Now before you take out the pitchforks, let me explain.
This post will be specific to
PvE DPS only
As many others on these forums have pointed out previously (including a huge amount of data from addons), Arcanist massively overperforms in PvE dps.
Upsides: logical progression for new players - make use of the crutch system and you can pull decent dps numbers
Downsides: Skilled/experienced players will always pick this class as "THE" dps class - all other classes are just there to provide unique buffs to help the arcanist pull even higher dps numbers.
Reasons why arcanist needs to change: 3 class morphs that massively overperform to the point of rendering all other skills in the game obsolete. Here's some suggestions for POSSIBLE changes
(with the idea being to force a choice between damage OR utility):Inspired scholarship: Passive major brutality + sorcery on both bars merely for slotting it + generates crux +
acts as a mini "runecarvers blaze" set when activated. Combined with the aoe nature of fatecarver this is the equivalent of having an extra 5 piece set for the price of 1 skill slot. (EDIT:
@CP5 pointed out this is not how it functions in game)
Suggested change(s) (some combination of the below): Either all classes have access to passive brutality sorcery (necro I'm looking at you) or none do (else what's the point of dks igneous weapons?). Either remove this component of the skill entirely, or make it specific to the "recuperative treatise" morph (which becomes a more "utility" morph).
Change 2: Remove the crux generation component or move to recuperative treatise
Change 3: have the extra damage apply to only a single target (so CAN be procced by fatecarver, but only, say, closest target).
(EDIT: see previous edit, skill already functions close to my suggested version in game, only change would be balance between all classes regarding access to major brut/sorc)
Cephaliarc's Flail: Decent base damage + execute scaling + generates crux + AoE root + self-heal even if no enemies are hit!
Arcanist already has a damaging crux generator in the form of runeblades, but due to the crux generation of the flail morph, this skill is rendered completely obsolete, as is the other morph of flail ("Tentacular dread").
Change this skill to consume crux instead of generate crux
Make heal only proc if an enemy is hit
Remove the unique 5% damage modifier from this morph
Move the increased base damage of the skill (per crux consumed) from Tentacular Dread to Cephaliarc's Flail
Move the root effect from Cephaliarc's Flail to Tentacular Dread
Thus Tentacular Dread remains the "set them up for more damage in the future" morph, while Cephaliarc's Flail becomes the "burst damage with extra utility" morphPragmatic fatecarver: Decent damage shield + a single-target spammable that also operates as an AoE, with no loss of damage however many targets it hits, and has an impressive 22m range + has interrupt immunity
Main arcanist damage skill / spammable. Like flail, has too many good things in this one morph to ever choose the other morph.
Changes: Make this the ulity morph.
Remove increased damage from crux consumed (this morph ONLY).
New skill effect - 0 crux consumed, ability only does damage. 1 crux consumed, ability also snares enemies (moved from Exhausting Fatecarver morph). 2 Crux consumed, also gains interrupt immunity. 3 Crux consumed, also gains damage shield.
(Exhausting Fatevarver: snare moved to pragmatic fatecarver, ability otherwise remains unchanged)
Curious to see how well these suggestions will be taken by rest of the community....