where we are now.
I don't play Necro, never felt good to play to me. But this feels like a change that's similar to the U35 Jabs change, but for necro. An unnecessary nerf and change to a core skill because the devs feel like it.
brandsnipe wrote: »I don't play Necro, never felt good to play to me. But this feels like a change that's similar to the U35 Jabs change, but for necro. An unnecessary nerf and change to a core skill because the devs feel like it.
At least templar is not a clunky mess, i can still run around jesus beaming people.
The idea of this isn't bad, but terribly in the wrong direction. Through real communication with the actual players, this could've been a slam dunk.
I know the class rep program has been dead for a whole, but maybe consider bringing it back. Even if they're ignored, anything is better than where we are now.
thegreeneso wrote: »I like the idea of removing blast ones and replacing it with something better, but what we have right now is somewhat meh.