AngryOldMan wrote: »This post is just meant for fun. Lets imagine ZOS would make the game worse by making mechanichs worse. A few examples from me:
]...]
-You can only have 1 single skill activate at once, if you have a dot or hot active, you cant cast another skill until the timed skill runs out. Light and heavy attacks also counts as a skill.
[...]
Please come up with humoristic decrease of QOL in ESO
AngryOldMan wrote: »This post is just meant for fun. Lets imagine ZOS would make the game worse by making mechanichs worse. A few examples from me:
]...]
-You can only have 1 single skill activate at once, if you have a dot or hot active, you cant cast another skill until the timed skill runs out. Light and heavy attacks also counts as a skill.
[...]
Please come up with humoristic decrease of QOL in ESO
Wait, I'm confused. Are we coming up with theoretical things they *might* do or actually listing stuff they have done?
AngryOldMan wrote: »This post is just meant for fun. Lets imagine ZOS would make the game worse by making mechanichs worse. A few examples from me:
]...]
-You can only have 1 single skill activate at once, if you have a dot or hot active, you cant cast another skill until the timed skill runs out. Light and heavy attacks also counts as a skill.
[...]
Please come up with humoristic decrease of QOL in ESO
Wait, I'm confused. Are we coming up with theoretical things they *might* do or actually listing stuff they have done?
things that would decrease ESO's quality of life if they happened
AngryOldMan wrote: »What about: Whenever you create a new character, your former characters skill decreases by the amount of skill your new character earns. So if your new characters Mages Guild skill-line goes up by one, your former characters Mages Guild skill-line goes down by one