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Blighted Blastbones still needs to be buffed.

Estin
Estin
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While I do appreciate the fix for ranged and melee corpse generation issues that Grave Lord's Sacrifice had, the subsequent nerf of removing the extra 5% damage for AOE and Class abilities as well as the current form of Blighted Blastbones puts this class behind what it is currently capable of on Live in both PvE and PvP.

In order to preserve the more complex and deadlier playstyle, Blighted Blastbones needs to have it's strength improved. Since day 1 of U41 PTS, we have asked for the bare minimum of adding the Stalking Blastbones damage modifier to make up for its huge lack of damage compared to Live Stalking Blastbones, as well as adding a split cost to help with sustain issues Magcros have with it. Over the weeks, it has been suggested to give Blighted Blastbones the base modifier of Sacrificial Bones which would at least make its damage comparable to Live Stalking Blastbones in PvE as well as give the class a much needed offensive boost, but with the current change with Grave Lord's Sacrifice losing its bonus damage, it would not be worth choosing GLS over BB outside of a simpler playstyle.

The class itself is still hurting, and it's not because of it's rotation. I understand that Necromancers deal with the dead, but the class itself shouldn't be a dead class to fit that theme.
Edited by Estin on February 19, 2024 8:18PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.
  • KainedED
    KainedED
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    Just so people understand how badly necromancer has been gutted again:

    Stalking Blastbones modifiers;

    15k tooltip @ 30% = 4500 total: 19,500
    ( most realistic damage gain in most scenarios)

    15k tooltip @ 50% = 7500 total: 22,500


    So we're losing an absolute huge modifier for a dinky dot damage gain and class damage at the cost of high burst damage.

    If ZoS is genuine about retaining the old necro identity of blastbones Stalking Blastbones needs to be retained, no one uses Blighted Blast Bones because it's just not good.
  • Urvoth
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    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.

    It should also have a dynamic cost if they're going to insist on deleting the magicka version.
  • StarOfElyon
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    Urvoth wrote: »
    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.

    It should also have a dynamic cost if they're going to insist on deleting the magicka version.

    At the very least.
  • MashmalloMan
    MashmalloMan
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    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.

    At this point seeing as how morphs are based on their core skill, but take different paths, I think it's more realistic to ask for the class and dot damage bonus to carry over from the base skill, but be stronger on sacrifice.

    Eg. 10% class/dot on BB for 10s vs 20% on Sacrifice for 20s.

    It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.

    If they want to further distinguish them, but play off this week's changes, it could be like this:

    10% class damage on base skill for 10s which BB inherits.

    15% class AND dot damage for 20s on Sacrifice.... Since it seems like they deemed 20% too powerful for whatever reason.

    Sacrifice only gets 5% more, but BB doesn't get buffed dot damage at all.

    And for the love of God. Dynamic cost. No brainier. Cmon.
    Edited by MashmalloMan on February 20, 2024 1:09AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • CameraBeardThePirate
    CameraBeardThePirate
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    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.

    It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.

    For the love of God stop saying stuff like this.

    The only people that didn't like the Stalking Modifier were people that didn't understand how it worked.

    It didn't "only work in PvP" either - you got at minimum a 10% boost in all environments - and outside of stationary boss fights/dummy parses, you were getting even more in PvE too.

    The Stalking Modifer is what carries Blastbones.
    Edited by CameraBeardThePirate on February 20, 2024 1:12AM
  • MashmalloMan
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    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.

    It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.

    For the love of God stop saying stuff like this.

    The only people that didn't like the Stalking Modifier were people that didn't understand how it worked.

    It didn't "only work in PvP" either - you got at minimum a 10% boost in all environments - and outside of stationary boss fights/dummy parses, you were getting even more in PvE too.

    The Stalking Modifer is what carries Blastbones.

    I was mainly talking about the portion that scaled beyond the 10% up to 50%, I'm aware the 10% always applied. It's been a point of contention for a long time. Why not just focus on adding the base skills effect to Blighted so it gets the 10% again (or 15% in the current case) and you get to buff your other skills in the same breath without the added will it work/won't it work of the 20-50% bonus.

    Either way, I understand it's a nerf to lose the huge boost, but it's hit or miss and never something you could rely on.

    As it stands, it doesn't have either. So something's gotta give. I'd prefer the base skills new effect than the old stalking modifier personally, you can feel free to disagree. Especially since I think it's more likely they carry over the new base effect than bring back Stalking.
    Edited by MashmalloMan on February 20, 2024 3:03AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • moo_2021
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    All above plus a flat 13% damage increase to compensate the damage type - it's not fire damage and everyone in PvP are vampires.
  • ESO_Nightingale
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    I'd even take it if Stalking Modifier only went up to 25% instead of 50% (because of the defiles + disease procs). I get not wanting to overbuff it (although Necro's been at the bottom for quite some time now), but flat out nerfing it feels really crummy.

    It would be much more intuitive than tacking on the stalking modifier no one really liked until they removed it. It only really worked in PVP anyway, so the 10% would be equal on the PVE side, with the added bonus of buffing your other skills in the process... Which let's be real, Necro's need right now.

    For the love of God stop saying stuff like this.

    The only people that didn't like the Stalking Modifier were people that didn't understand how it worked.

    It didn't "only work in PvP" either - you got at minimum a 10% boost in all environments - and outside of stationary boss fights/dummy parses, you were getting even more in PvE too.

    The Stalking Modifer is what carries Blastbones.

    I was mainly talking about the portion that scaled beyond the 10% up to 50%, I'm aware the 10% always applied. It's been a point of contention for a long time. Why not just focus on adding the base skills effect to Blighted so it gets the 10% again (or 15% in the current case) and you get to buff your other skills in the same breath without the added will it work/won't it work of the 20-50% bonus.

    Either way, I understand it's a nerf to lose the huge boost, but it's hit or miss and never something you could rely on.

    As it stands, it doesn't have either. So something's gotta give. I'd prefer the base skills new effect than the old stalking modifier personally, you can feel free to disagree. Especially since I think it's more likely they carry over the new base effect than bring back Stalking.

    Agreed. The old stalking effect was strange. The most important thing is adding damage back to blighted blastbones. They could totally do this through the necromancer and dot skill damage buff effect.
    Edited by ESO_Nightingale on February 24, 2024 12:59AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Ashur_gul
    Ashur_gul
    Soul Shriven
    They should add an additional dot to all those hit by BBB that lasts for 3 seconds and ramps up every second.
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