Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Necro has gotten only ONE significant buff/rework since its launch in 2019

Urvoth
Urvoth
✭✭✭✭✭
At this point, the devs are just blatantly disregarding the necro class. The buff/rework to Ruinous Scythe is pretty much the only significant buff necro has received in the last 5 years and now the devs are just doubling down on deleting Stalking Blastbones, the signature (and only good) class damage skill. Other classes like Nightblade get buffed or positively reworked every patch meanwhile necro is completely ignored despite mountains of useful feedback over the years, including the pages and pages of threads this PTS cycle.
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    The nerf to the hemorrhaging status effect is also an indirect nerf to ruinous sycthe as well, we lose minor mangle on that ability.

    One of the biggest failures with this blastbones rework is that it completely removes range corpse generation from magicka specs, and just overall corpse generation in general.
  • SkaraMinoc
    SkaraMinoc
    ✭✭✭✭✭
    ✭✭✭
    I feel like Stalking Blastbones was in a good place in 2020-2021. It hit hard but you could block and mitigate most of the damage. It was a good balance. Now I just don't even pay attention to blastbones in PvP anymore. If they spawn and jump at me then I'm already in lazy mode because I know I'm not going to get hit for much damage at all. A single Crit Surge and tick of Resolving Vigor completely negates Stalking Blastbones. Not sure how it got to this point but the entropy and neglect on this class is seems really bad.
    PC NA
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Sigh. I can look forward to another quarter year of my life dreaming of buffs to Necros.
    Here are some ideas that I have to add some more utility to the skills on the class.

    As I have seen suggested on the forums, both morphs of the Necro scythe should get execute scaling. I agree that this would be a great and needed buff.

    Hungry Scythe: also applies life steal to all enemies hit. (I think this still won't make the spammable very good for damage but at least it'll add to the use for survivability)

    [Also, life steal should probably be tied to a status effect too]

    Skeletal Arcanist/Archer:
    grants major sorcery/brutality when active.

    Mystic/Detonating Syphon:
    grants major prophecy/savagery when slotted. Both morphs apply a damage over time to targets that stick to them after touching the tether.

    Flame/Venom skull:
    applies burning/poisoned status effects. Does additional damage to targets afflicted with a status effect. No longer does increased damage on third cast but instead does increased damage on low health enemies.

    Spirit Mender:

    - Spirit Guardian: when active, applies major cowardice to attackers. (I just like the idea of the ghost scaring attackers.)
    - Intensive Mender: increases the healing over a shorter period of time. (Buff the healing more please)

    Bone Totem:
    summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)
    - Warding Totem (Formerly Remote Totem): grants minor protection when standing in the area of effect.
    - Agony Totem: afflicts enemies in the area of effect with minor vulnerability.


    ULTIMATES:
    Putrid Colossus
    (formerly Frozen Colossus): Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
    - Frozen Colossus (formerly Glacial Colossus): does frost damage and freezes (stuns) enemies on the first hit instead of the third. (If a stun is too strong, the first hit can apply a strong snare instead)
    - Pestilent Colossus: smashes the ground once and does disease damage. Afflicts enemies with a pestilence that does damage over time. (In PvP ultimates are all about burst and that's what necros lack so I tried to make the bursty part of these ultimates at the beginning of them)

    Animate Blastbones:
    instead of resurrecting allies, this ultimate summons blastbones to attack the nearest opponent. It consumes corpses in the area to summon up to three more blastbones. Summoned Blastbones are immune to being crowd controlled (other than by another ultimate). Reduce the cost of this ultimate to 200, down from 320, to make it more usable.
    (\__/) ||
    (•ㅅ•) ||
    /   づ
    Edited by StarOfElyon on February 12, 2024 11:47PM
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    Sigh. I can look forward to another quarter year of my life dreaming of buffs to Necros.
    Here are some ideas that I have to add some more utility to the skills on the class.

    As I have seen suggested on the forums, both morphs of the Necro scythe should get execute scaling. I agree that this would be a great and needed buff.

    Hungry Scythe: also applies life steal to all enemies hit. (I think this still won't make the spammable very good for damage but at least it'll add to the use for survivability)

    [Also, life steal should probably be tied to a status effect too]

    Skeletal Arcanist/Archer:
    grants major sorcery/brutality when active.

    Mystic/Detonating Syphon:
    grants major prophecy/savagery when slotted. Both morphs apply a damage over time to targets that stick to them after touching the tether.

    Flame/Venom skull:
    applies burning/poisoned status effects. Does additional damage to targets afflicted with a status effect. No longer does increased damage on third cast but instead does increased damage on low health enemies.

    Spirit Mender:

    - Spirit Guardian: when active, applies major cowardice to attackers. (I just like the idea of the ghost scaring attackers.)
    - Intensive Mender: increases the healing over a shorter period of time. (Buff the healing more please)

    Bone Totem:
    summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)
    - Warding Totem (Formerly Remote Totem): grants minor protection when standing in the area of effect.
    - Agony Totem: afflicts enemies in the area of effect with minor vulnerability.


    ULTIMATES:
    Putrid Colossus
    (formerly Frozen Colossus): Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
    - Frozen Colossus (formerly Glacial Colossus): does frost damage and freezes (stuns) enemies on the first hit instead of the third. (If a stun is too strong, the first hit can apply a strong snare instead)
    - Pestilent Colossus: smashes the ground once and does disease damage. Afflicts enemies with a pestilence that does damage over time. (In PvP ultimates are all about burst and that's what necros lack so I tried to make the bursty part of these ultimates at the beginning of them)

    Animate Blastbones:
    instead of resurrecting allies, this ultimate summons blastbones to attack the nearest opponent. It consumes corpses in the area to summon up to three more blastbones. Summoned Blastbones are immune to being crowd controlled (other than by another ultimate). Reduce the cost of this ultimate to 200, down from 320, to make it more usable.
    (\__/) ||
    (•ㅅ•) ||
    /   づ

    Of course they only change the one good magicka dmg skill when they do a rework as well. Basically every skill in the line including the ult needs changes EXCEPT blastbones.
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    ZOS buffing Necromancers once a year

    b6b6aidic8pe.gif
    If you want me to reply to your comment type @Ankael07 in it.
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    Ankael07 wrote: »
    ZOS buffing Necromancers once a year

    b6b6aidic8pe.gif

    Lol :grimace:
    Where's the gif of nightblade getting god tier buffs every patch?
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Ankael07 wrote: »
    ZOS buffing Necromancers once a year

    b6b6aidic8pe.gif

    Lol :grimace:
    Where's the gif of nightblade getting god tier buffs every patch?

    3q167e7jp3ot.gif
    If you want me to reply to your comment type @Ankael07 in it.
  • DarkSoul6789
    DarkSoul6789
    Soul Shriven
    Man ya'll keep saying buff to nightblade but people are saying it's just an F tier PVE DD class and these changes aren't gonna fix that (maybe make the rotation easier)
  • ItsNotLiving
    ItsNotLiving
    ✭✭✭✭
    Man ya'll keep saying buff to nightblade but people are saying it's just an F tier PVE DD class and these changes aren't gonna fix that (maybe make the rotation easier)

    I don’t PvE I do get hit by 26k spec bows in PvP though.
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    Ankael07 wrote: »
    ZOS buffing Necromancers once a year

    b6b6aidic8pe.gif

    Dont worry by the 20th anniversary of eso, Necros will be back at their glory days of Elsweyr launch (if we make it there)
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    xDeusEJRx wrote: »
    Ankael07 wrote: »
    ZOS buffing Necromancers once a year

    b6b6aidic8pe.gif

    Dont worry by the 20th anniversary of eso, Necros will be back at their glory days of Elsweyr launch (if we make it there)

    Back when they were only good because of major vuln being extremely strong
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    When they rework Hungry Scythe they'll change the visual to a feather duster so we can actually see our character tickling the opponents.
  • Pepegrillos
    Pepegrillos
    ✭✭✭✭✭
    I recently came across this post: https://gamedesignskills.com/game-design/post-mortem/class-design-warlock-mop-overhaul-redefining-the-class/

    An old Blizzard dev tells the story of how he went about re-designing warlocks before an expansion. Among other things, he directly contacted people in the community to gather feedback throughout the process.
Sign In or Register to comment.