kyatos_binarini wrote: »First of all, I want to say that I'm absolutely against the replacement of Stalking Blastbones. This change is literally a destruction of our main damage skill.
However, after a few tests on PTS, I realized that the idea of casting corpse-consuming spells on ourselves is a possible fix for LoS problems with siphon/tether skills, and the +20% DoT/Grave Lord damage boost is also a nice buff.
Like many people mentioned before, the necromancer has other useless skills that can be replaced (like Grave Grasp), so why not use them for this change?
Not to mention with Syphon has a range of 28 meters so by casting it on yourself you lose out on 28 meters of AOE cleave. Try hitting 2 crystals in Cloudrest with Syphon when it's centered on you.
No, SacroBones is completely useless as a replacement for Blasbones imo. Only use for it is on a HA build. Because you're totally gonna use necro for your HA build right?
JerBearESO wrote: »
Does it buff HAs?
ItsNotLiving wrote: »The issue with putting the buff somewhere else is that Blastbones has an extremely high tooltip and if you put a 20% damage buff on it (or even a 10% buff) plus the stalking modifier and all of that coupled with the fact everyone in PvP is forced to be a vampire that adds another 13% damage increase from fire damage Blastbones the amount of damage would simply be too high and lead to loads of silliness.
CameraBeardThePirate wrote: »The other issue with the self centered Tethers is that they're incredibly small AoEs - 5m is tiny. Try it out in any sort of fight with moving targets and you'll see how few ticks actually land.
Not to mention with Syphon has a range of 28 meters so by casting it on yourself you lose out on 28 meters of AOE cleave. Try hitting 2 crystals in Cloudrest with Syphon when it's centered on you.
No, SacroBones is completely useless as a replacement for Blasbones imo. Only use for it is on a HA build. Because you're totally gonna use necro for your HA build right?
Not to mention with Syphon has a range of 28 meters so by casting it on yourself you lose out on 28 meters of AOE cleave. Try hitting 2 crystals in Cloudrest with Syphon when it's centered on you.
No, SacroBones is completely useless as a replacement for Blasbones imo. Only use for it is on a HA build. Because you're totally gonna use necro for your HA build right?
I think the change was a middle finger. Let's change the skill so that Necro's delayed burst, their showcase ability at release, is cast at themselves.
The damage buff, especially with the limits on what it affects, needs to be 100%.
(meanwhile let's slip in some more massive NB buffs).
MashmalloMan wrote: »<image>
For fun I decided to make tooltips of my above idea.
The 10/20% damage bonus is kinda strong after reviewing and comparing to something like Solar Barrage. I could see a 5/15% split probably being a bit more fair, but whatever. Tooltip looks cool and I'd like the morph choice a whole lot more.
MashmalloMan wrote: »
For fun I decided to make tooltips of my above idea.
The 10/20% damage bonus is kinda strong after reviewing and comparing to something like Solar Barrage. I could see a 5/15% split probably being a bit more fair, but whatever. Tooltip looks cool and I'd like the morph choice a whole lot more.
JerBearESO wrote: »Not to mention with Syphon has a range of 28 meters so by casting it on yourself you lose out on 28 meters of AOE cleave. Try hitting 2 crystals in Cloudrest with Syphon when it's centered on you.
No, SacroBones is completely useless as a replacement for Blasbones imo. Only use for it is on a HA build. Because you're totally gonna use necro for your HA build right?
I think the change was a middle finger. Let's change the skill so that Necro's delayed burst, their showcase ability at release, is cast at themselves.
The damage buff, especially with the limits on what it affects, needs to be 100%.
(meanwhile let's slip in some more massive NB buffs).
The fact that it jumps on and explodes on the user to buff them is exceptionally poor concept
MashmalloMan wrote: »I like the general idea of the skill because I believe hybridization while good for the game, highlighted how poorly designed the classes were. We were just picking the blue cost or green cost before, now we need to pick skills based on playstyle and that wasn't and isn't present for most classes. It means every class effectively feels the same.
They should consider changing a different skill rather than Blastbones. Make another skill that generates corpses and buffs the class.
They should consider changing a different skill rather than Blastbones. Make another skill that generates corpses and buffs the class.