Absolutely no, thanks.
ESO has this tradition to hide things behind bad RNG where you have to grind hours and hours to get a thnig, I'm tired of this.
I have several hundreds milions of gold in bank, let me spend those and give money to people that need it. Win-Win
ESO barely has anything to grind for, we must be playing a different game. Also, not everyone has millions of gold. (lol) If you're talking about leads then it's funny, as they are all dirt easy to get. But I get it, ESO players hate having to work for anything, I've seen countless threads about leads etc. so I'm familiar with the sentiment.Absolutely no, thanks.
ESO has this tradition to hide things behind bad RNG where you have to grind hours and hours to get a thnig, I'm tired of this.
I have several hundreds milions of gold in bank, let me spend those and give money to people that need it. Win-Win
colossalvoids wrote: »For example make trueflame appear even without an event, on some unknown to us dates to surprise fishermans, etc. ESO lacks a surprise elements and any sort of mystery.
colossalvoids wrote: »For example make trueflame appear even without an event, on some unknown to us dates to surprise fishermans, etc. ESO lacks a surprise elements and any sort of mystery.
Imagine fishing for drop that does not happen anymore, but no one knows it.
Please bear in mind that more than one approach to 'working towards a goal' exists, all equally acceptable and not mutually exclusive.
Please bear in mind that more than one approach to 'working towards a goal' exists, all equally acceptable and not mutually exclusive.
I like that I can bypass some grind and RNG by trading, but I don't think that is necessarily the best philosophy for all rewards. For example, the mount from IA can be farmed only by doing IA. It takes quite a few runs, but it is actually a nice little goal that gives short daily runs a bit of a purpose. I also don't like grinds, but this is something that is purely cosmetical, easily achievable and in the worst of cases something, that you can be helped with. There is no urgency to get this. I think adding some rewards like this to the game is perfectly valid and a good motivation. I also think this is the kind of stuff OP is talking about and I really agree with this perspective.
Ideally these rewards do not grant combat bonuses, as grinding for power is a huge turn off for most casual players and players without a lot of time. But some cosmetical items, pets, furnishings, titles and mounts - maybe even houses - could certainly be given (free of RNG) for some long-term achievements as pull factors for otherwise unrewarding, but interesting content types. The daily quests for the zones offer little incentive in many cases, as you can get most things from the coffers from other players (except leads and there the time gate is ) and you have to deal with the randomness. Maybe just attach an achievement or tracker quest that rewards one "pick from a loot table" box for doing the dailies x-times and put some creative and thematic BoP things in there for "really defending western skyrim against harrowstorms, seriously".
This argument always makes me chuckle. It's like the rest of us "hardcore folk" that want some sort of challenge or something to aim for receive money and sustenance from the sky. Yes, I work, a very hard job (fyi carpenter plus varnishing jobs) yet I still don't like things getting handed to me. Having most stuff not being earnable and instead being just one short walk to the vendor or a swipe with your credit card is beyond bad design and downright unfun. To give some credit to Zeni - it has gotten a little better lately, but not much.The Uninvited wrote: »No, thank you. For work I have a job.
It's like the rest of us "hardcore folk" that want some sort of challenge or something to aim for receive money and sustenance from the sky.
No objections there.The Uninvited wrote: »Since you're only talking cosmetics here, I can agree up to a certain point. Leads for mythic items however, should not be locked behind harder content (which I play too) because of the RNG factor. If it's locked behind a veteran trial, make sure it's a guaranteed drop when completing hard mode for example.
I know it will never happen because no-one played it before when it existed, but people may remember that harder overland was a thing before One Tamriel, the devs think that nobody cared because it was too difficult, but no, it failed because it was not rewarding enough. @ZOS_Kevin @ZOS_GinaBruno you guys are probably tired of hearing about harder overland, but imagine a world were you can earn some crown stuff by playing. Trust me, we'd love that. Seals of Endeavor don't cut it, nothing fun there.More cosmetics available to be earned in game is great. How that should actually be implemented is up in the air. I don't like the endeavor system, the crown crates, or the cash shop as options. cash shop is one thing, but crown crates are much more predatory. A mix of easy, medium, and hard to achieve in-game would be great.
Good feedback right there. They could tie this somehow with a harder Overland option. The power creep in ESO is the worst I've seen in ANY game in my 30 years of gaming, left untreated since One Tamriel and now an open gushing wound that festers, what shocks me is that most people seem to be fine with it. @ZOS_Kevin Pardon the constant tags, but there is some good feedback here, one can hope that one day you'll do something about it.We have players on each side - those who want to collect every possible item (collectors), those who only want to gather what they need here and now (utilitarians), and also those who enjoy finding something interesting (explorers).
It's hard to please every group, but I think each of them should get something. The idea of randomness is quite interesting because I believe it would be more exciting for everyone if regular activities gave us a small chance at some exciting loot. On the other hand, collectors don't want randomness because it makes completing collections harder. However, a solution could be a system similar to that used for item sets, namely curating drops. This way, they would always get something new for their collection. In such a situation, utilitarians are disadvantaged because they need specific loot. For them, the option to purchase items should remain, with a sufficiently large pool of items to drop and a properly adjusted chance of dropping to make them exclusive enough not to become common loot. This will ensure that collectors and explorers feel excitement from the drop, while those who seek immediate satisfaction can purchase items for a sufficiently high fee.
Of course, just like with many collectibles, the discussed item could be hidden in a sort of packaging that would be possible to sell, but upon opening, it would fill our collection, thus depriving us of the chance for another drop of that item. So, just like with item sets, one would have to make the decision to either keep or sell it.
ESO has a broken reward system, part of the problem is how almost everything is tradeable, and most of the time just downright easy to get. Make more bind-on-pickup cosmetics for us to work for, the new Nerevar blade etc. from the anniversary event is a good place to start.
@ZOS_Kevin
Absolutely no, thanks.
ESO has this tradition to hide things behind bad RNG where you have to grind hours and hours to get a thnig, I'm tired of this.
I have several hundreds milions of gold in bank, let me spend those and give money to people that need it. Win-Win
ESO has a broken reward system, part of the problem is how almost everything is tradeable, and most of the time just downright easy to get. Make more bind-on-pickup cosmetics for us to work for, the new Nerevar blade etc. from the anniversary event is a good place to start.
@ZOS_Kevin
Did you finish your entire sticker book and all achievements in the game and every play mode (pve, pvp, housing, fashion, trading, etc) and stream and run a guild and buy all crown crates yet and listen through every quest?
Pretty sure he was being sarcastic, at least I hope so.Cooperharley wrote: »This statement is completely out-of-touch with the original post.
Asking for cosmetics to earn in game is an excellent ask. The stickerbook =/= cosmetics, this is just a way to reconstruct gear. Also, most achievements don't reward you with mounts, cosmetics, etc. Most cosmetics are purchasable in the crown store along with quite literally 95% of mounts. Asking to earn more of this stuff rather than pay real money for it is a great thing to ask. Unless you're a die hard fan of microtransactions.
Finally another person that gets it, if there were more people like you and me the game would have been in a much better place, but alas. I can very rarely be 'proud' of the stuff I'm wearing and for them to have a lasting effect, it's always go purchase X or Y then move on to the next thing. ESO reached the mobile game level of bad when it comes to this many years ago, so I don't see it ever changing.Finedaible wrote: »Perhaps the saddest thing about the ESO community is that the cash shop and gambling crates are so ingrained into its mentality by now that to think of enjoy playing a game for worthwhile rewards is now considered preposterous.
Buying stuff immediately with your crowns/gold is not a reward, it's a purchase.
Finally another person that gets it, if there were more people like you and me the game would have been in a much better place, but alas. I can very rarely be 'proud' of the stuff I'm wearing and for them to have a lasting effect, it's always go purchase X or Y then move on to the next thing. ESO reached the mobile game level of bad when it comes to this many years ago, so I don't see it ever changing.Finedaible wrote: »Perhaps the saddest thing about the ESO community is that the cash shop and gambling crates are so ingrained into its mentality by now that to think of enjoy playing a game for worthwhile rewards is now considered preposterous.
Buying stuff immediately with your crowns/gold is not a reward, it's a purchase.
I was so desperate I even asked for the upcoming Nerevar blade etc. to be BOP, like holding people hostage through FOMO is a better design. But I just want to work for something for once, because I know I'll just get lazy and go purchase it in the end. It's fine not to have everything given to us on a silver platter.