I tanked in wow, SWTOR, Warhammer online and I rarely saw the issues I see in ESO, and I had more fun and I assume the group had more fun becasue of smooth dungeon runs.I main a tank, have done so since the game began. I have cleared every vet dungeon, vet 4 person arena, and every vet trial, with hard modes on a ton of them.
The lack of tanks in game would suggest otherwise. I am glad you are having a good time in game, I wish more tanks felt that way. Part of working together as a group, especially in a group finder situation is that nonverbal communication I spoke of earlier. Which the current game does not allow for to the same degree people are used to.Tanking is absolutely fine as it is and is a ton more fun having to prioritize targets to taunt as well as learning to work together as a group. As an aside, I pugged my way through dungeons to Undaunted 10 so am well aware of some of the pain points you are referring to.
I agree that the game has a a steep learning curve with one shot mechanics that most folks will not figure out unless they tab out and research boss fights. No game should ever require a player to tab out and research. It should be basic and built in.In my opinion, the issue is not a missing aoe taunt, the issue is a mix between the games learning curve and the fact that in-game tutorials are absolutely horrid that do nothing to teach people the nuances of grouping with others.
Standard MMORPG play has always been tanks hold aggro, ESO teaches tanks not to hold all the aggro. There is a disconnect here. AOE tanking would solve the issue, knowing full well the healer is not going to read about the fight before he enters.The healer getting beat up in the back of the arena should have been taught to bring the add to the tank instead of backing away, and the same for the damage dealers.
Agreed and this is why I go back to allowing for greater nonverbal communication.It is rather poor planning on the games part to rely on folks watching youtube videos to learn how to play their role effectively.
Thank you for the input.My two cents, for what it's worth.
How about we don't turn ESO into yet another WoW clone...
Every MMORPG I've ever played had a lack of tanks, it's not a new problem and it certainly isn't unique to ESO.
All content in this game can be tanked without it so it's not necessary.
- Enemies that should be taunted tend to be different from the common ones.
- Speed running is a normal dungeon concept and an AOE taunt won't stop a player from skipping mobs. Normal dungeons in ESO are designed in a way that a group of 4 with random builds can clear while a properly designed solo build can easily clear with exception to some group mechanics.
- I find tanking to be quite fun especially when it's a blue portal scenario. You'll definitely feel like the hero when you help a group get passed a difficult encounter. I like taunting priority enemies, snaring/rootingbothers, and pulling stragglers to me.
- Increasing the party size for dungeons is unnecessary and as you mentioned would require the content to be adjusted to the change.
At the end of the day there is nothing stopping a player from joining a guild or creating a group with the group finder to ensure a specific kind of run.
And the current system ensures tanks are not needed in normal dungeon runs, which means tanks are not being built/maintaned/played for harder content like vets or DLC vets that very much require a tank. It has nothing to do with validation, it has to do with ensuring enough tanks are being played. Make tanking more fun, more will play.The problem with threads like these is really the expectation you have to begin with. People don't play dungeons to play with a tank, they don't need their tank to feel validated. Same goes for healers and DPS. People play to clear the dungeon. Which should be the main motivation.
Incorrect. It creates a situation where more tanks are played.
Making people play tediously correct in a low stakes scenario isn't going to change anything.
This has absolutely nothing to do with "a handout" and everything to do with curating a proper dialog between tanks, DPS and healers along with lowering queue times.When the encounter is difficult enough people will adjust. But coincidentally, nothing is frowned upon more than demanding effort from players on these forums. People make at least one thread per week asking for another handout.
This has nothing to do with difficulty.Everything is too difficult for someone. And, while I think the devs have the best intentions, it is not always the best for the game to give in to that.
Pixiepumpkin wrote: »And the current system ensures tanks are not needed in normal dungeon runs, which means tanks are not being built/maintaned/played for harder content like vets or DLC vets that very much require a tank. It has nothing to do with validation, it has to do with ensuring enough tanks are being played. Make tanking more fun, more will play.The problem with threads like these is really the expectation you have to begin with. People don't play dungeons to play with a tank, they don't need their tank to feel validated. Same goes for healers and DPS. People play to clear the dungeon. Which should be the main motivation.
WoW increased rewards for tanks, or tanks queuing. It would behoove ESO to do something similar. Either reward tanking gameplay or design a system that curates more tanks.Incorrect. It creates a situation where more tanks are played.
Making people play tediously correct in a low stakes scenario isn't going to change anything.This has absolutely nothing to do with "a handout" and everything to do with curating a proper dialog between tanks, DPS and healers along with lowering queue times.When the encounter is difficult enough people will adjust. But coincidentally, nothing is frowned upon more than demanding effort from players on these forums. People make at least one thread per week asking for another handout.This has nothing to do with difficulty.Everything is too difficult for someone. And, while I think the devs have the best intentions, it is not always the best for the game to give in to that.
Which is why mobs should hit harder requiring a tank...Pixiepumpkin wrote: »And the current system ensures tanks are not needed in normal dungeon runs, which means tanks are not being built/maintaned/played for harder content like vets or DLC vets that very much require a tank. It has nothing to do with validation, it has to do with ensuring enough tanks are being played. Make tanking more fun, more will play.The problem with threads like these is really the expectation you have to begin with. People don't play dungeons to play with a tank, they don't need their tank to feel validated. Same goes for healers and DPS. People play to clear the dungeon. Which should be the main motivation.
WoW increased rewards for tanks, or tanks queuing. It would behoove ESO to do something similar. Either reward tanking gameplay or design a system that curates more tanks.Incorrect. It creates a situation where more tanks are played.
Making people play tediously correct in a low stakes scenario isn't going to change anything.This has absolutely nothing to do with "a handout" and everything to do with curating a proper dialog between tanks, DPS and healers along with lowering queue times.When the encounter is difficult enough people will adjust. But coincidentally, nothing is frowned upon more than demanding effort from players on these forums. People make at least one thread per week asking for another handout.This has nothing to do with difficulty.Everything is too difficult for someone. And, while I think the devs have the best intentions, it is not always the best for the game to give in to that.
And yes it has to do with difficulty. As soon as playing a role correctly is required people will play the role.
And AOE taunting will be required to pacify my previous comment.Bolstering the tool kit to do a job that a) can already be done and b) has no perceivable impact, will not encourage people to play more tanks. Making success depend on it will.
I've tanked in this game for 7 years and I've never needed an AoE taunt. Could it be useful? Yeah sure, but in my experience it's fine without it. ESO's lack of tanks is unrelated to the availability of an AoE taunt, it's more related to the perceived increase in exposure and fear of failure as well as tanks being rather boring to play outside of group content.
I've tanked a lot in other games such as WoW and SWTOR as well and they are inherently very different with threat management systems which make gaining AoE threat easier, but tanks in those games are generally more fun to play as they are totally viable while doing quests or other repeatable activities.
As a once tank main, I'm just going to say AoE taunts would be the death of the role as anything but a brainless exercise. It's already pointless to bring a tank in most content as it is so let's not trivialize the role for those that still enjoy it in the little remaining content it has left.
ESO's lack of tanks is unrelated to the availability of an AoE taunt, it's more related to the perceived increase in exposure and fear of failure as well as tanks being rather boring to play outside of group content... but tanks in those games are generally more fun to play as they are totally viable while doing quests or other repeatable activities.