In the hands of an experienced player one of the most powerful, but costly builds in the game is rendered (basically) cost free with the changes to Siphoning Attacks. Bash builds are builds capable of considerably high damage output and prove to be extremely effective towards most players. These builds are so powerful, notable bash players are strategically kill on sight, because they can put down myself and anyone of my goons very quickly. While not as effective on tankier classes like arcanist, templar, or perhaps warden, it has been noted by infamous bash players that bashing down sorcerers, nightblades, and necromancers are essentially free or easy kills. This style of gameplay is hit until you can't hit anymore, then strategically retreat to recover resources (as it should be).
With the changes to siphoning strikes, the cost efficiency is
too much improved. Even without a healer, a decent nightblade can use the tools in their kit to put down a minimum of 1 adversary, reset the fight (shade, cloak) and continue engaging with a full pool of stamina. With a healer, or even a small-sized group with shared healing, or dare I say zerging, the possibilities are endless.
In this video, I complete 113 bashes while only consuming one potion to restore stamina. I don't have a single champion point anywhere, and I never casted Siphoning Strikes to restore stamina. The stamina return is strictly from Siphoning Attacks passively.
https://www.youtube.com/watch?v=r1FgRgvCO94
I'm curious to hear what
@SkaraMinoc thinks about this. I personally feel bash builds are great considering how effective they are, but only if stamina maintenance is challenging enough.
Edited by lnigo on February 1, 2024 7:27AM