Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Do not change ability altering arena weapons
We’re adjusting this set to no longer grant a flat damage increase for anyone using it, to one that is meant to shine for damage-oriented builds. This should significantly lower the pressure and kill potential the set is enabling for tankier builds in PvP, while retaining its potency for those who focus on damage over survivability.
There are several players with disabilities that turn to Arena weapons to help raise the floor on their damage that often
only play with Oakensoul Ring builds.
This will sound like a bash, but it's not intended. ZOS and the Developers have often tried using item sets to set balance in the game. In Update 41, they are in the right direction to update the core classes of the game to be competitive against the "behind the pay wall" classes since their the first experience players begin ESO on. However, Arena weapons should continue to offer flat bonuses or power effects because there are a lot of players with disabilities or medical reasons that do use these weapons. I feel this demographic of players should not be penalized or anyone else who grinds the arenas for ability altering weapons because PVP min-max game play has beaten the developers in game balance.
Do not repeat past errors when you could put a resistance cap under Battle Spirit.
Edited by Sahidom on January 31, 2024 11:29AM