Alchimiste1 wrote: »Just some random list of things I think would be good for the overall state of PvP
- Undeath nerf cut it to 15% max
- health recovery buff (not to levels anywhere near before but enough so that it competes with undeath to a lesser extent). I'm tired of being forced to be a vamp on all classes for pvp. Would also help against dks.
- new mist form being a ground target aoe does NOT feel good.
- Buff to some older pure stat sets like 7th legion, and furry. They are pretty heavily outclassed by all the new proc sets. Could really use some strong stat sets so that we don't feel like we are just playing mdw+vate ice on everything.
- Health, stam, mag potions available in the cyro vender.
- rework of vamp ult. A lot of us don't like the whole transforming into a huge vamp. Give us something similar to old bats.
- Make necro good. (Needs a kit rework). Honestly just give it major berserk on bb why not. Also, their boneyard synergy skill did not need to be nerfed after harmony was already nerfed. It was a double whammy.
- the necro scythe is actually an incredible smooth ability. Turn one into a spammable with a decent tooltip. Just change the secondary effects.
- How about some tempers or equivalent for every X number of killing blows.
- Group dueling would be amazing. People could use their custom houses for arenas.
These are just some of the immediate things that come to mind but there are plenty. Feel free to comment on your own ideas in the comments.
Feel free to comment of how the status effects feel on pts. On live they feel a bit over tuned, but I haven't really had time to test on pts
Ok so
- That would remove any incentive to run vampire at all given that it's already in a terrible position, thus something else would need to be buffed up to avoid total vampire extinction
- Again, neat idea, but then we'd just return to the old days where everybody and their grandma ran 7th legion, also, again would be mad on the PvE side of things, an alternative would be to make proc effects say... ~20% weaker when the user is under the effect of battle spirit
Ok so
- That would remove any incentive to run vampire at all given that it's already in a terrible position, thus something else would need to be buffed up to avoid total vampire extinction
- Or just reduce the battle spirit effect on it from -50% to -30% as outright buffing HP rec would be mad on the pve side of things
- That's just an opinion, personally I quite like how it feels and plays
- Again, neat idea, but then we'd just return to the old days where everybody and their grandma ran 7th legion, also, again would be mad on the PvE side of things, an alternative would be to make proc effects say... ~20% weaker when the user is under the effect of battle spirit
- Yes, why isn't that a thing?
- They should see about making both morphs actually useful rather than the one moprh wonder we currently have before completely reworking everything
- Sure, as long as they also un[CENSORED] stamplar too
- You want the HP% healing spamable attack to hit...HARDER?....are you trying to make necros unstoppable monsters..again?
- Or they could add a crafting daily writ setup in cyro at one of the home bases, that way you'll get a slow but steady flow of tempers by taking 20 seconds out of your day to do said writs, and it wouldn't make the likes of bombers run around with 5,000 tempers after spending half an evening doing their thing
- Yes, it would, so why isn't that a thing?
Ok so
- That would remove any incentive to run vampire at all given that it's already in a terrible position, thus something else would need to be buffed up to avoid total vampire extinction
- 35k health cap in Cyrodiil.
- Disable crosshealing outside of group.
- Healing from same-morph abilities made unique and unable to be stacked.
- Make status effects unique and unable to be stacked on players.
- Adjustments to Undeath while buffing HP Recov, like Alch said.
- Complete Necromancer rework. That class seriously needs help.
- Revert jabs animation.
- Major Evasion to 10% and Minor Evasion to 5% to standardize it with other buffs/debuffs.
- Nightblade nerfs. They don't need % based damage buffs, really.
- Make abilities like entropy unable to bring Nightblades out of cloak. Too many things break stealth currently.
- Get rid of cast times on ultimates. Bring back burst meta; current meta is one of the worst in the game's history.
- Corrosive becomes offensive penetration, no defensive utility; Magma is defensive, no offensive utility.
- Nerf Ele Susc; give it a cost. Does too much for free atm.
- Revert hybridization.
- Remove Minor Resolve from Resolving Vigor, un-nerf Rapid Regen and Radiating Regen to promote diversity.
Added some more tbh.
- 35k health cap in Cyrodiil.
- Disable crosshealing outside of group.
- Healing from same-morph abilities made unique and unable to be stacked.
- Make status effects unique and unable to be stacked on players.
- Adjustments to Undeath while buffing HP Recov, like Alch said.
- Complete Necromancer rework. That class seriously needs help.
- Revert jabs animation.
- Major Evasion to 10% and Minor Evasion to 5% to standardize it with other buffs/debuffs.
- Nightblade nerfs. They don't need % based damage buffs, really.
- Make abilities like entropy unable to bring Nightblades out of cloak. Too many things break stealth currently.
- Get rid of cast times on ultimates. Bring back burst meta; current meta is one of the worst in the game's history.
- Corrosive becomes offensive penetration, no defensive utility; Magma is defensive, no offensive utility.
- Nerf Ele Susc; give it a cost. Does too much for free atm.
- Revert hybridization.
- Remove Minor Resolve from Resolving Vigor, un-nerf Rapid Regen and Radiating Regen to promote diversity.
Added some more tbh.
StarOfElyon wrote: »Alchimiste1 wrote: »Just some random list of things I think would be good for the overall state of PvP
- Undeath nerf cut it to 15% max
- health recovery buff (not to levels anywhere near before but enough so that it competes with undeath to a lesser extent). I'm tired of being forced to be a vamp on all classes for pvp. Would also help against dks.
- new mist form being a ground target aoe does NOT feel good.
- Buff to some older pure stat sets like 7th legion, and furry. They are pretty heavily outclassed by all the new proc sets. Could really use some strong stat sets so that we don't feel like we are just playing mdw+vate ice on everything.
- Health, stam, mag potions available in the cyro vender.
- rework of vamp ult. A lot of us don't like the whole transforming into a huge vamp. Give us something similar to old bats.
- Make necro good. (Needs a kit rework). Honestly just give it major berserk on bb why not. Also, their boneyard synergy skill did not need to be nerfed after harmony was already nerfed. It was a double whammy.
- the necro scythe is actually an incredible smooth ability. Turn one into a spammable with a decent tooltip. Just change the secondary effects.
- How about some tempers or equivalent for every X number of killing blows.
- Group dueling would be amazing. People could use their custom houses for arenas.
These are just some of the immediate things that come to mind but there are plenty. Feel free to comment on your own ideas in the comments.
Feel free to comment of how the status effects feel on pts. On live they feel a bit over tuned, but I haven't really had time to test on pts
I bolded the points I agree with.
Undeath is too strong. People can literally stop taking damage at low health. 30% from undeath and 50% from blocking (80%), plus a proc set that heals them while they Should be dying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
.
I love the Necro scythe but to be completely real I'm handicapping myself by using it when I could be using better 2h weapon skills. At least make Hungry Scythe apply life steal to targets and maybe even give it execute scaling on both morphs. Necro doesn't have an execute. This would make it similar to Steel Tornado. And it fits with the scythe being a tool used to harvest. Power fantasy ZOS. Remember that?
Old stat based sets like Julianos need to brought up to compete with proc sets. Procs are carrying too hard and using stat sets put players at a disadvantage.
Now, last but not least.... BUFF REDGUARDS!
- Give Redguards reduced cost to ALL stamina abilities.
- Give them stamina return for dealing damage AND taking damage.
- Give them increased effectiveness with weapon traits.
- 35k health cap in Cyrodiil.
- Disable crosshealing outside of group.
- Healing from same-morph abilities made unique and unable to be stacked.
- Make status effects unique and unable to be stacked on players.
- Adjustments to Undeath while buffing HP Recov, like Alch said.
- Complete Necromancer rework. That class seriously needs help.
- Revert jabs animation.
- Major Evasion to 10% and Minor Evasion to 5% to standardize it with other buffs/debuffs.
- Nightblade nerfs. They don't need % based damage buffs, really.
- Make abilities like entropy unable to bring Nightblades out of cloak. Too many things break stealth currently.
- Get rid of cast times on ultimates. Bring back burst meta; current meta is one of the worst in the game's history.
- Corrosive becomes offensive penetration, no defensive utility; Magma is defensive, no offensive utility.
- Nerf Ele Susc; give it a cost. Does too much for free atm.
- Revert hybridization.
- Remove Minor Resolve from Resolving Vigor, un-nerf Rapid Regen and Radiating Regen to promote diversity.
Added some more tbh.
ItsNotLiving wrote: »ZoS hire them.
Ok so
- That would remove any incentive to run vampire at all given that it's already in a terrible position, thus something else would need to be buffed up to avoid total vampire extinction