CameraBeardThePirate wrote: »I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
CameraBeardThePirate wrote: »I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
It should also have a dynamic cost if they're going to insist on deleting the magicka version.
CameraBeardThePirate wrote: »I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
MashmalloMan wrote: »CameraBeardThePirate wrote: »I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.
CameraBeardThePirate wrote: »MashmalloMan wrote: »CameraBeardThePirate wrote: »I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.
For the love of God stop saying stuff like this.
The only people that didn't like the Stalking Modifier were people that didn't understand how it worked.
It didn't "only work in PvP" either - you got at minimum a 10% boost in all environments - and outside of stationary boss fights/dummy parses, you were getting even more in PvE too.
The Stalking Modifer is what carries Blastbones.
MashmalloMan wrote: »CameraBeardThePirate wrote: »MashmalloMan wrote: »CameraBeardThePirate wrote: »I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.
For the love of God stop saying stuff like this.
The only people that didn't like the Stalking Modifier were people that didn't understand how it worked.
It didn't "only work in PvP" either - you got at minimum a 10% boost in all environments - and outside of stationary boss fights/dummy parses, you were getting even more in PvE too.
The Stalking Modifer is what carries Blastbones.
I was mainly talking about the portion that scaled beyond the 10% up to 50%, I'm aware the 10% always applied. It's been a point of contention for a long time. Why not just focus on adding the base skills effect to Blighted so it gets the 10% again (or 15% in the current case) and you get to buff your other skills in the same breath without the added will it work/won't it work of the 20-50% bonus.
Either way, I understand it's a nerf to lose the huge boost, but it's hit or miss and never something you could rely on.
As it stands, it doesn't have either. So something's gotta give. I'd prefer the base skills new effect than the old stalking modifier personally, you can feel free to disagree. Especially since I think it's more likely they carry over the new base effect than bring back Stalking.