The damage shield nerf of pragmatic fatecarver is what really matters. Mass casualty events incoming Fun if you like resurrecting people in vet pug trials.
Get ready for complaints in pug chats and “ … left the group”.
Arcanist is the most popular class in pug vet trials, so why nerf a class that people like playing?
Those who claim that vet trials are too easy with arcanist, don’t start complaining in pug chats after ESO has given you what you wanted: a nerf that will make it even more difficult to create good pugs via GF.
Get ready for complaints in pug chats and “ … left the group”.
Arcanist is the most popular class in pug vet trials, so why nerf a class that people like playing?
Those who claim that vet trials are too easy with arcanist, don’t start complaining in pug chats after ESO has given you what you wanted: a nerf that will make it even more difficult to create good pugs via GF.
If something is most popualr it's usually an indicator it is unbalanced. Unbalanced things require nerf to not overperform and kill other options in the procces.
What group finder? You mean that dead feature that nobody is using because group PvE is slowly dying?
MidniteOwl1913 wrote: »Get ready for complaints in pug chats and “ … left the group”.
Arcanist is the most popular class in pug vet trials, so why nerf a class that people like playing?
Those who claim that vet trials are too easy with arcanist, don’t start complaining in pug chats after ESO has given you what you wanted: a nerf that will make it even more difficult to create good pugs via GF.
If something is most popualr it's usually an indicator it is unbalanced. Unbalanced things require nerf to not overperform and kill other options in the procces.
What group finder? You mean that dead feature that nobody is using because group PvE is slowly dying?
If people like it it must be bad... That's a weird kind of logic. Won't people just move on to the next thing and then that will be bad, and, well it seems like loop ending with something like U35?
MidniteOwl1913 wrote: »If people like it it must be bad... That's a weird kind of logic. Won't people just move on to the next thing and then that will be bad, and, well it seems like loop ending with something like U35?
“Too fast increase of power creep can also ironically cause drop of group PvE population which we are actually seeing right now.”
If vet trials were that easy, many more would have done PUGs in GF to get skins etc. GF in EU PC is almost empty daytime, seems like the game is dying in this regard.
I have a relatively meta arcanist build, but since I’m mediocre I do at least 20K less damage than an elite player in ESO with the same set, depending on the content. And that’s with the most easy rotation in the game. In +1 content I’ll predictably get kicked. The majority of average PUG arcanists will also do poorly in +1 even when they have studied the mechanics more or less.
Don’t complain about more wipes in PUGs after arcanist gets nerfed.
If elite guilds don’t like arcanist, they can just ban it when doing trials etc. Problem solved.
Many veterans have naturally left ESO after 10 years because there is not enough content, only a small DLC once every quarter and a larger map in the summer which no-lifers can finish in 1-2 weeks.
Another solution: let arcanist be like mythic ring of pale order: fatecarver gets nerfed if you enter a trial with a guild classified as hardcore in Guild Finder.
Btw, a bit amusing that we in ESO now have Populist Unskilled Group vs elite guildies. Devs should have seen this coming and planned for it ahead, properly.
The best solution is that if a HM DLC is released when the elite has 2000-3000 cp, then average dudes and gals can do this content when they have 6000 cp = 4-5 years later when the elite has already done that HM content ad nauseum.
If elite guilds don’t like arcanist, they can just ban it when doing trials etc. Problem solved.
Many veterans have naturally left ESO after 10 years because there is not enough content, only a small DLC once every quarter and a larger map in the summer which no-lifers can finish in 1-2 weeks.
Another solution: let arcanist be like mythic ring of pale order: fatecarver gets nerfed if you enter a trial with a guild classified as hardcore in Guild Finder.
Btw, a bit amusing that we in ESO now have Populist Unskilled Group vs elite guildies. Devs should have seen this coming and planned for it ahead, properly.
The best solution is that if a HM DLC is released when the elite has 2000-3000 cp, then average dudes and gals can do this content when they have 6000 cp = 4-5 years later when the elite has already done that HM content ad nauseum.
Get ready for complaints in pug chats and “ … left the group”.
Arcanist is the most popular class in pug vet trials, so why nerf a class that people like playing?
Those who claim that vet trials are too easy with arcanist, don’t start complaining in pug chats after ESO has given you what you wanted: a nerf that will make it even more difficult to create good pugs via GF.
Veinblood1965 wrote: »Get ready for complaints in pug chats and “ … left the group”.
Arcanist is the most popular class in pug vet trials, so why nerf a class that people like playing?
Those who claim that vet trials are too easy with arcanist, don’t start complaining in pug chats after ESO has given you what you wanted: a nerf that will make it even more difficult to create good pugs via GF.
Honestly I've played many games throughout the years and I've never seen one that changes class balances as much as this one. Not saying i don't enjoy the game but it isn't something we all don't know the answer to. I new class, OP. then a little bit before the next expansion tone it down a little. Rinse and repeat. I just work around it but it's a slap in the face, why change something people enjoy?
@Galeriano said: “You want to nerf something for better players just because they're better”
No, you are the one asking ESO to nerf arcanist so that elite players can have a challenge while leaving average gamers in the dust.
Some guilds ban Zaan monster set when doing dps on target dummies. If someone uses arcanist and is high on leaderboards, dismiss it as a fake score, because arcanist is green cheese, a class for talentless people like me, so no merit and no honor when an elite gamer uses a class designed for “handicapped” players.
@Galeriano
Ok, so you are saying that arcanist is OP but you are not suggesting that it should be nerfed? Nice, then we basically agree.
“Too fast increase of power creep can also ironically cause drop of group PvE population which we are actually seeing right now.”
If vet trials were that easy, many more would have done PUGs in GF to get skins etc. GF in EU PC is almost empty daytime, seems like the game is dying in this regard.
I have a relatively meta arcanist build, but since I’m mediocre I do at least 20K less damage than an elite player in ESO with the same set, depending on the content. And that’s with the most easy rotation in the game. In +1 content I’ll predictably get kicked. The majority of average PUG arcanists will also do poorly in +1 even when they have studied the mechanics more or less.
Don’t complain about more wipes in PUGs after arcanist gets nerfed.
There is plenty of easy group content in ESO like most of 4 man dungeons, normal trials etc and You don't see groups created through GF for it either. You can't reliably create groups for something if population in that specific area of the game is dying. Even joining random daily dungeon queue as tank lately requires You to sometimes wait like a minute or two to find a group when in the past it was always instant. One of the reasons for group PvE population dying is oversimplfication of combat.
Problem with making everyone too strong is that in longer run it will backfire. If people are getting too strong and gameplay too easy than at some point game will start noticing rising population of 2 specific groups of players.
One group is people that simply get bored with that state of the game so they either leave the game or no longer participate in group content. it's bad for the game in a multiple ways because very often these players are experienced raid leaders with talent and willingness to organise trials. Many people like that stopped to organise trials in last two/three years which caused many active guilds that were organising casual runs on a daily basis to die off.
Second group is fresh players who thanks to oversimplification of the game now can get things faster and they need less attempts to get them. That means they will burn out and remove themselves from a list of potential group members faster, lowering overall retention of active group PvE players. And because they will need less attempts to get something they will meet less new people which in longer run means less interactions with others will be made which means less people will be filling friends list, guilds etc lowering chances to create a group.
At the end of the day after some time game will start noticing visible drop in population of people organising and participating in group PvE content. Guilds will start dying, friends lists shrinking and number of player willing to do trials etc drop, making it paradoxically harder to finish a trial despite game getting simplier. This is why too much oversimplification of the game is not healthy for it in the long run and we are seeing it happening right now before our eyes.
@Galeriano
“I wrote in one of my previous comments to You, quote : "Unbalanced things require nerf to not overperform …”
Ok, so now you are saying that arcanist should be nerfed?