MashmalloMan wrote: »If you've tested it, you'll see it has pretty terrible scaling. Average build will get a 4-6k tooltip before battlespirtit. I imagine there is much better sets than this for burst with similar cooldowns or much less of a cooldown for higher pressure.
Rushing Agony for example is also an aoe physical damage proc on a 8s cooldown, it has a delay, but it has a 8-10k tooltip with pulling. Much rather use that than this.
The point of the set seems more focused on spreading minor breach which is not super hard to come by in the first place.
I don't know why they insist on continuing to add proc damaging sets anyways. It's a shame they've decided it's better to allow sets to deal damage for players, rather than focusing on boosting player stats and requiring them to actually do inputs in order to deal damage.
I don't know why they insist on continuing to add proc damaging sets anyways. It's a shame they've decided it's better to allow sets to deal damage for players, rather than focusing on boosting player stats and requiring them to actually do inputs in order to deal damage.
Avran_Sylt wrote: »I don't know why they insist on continuing to add proc damaging sets anyways. It's a shame they've decided it's better to allow sets to deal damage for players, rather than focusing on boosting player stats and requiring them to actually do inputs in order to deal damage.
To be frank, proc sets as "stat boost sets" would be things that just grant very high Spell/Weapon damage for a short duration given a certain condition with a scaling cooldown and has the additional bugger of having to then be balanced against all the various skill scalings in the game.
Limited in design and thematic approach.
This one would probably be something like: Your Direct Damage Area of Effect Abilities gain an additional 2000 Weapon/Spell Damage once every 8s and apply Sundered.
That's too general and kind of boring.
Avran_Sylt wrote: »I don't know why they insist on continuing to add proc damaging sets anyways. It's a shame they've decided it's better to allow sets to deal damage for players, rather than focusing on boosting player stats and requiring them to actually do inputs in order to deal damage.
To be frank, proc sets as "stat boost sets" would be things that just grant very high Spell/Weapon damage for a short duration given a certain condition with a scaling cooldown and has the additional bugger of having to then be balanced against all the various skill scalings in the game.
Limited in design and thematic approach.
This one would probably be something like: Your Direct Damage Area of Effect Abilities gain an additional 2000 Weapon/Spell Damage once every 8s and apply Sundered.
That's too general and kind of boring.
I mean, that sounds far more interesting than "when you deal damage, you also deal X additional damage". What you've just described could allow you to supercharge a dawbreaker, blastbones, or deep fissure. Questionable whether it'd be used, but to me it would at least require the player's input and timing to take advantage of.
It's just poor game design to massively inflate damage by adding flat procs to everything somebody does. They aren't utilizing skill or knowledge to deal that additional damage, they're just equipping sets and doing the same thing they did before, but with unreasonably more reward for their effort.
It's like when we had the Caluurion gankers. They equipped a set and could suddenly kill you in one GCD from stealth before you could break free *most of the time*, whereas with the titanborn gankers of the same era you'd usually be able to break free and dodge the execute/arterial they needed to land to make up for not having that free 7-10k damage proc. The titanborn gank was undoubtedly the more "skillful" version, as it required both low HP and a follow up ability, but the Caluurion one was more effective for less effort. Just poor balance and game design to have procs dealing the most effective burst/pressure damage for less effort than stat based builds utilizing high APM and perfect rotations.