sorry for the wall of text, just have more than a few ideas
---- The dungeon sets have the potential to be really intesting but i think they might be a bit too "niche"/underpowered of a scenario to be head turning.
OATHSWORN PIT
--sluthrug's hunger---> SUPER interesting idea but probably not enough "oomph" to the %'s to be viable trade-off for some of the other major healer sets ( spell power, jorvuld's, pillager, roaring opportunist, etc. ) although I have really high hopes for this one being a really good contender with them, at it's current stage, it just doesn't have enough power to it. Maybe if it was about on par with something like ( way of martial knowledge[ 8% damage increase ]). I also think that the way to proc it outta be when you overheal due to actual current "" , high hopes.
--Black-Glove Grounding---> so i'm not a tank so i cant really provide real feedback of this set and i dont want to say something while having no real experience with what tanks would want/need out of a set.
--Cinders of Anthelmir---> so this one confuses me. Don't get me wrong, i like it and i think it can provides really neat RP opportunities and i see some use cases for it but at the same time, it might be a bit niece.
--Anthelmir's Construct---> Again, really like the idea of it, especially from an rp perspective, but at the same time it doesn't have quite enough " oomph ". This one isn't to far off though, it feel's really nice to use while also doing descent damage. I think the scaling just needs to go up just the smallest bit or maybe it also does full damage to the main target and half the damage in a 3~5 meter radius, but at the same time, i think it wouldn't be too hard to make it work as it is. Im gonna try and spent some more time with this one and see
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BEDLAM VEIL
--Blind Path Induction---> honestly, not really any complaints with this one. I can see a few case scenarios when it might be a bit overpowered(especially in PvP) but at the same time it those scenarios, it's already balanced by the changes made to major/minor defile.
--Reflected Fury---> Again i'm not a tank so i cant really provide real feedback of this set and i dont want to say something while having no real experience with what tanks would want/need out of a set.
--Tarnished Nightmares---> again high hopes but instead of having it apply sundered, maybe have it apply it's own specific buff akin to sundered where the buff gives 20 weapon and spell damage(just spit-balling numbers), but the buff can stack depending on how many enemies you hit (kinda like azureblight reaper or plaguebreak, where it scales off of enemies hit) again, high hopes
--The Blind---> I dont THINK i have any complaints about this one. I'll have to spend some more time with is but at the moment, nothing to add