Thanks for testing that! It looks like there wasn't a major DPS difference in chill procs from live vs. PTS either, which is something I was worried about given the changes to status effects.
I dunno, at least Warden actually appeared in the patch notes this time around lol.
Darkstorne wrote: »"Due to status effects like chilled becoming more powerful, we're making sure they proc less often, so damage dealt should be roughly the same."
Okay, but they did reduce the potency of Charged traits so they'd proc less, and they're still reducing the unique damage bonus Wardens get here because... they wanted to make chilled do more damage, but also want to make sure it mostly doesn't do much more damage than it already does?GusTheWizard wrote: »Darkstorne wrote: »"Due to status effects like chilled becoming more powerful, we're making sure they proc less often, so damage dealt should be roughly the same."
They didn’t touch the glacial presence status effect chance of 200% only the damage portion of this passive
ItsNotLiving wrote: »Does Northern Storm have to out parse the bear? I mean in PvE if you can reach good numbers with it then I guess it’s a fun alternative and if you’re score pushing you can run the bear, all in all nice change in my opinion. More options are always welcome.
Darkstorne wrote: »Okay, but they did reduce the potency of Charged traits so they'd proc less, and they're still reducing the unique damage bonus Wardens get here because... they wanted to make chilled do more damage, but also want to make sure it mostly doesn't do much more damage than it already does?GusTheWizard wrote: »Darkstorne wrote: »"Due to status effects like chilled becoming more powerful, we're making sure they proc less often, so damage dealt should be roughly the same."
They didn’t touch the glacial presence status effect chance of 200% only the damage portion of this passive
Really, I don't get it. And I think I need to see some parse breakdowns on chilled procs to figure out what's happening here. The patch notes really do read like "Here's a buff so chilled is more powerful, but also, here are some nerfs so chilled isn't more powerful." And I don't understand what the goal is 😂
Ahh, yes, I hadn't considered that angle. Though I'm still a little confused by the charged trait getting a nerf in this case, and a little disappointed they aren't correcting some of the issues we frequently raise with Warden while paring back one of their strengths.I guess the goal is to make chilled universally powerfull for everyone without making it substantially more powerfull for warden. In the end other classes will be doing more dmg with chilled but warden will still be doing the most with it but the difference will be smaller.
I love that they felt the need to reduce the damage of Permafrost in case that morph ever showed up on our radars 😂ESO_Nightingale wrote: »No. However the gap between them is far too extreme. Bear simply consists of so much of our damage in pve that there is no reason to ever swap off of it unless in extreme aoe situations such as trash. Pvp also does not facilitate the ai very well except for controlled environments like duels.
Darkstorne wrote: »Ahh, yes, I hadn't considered that angle. Though I'm still a little confused by the charged trait getting a nerf in this case, and a little disappointed they aren't correcting some of the issues we frequently raise with Warden while paring back one of their strengths.I guess the goal is to make chilled universally powerfull for everyone without making it substantially more powerfull for warden. In the end other classes will be doing more dmg with chilled but warden will still be doing the most with it but the difference will be smaller.I love that they felt the need to reduce the damage of Permafrost in case that morph ever showed up on our radars 😂ESO_Nightingale wrote: »No. However the gap between them is far too extreme. Bear simply consists of so much of our damage in pve that there is no reason to ever swap off of it unless in extreme aoe situations such as trash. Pvp also does not facilitate the ai very well except for controlled environments like duels.
Darkstorne wrote: »Ahh, yes, I hadn't considered that angle. Though I'm still a little confused by the charged trait getting a nerf in this case, and a little disappointed they aren't correcting some of the issues we frequently raise with Warden while paring back one of their strengths.I guess the goal is to make chilled universally powerfull for everyone without making it substantially more powerfull for warden. In the end other classes will be doing more dmg with chilled but warden will still be doing the most with it but the difference will be smaller.I love that they felt the need to reduce the damage of Permafrost in case that morph ever showed up on our radars 😂ESO_Nightingale wrote: »No. However the gap between them is far too extreme. Bear simply consists of so much of our damage in pve that there is no reason to ever swap off of it unless in extreme aoe situations such as trash. Pvp also does not facilitate the ai very well except for controlled environments like duels.
Yeah, but I mean... if these effects received a buff to make them more powerful, it then seems a little confusing to me to say "now that we've made them more powerful, we need to make them proc less so damage somewhat balances out."Darkstorne wrote: »Ahh, yes, I hadn't considered that angle. Though I'm still a little confused by the charged trait getting a nerf in this case, and a little disappointed they aren't correcting some of the issues we frequently raise with Warden while paring back one of their strengths.I guess the goal is to make chilled universally powerfull for everyone without making it substantially more powerfull for warden. In the end other classes will be doing more dmg with chilled but warden will still be doing the most with it but the difference will be smaller.I love that they felt the need to reduce the damage of Permafrost in case that morph ever showed up on our radars 😂ESO_Nightingale wrote: »No. However the gap between them is far too extreme. Bear simply consists of so much of our damage in pve that there is no reason to ever swap off of it unless in extreme aoe situations such as trash. Pvp also does not facilitate the ai very well except for controlled environments like duels.
I would assume charged is being nerfed because even class like warden which have noticable buffs to chilled status effect is still proccing other status effects some of which got buffed significantly. Warden for example can keep up a 100% uptime on hemmorhaging status effect and that means up to 25% DPS increase for hemmorhaging compared to current live server values.
Darkstorne wrote: »Okay, but they did reduce the potency of Charged traits so they'd proc less, and they're still reducing the unique damage bonus Wardens get here because... they wanted to make chilled do more damage, but also want to make sure it mostly doesn't do much more damage than it already does?GusTheWizard wrote: »Darkstorne wrote: »"Due to status effects like chilled becoming more powerful, we're making sure they proc less often, so damage dealt should be roughly the same."
They didn’t touch the glacial presence status effect chance of 200% only the damage portion of this passive
Really, I don't get it. And I think I need to see some parse breakdowns on chilled procs to figure out what's happening here. The patch notes really do read like "Here's a buff so chilled is more powerful, but also, here are some nerfs so chilled isn't more powerful." And I don't understand what the goal is 😂
Darkstorne wrote: »Yeah, but I mean... if these effects received a buff to make them more powerful, it then seems a little confusing to me to say "now that we've made them more powerful, we need to make them proc less so damage somewhat balances out."Darkstorne wrote: »Ahh, yes, I hadn't considered that angle. Though I'm still a little confused by the charged trait getting a nerf in this case, and a little disappointed they aren't correcting some of the issues we frequently raise with Warden while paring back one of their strengths.I guess the goal is to make chilled universally powerfull for everyone without making it substantially more powerfull for warden. In the end other classes will be doing more dmg with chilled but warden will still be doing the most with it but the difference will be smaller.I love that they felt the need to reduce the damage of Permafrost in case that morph ever showed up on our radars 😂ESO_Nightingale wrote: »No. However the gap between them is far too extreme. Bear simply consists of so much of our damage in pve that there is no reason to ever swap off of it unless in extreme aoe situations such as trash. Pvp also does not facilitate the ai very well except for controlled environments like duels.
I would assume charged is being nerfed because even class like warden which have noticable buffs to chilled status effect is still proccing other status effects some of which got buffed significantly. Warden for example can keep up a 100% uptime on hemmorhaging status effect and that means up to 25% DPS increase for hemmorhaging compared to current live server values.
But then maybe I just interpreted the design wrong. Maybe they don't want status effects to be more powerful than they are right now, just less frequent and more impactful when they do proc. Which... okay, I guess. Nothing gained nothing lost.
Now if they could do something about Winter's Revenge being weak when not used with a staff, that would be great. Because again, the insistence on not giving chilled more unique effects because it already has some when using a frost staff, is doubling down even more on the idea that frost Wardens really only work when using a frost staff, and my 2H frost Warden build continues to feel sad...
ItsNotLiving wrote: »Does Northern Storm have to out parse the bear? I mean in PvE if you can reach good numbers with it then I guess it’s a fun alternative and if you’re score pushing you can run the bear, all in all nice change in my opinion. More options are always welcome.
MashmalloMan wrote: »ItsNotLiving wrote: »Does Northern Storm have to out parse the bear? I mean in PvE if you can reach good numbers with it then I guess it’s a fun alternative and if you’re score pushing you can run the bear, all in all nice change in my opinion. More options are always welcome.
It is kind of a problem because it's important to consider how a class obtains its DPS ceiling. Pets is by far the worst crutch for high DPS because we all know they only work in Trials and Dungeons where they can't be killed. Even when they do work, the AI can be pretty terrible.
When you remove those same pets for solo content, arenas, overland, pvp, etc. You're giving up a large chunk of your damage potential that you don't have another way to make up for.
A DK for example can transfer their DPS skills from pve to pvp pretty seamlessly, so they feel pretty powerful in both pieces of content. It makes balancing them fairly easy.
A Warden, not so much, youu literally lose 15% of your DPS. It's almost like the Bear is purposely over powered to keep Warden's PVE DPS at a certain threshold without touching their PVP performance because they know it would get insta killed in that content. Since ZOS doesn't support balancing PVE and PVP separately, this is kinda feels like a roundabout way of doing it.
This same idea feels present on Sorc, pet Sorc is pretty much the only viable DPS option, no pet Sorc feels way farther behind, it's been years since that was meta. Not a single good PVPer would actually rely on those pets to kill anyone. Luckily, Haunting Curse, Mages Fury, Bound Armaments, Crystal Weapon, Frags, Streak, are all fantastic PVP tools that make up for the low dps, because they have fantastic burst you can line up to kill people with. Over a sustained fight like a dummy, that dps is pretty bad.
ESO_Nightingale wrote: »
Week 2 pts. Nerf to trap brought us back down a little bit. Hemo uptime definitely affected.
MashmalloMan wrote: »ESO_Nightingale wrote: »
Week 2 pts. Nerf to trap brought us back down a little bit. Hemo uptime definitely affected.
Stam Wardens should be shown some love with a Hemorrhaging bonus, like increased chance to proc to counter the Chilled damage passive.
Not that Hemorrhaging is exclusive to stam, but idk, throw them some flavour. I'm sure mag warden would benefit from it, but a stam build should benefit more, similarly to the mechanic presented with chilled in the class.
ESO_Nightingale wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »
Week 2 pts. Nerf to trap brought us back down a little bit. Hemo uptime definitely affected.
Stam Wardens should be shown some love with a Hemorrhaging bonus, like increased chance to proc to counter the Chilled damage passive.
Not that Hemorrhaging is exclusive to stam, but idk, throw them some flavour. I'm sure mag warden would benefit from it, but a stam build should benefit more, similarly to the mechanic presented with chilled in the class.
I think hemo proc should be taken from wild guardian, and given to growing swarm and/or cutting dive. Savage beast could easily be updated to have something to do with hemo proc.