Also, why would I want to use a stamina morph (green color) version as a magika based necromancer when everything else I cast is blue?
CameraBeardThePirate wrote: »I really liked the direction and idea of the latest change to the ability - having it alter a skill is cool, and Skulls is something I've actually been using effectively lately (getting 10k+ Skull hits in PvP) despite its shortcomings.
However, I tried using the latest version of this skill on PTS, and it's 10x more clunky than Blastbones.
You cast an ability that does no damage, and doesn't buff you for a full 2 seconds. You cannot cast your Skull until the Blastbones leaps you and gives you the buff, or its a wasted cast, so Venom Skull's special effect is somewhat negated at the beginning of a fight. In order to create a corpse effectively, you now have to cast Skulls/other necro abilities 3 times before using either of your class DoTs. The rotation becomes a nightmare of keeping track of buffs, knowing when your Skulls have max stacks, and remembering to cast your DoTs after a max stack.
It feels like ZOS is flailing around at this point throwing stuff at the wall to see what sticks. Suprise surprise, nothing sticks.
Why bother?
ZOS has dedicated all their resources to elegantly buffing and simplifying NB. Changes to other classes are clunky after thoughts.
THIS is how you simplify:
Siphoning Strikes: Reworked this ability and its morphs to be simpler to use, while making their resource recovery more engaging.
When activated, the ability will instantly drain 4000 Health to restore 2000 Magicka and Stamina.
When the ability is slotted on either bar, any damage you deal will heal you for 1250 Health, up to once every second.
Leeching Strikes (morph): This morph now increases the passive healing done to 1800 Health. Whenever the heal activates, it reduces the cost of your next Leeching Strikes cast by 10%, stacking up to 10 times. The cost reduction lasts until consumed, your character dies, or you rezone.
Siphoning Attacks (morph): This morph now increases the resources restored to 2600 Magicka and Stamina. Whenever the heal activates, it also restores 200 Magicka and Stamina.
DarkSoul6789 wrote: »Why bother?
ZOS has dedicated all their resources to elegantly buffing and simplifying NB. Changes to other classes are clunky after thoughts.
THIS is how you simplify:
Siphoning Strikes: Reworked this ability and its morphs to be simpler to use, while making their resource recovery more engaging.
When activated, the ability will instantly drain 4000 Health to restore 2000 Magicka and Stamina.
When the ability is slotted on either bar, any damage you deal will heal you for 1250 Health, up to once every second.
Leeching Strikes (morph): This morph now increases the passive healing done to 1800 Health. Whenever the heal activates, it reduces the cost of your next Leeching Strikes cast by 10%, stacking up to 10 times. The cost reduction lasts until consumed, your character dies, or you rezone.
Siphoning Attacks (morph): This morph now increases the resources restored to 2600 Magicka and Stamina. Whenever the heal activates, it also restores 200 Magicka and Stamina.
New here but does this rotation make the NB much easier? I thought the difficulty from NB was merciless resolve