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Strains of lycanthropy - werebear

Drammanoth
Drammanoth
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The title should actually be 'terianthropy', as it concerns beasts other than a wolf, but ah, whatever.

The following is heavily inspired by the Werewolf skill line - source: https://en.uesp.net/wiki/Online:Werewolf

Ursanthropy skill line (werebear)

ult: werebear transformation (stam)
a gives major courage, damage causes minor cowardice, minor fracture
b +more life, stamina, magicka

skill 1: charge (stam)
a untargeted, on hit pushes and stuns, increases cost by 33% (stam)
b AoE stun, increases cost by 33% stam

skill 2: roar - single target (stam)
a AoE taunt
b AoE damage, no taunt

skill 3: steal life on L and H attacks for X seconds (mag)
a life stolen + 2 sec ult duration
b life and mana stolen + mag regen + 1sec

skill 4: harden fur (damage shield) (mag)
a stronger shield
b reflect % damage

skill 5: rejuvenating roar - self-heal HoT (stam)
a HoT + minor vitality
b AoE HoT

passive ursanthropy:
-take more damage from poison
-increase stam, armor, reflects % damage

– devour: restore health and stamina

– grants Minor toughness for 6 / 9 sec after feeding

– prolongs the form [edited]: by X sec after taking damage

– chance to cause bleed / stronger bleed dmg

– chance to stun for 1 sec when L and H attack [edited] --> when breaks free, roars to stun AoE

– chance to reflect % of dmg / [edited] increases amount of dmg blocked
Edited by ZOS_Volpe on February 1, 2024 2:41PM
My wishlist for ESO
I.Skills:
>>weapons: Polearms, Unarmed, Crossbow

>>Sorc's Twilight - perched animation

>>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

II.Overland Mechanics
>>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

>>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

>>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

III.CP 2.0
>>Craft Tree development

III.Replayable content in overland
>>pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

IV.Geography
>>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

V.Other
(the ideas are also inspired by other Forum Users' posts)
>>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

>>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

>>possibility to dye barding

>>display the dialogue options so that we can see which answer the NPC is reacting to

>>a way to make Overland more challenging - for those who want
  • Erickson9610
    Erickson9610
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    This sounds like an interesting idea. Though, if this is meant for PvE tanking, it would be worth finding some place to fit more Increase Damage Blocked or Reduce Damage Taken bonuses in there, since while transformed, weapon passives like those for One Hand and Shield don't apply.

    I honestly wish Werewolf had some of these skills. I think there ought to be avenues for Werewolf (and Werebear, if implemented) to have the capacity for damage dealing, tanking, or healing — especially since you're stuck with the skills you have in the respective skill lines. That would hopefully mean that although Werebear is designed to be a tank-oriented therianthrope skill line, that both Werewolf and Werebear can be tanks or damage dealers.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We went ahead and moved this thread to a category we think is more suitable for this topic, Combat & Character Mechanics.

    Thanks for your understanding.
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