CaptainVenom wrote: »(I was supposed to hit "other", my bad)
I'd have added this new effect to Summoner's Armor instead. Changing blastbones makes no sense when we have Summoner's Armor that could have handled the damage bonus nicely.
But changing skeletal mage makes even less sense. People use both morphs depending on their playstyle.
LukosCreyden wrote: »Blastbones is a useful skill for positioning corpses for use, as well as being our only good damage skill. The other skeleton summon sucks and only exists for the passive and some tiny damage. They could take the buff from the new skill, slap it on the skeleton mage, keep the rest of the skill's effects, and necro still wouldn't be too overpowered.
Blastbones remains clunky. Just give it the warden treatment; one cast for a blastbones, then later another one.
MashmalloMan wrote: »I only say no because just like how you don't need 2 skeletal mage morphs doing basically the same thing, you don't need 2 Blastbone Morphs doing the same thing.
If they tweak Blighted to dynamically scale and add the Stalking damage bonus, it's both the original morphs in 1 and I can't see any reason as to why that's not possible.
The new skill has potential if the damage bonus was improved and the skill itself had a dot element added to it to reinforce the idea of becoming a dot build by giving up your most important skill, Blastbones.
MashmalloMan wrote: »I only say no because just like how you don't need 2 skeletal mage morphs doing basically the same thing, you don't need 2 Blastbone Morphs doing the same thing.
If they tweak Blighted to dynamically scale and add the Stalking damage bonus, it's both the original morphs in 1 and I can't see any reason as to why that's not possible.
The new skill has potential if the damage bonus was improved and the skill itself had a dot element added to it to reinforce the idea of becoming a dot build by giving up your most important skill, Blastbones.
JerBearESO wrote: »MashmalloMan wrote: »I only say no because just like how you don't need 2 skeletal mage morphs doing basically the same thing, you don't need 2 Blastbone Morphs doing the same thing.
If they tweak Blighted to dynamically scale and add the Stalking damage bonus, it's both the original morphs in 1 and I can't see any reason as to why that's not possible.
The new skill has potential if the damage bonus was improved and the skill itself had a dot element added to it to reinforce the idea of becoming a dot build by giving up your most important skill, Blastbones.
I understand we don't need 2 super similar morphs, but I reeeeeally like the idea of being able to use this new ability WITH blastbones. Since it's from a blastbones morph, we lose blastbones to use it. That's the class main identity thrown away for a buffing skill that best buffs the ability it replaces instead.
Eek!
Though I do agree combining the two morphs into one would at least serve to prevent total tragedy....
MashmalloMan wrote: »I only say no because just like how you don't need 2 skeletal mage morphs doing basically the same thing, you don't need 2 Blastbone Morphs doing the same thing.
If they tweak Blighted to dynamically scale and add the Stalking damage bonus, it's both the original morphs in 1 and I can't see any reason as to why that's not possible.
The new skill has potential if the damage bonus was improved and the skill itself had a dot element added to it to reinforce the idea of becoming a dot build by giving up your most important skill, Blastbones.
Uhh yes you do. It's the primary damage skill for necros, so you should be able to choose between using the mag or stam version instead of just being forced into using the stam one. If they want to distinguish the morphs more, they should add additional effects on top of what the current skills do. Also, necro needs the damage boost on top of still having blastbones since the class is so far behind other classes at this point.
MashmalloMan wrote: »If they tweak Blighted to dynamically scale and add the Stalking damage bonus, it's both the original morphs in 1 and I can't see any reason as to why that's not possible.
Sorc mains really trying their hardest to pass the "pet class" identity on necro lmao, I don't know why they even post about a class they don't touch.
Both morphs of blastbones saw use even if Stalking was the more popular one, you still had stamcros cheesing people with Blighted, Jerall and dot pressure. ZOS want to open up new ways to play the class, fine, but not at the price of the best damage skill when there is no lack of garbage skills that see next to no play in necromancer, both morphs of skeleton? detonating siphon? skull? GRAVE GRASP???
And what's up with the obsession with dots? because of the (nerfed) rapid rot passive? necro NEVER had a good class dot and it was at its best when it played like a burst class with boneyard synergy.
This suggestion misses their reasoning for making the change in the first place - to give an alternative to the "complicated" Blastbones rotation, not to buff Blastbones further.
IMO they should scrap their original idea, instead having Blighted Blastbones apply a disease DoT to all enemies hit that ramps up over time. So you would get the most out of it by only using the skill every 10-20 seconds, having an easier rotation than the usual one with BB while also giving Necros another class DoT.
Then they could just buff the Rapid Rot passive if they wanted to buff Necro DoTs further.
sh4d0wh4z3 wrote: »This suggestion misses their reasoning for making the change in the first place - to give an alternative to the "complicated" Blastbones rotation, not to buff Blastbones further.
IMO they should scrap their original idea, instead having Blighted Blastbones apply a disease DoT to all enemies hit that ramps up over time. So you would get the most out of it by only using the skill every 10-20 seconds, having an easier rotation than the usual one with BB while also giving Necros another class DoT.
Then they could just buff the Rapid Rot passive if they wanted to buff Necro DoTs further.
I don't think it misses their reasoning entirely. Moving it to skeletal mage/arcanist opens up the same playstyle this current change just created while also buffing the skill people have issues with using. That means necros won't need to be reliant on blast bones to deal decent damage (what the current change did and simplified the rotation by a ton), but if you're able to properly use blastbones, you can take the class to great heights (what the current change doesn't do).
Blighted applying a DOT could be an idea, but the dot would need to be pretty damn strong to be comparable to current stalking blastbones
MashmalloMan wrote: »sh4d0wh4z3 wrote: »This suggestion misses their reasoning for making the change in the first place - to give an alternative to the "complicated" Blastbones rotation, not to buff Blastbones further.
IMO they should scrap their original idea, instead having Blighted Blastbones apply a disease DoT to all enemies hit that ramps up over time. So you would get the most out of it by only using the skill every 10-20 seconds, having an easier rotation than the usual one with BB while also giving Necros another class DoT.
Then they could just buff the Rapid Rot passive if they wanted to buff Necro DoTs further.
I don't think it misses their reasoning entirely. Moving it to skeletal mage/arcanist opens up the same playstyle this current change just created while also buffing the skill people have issues with using. That means necros won't need to be reliant on blast bones to deal decent damage (what the current change did and simplified the rotation by a ton), but if you're able to properly use blastbones, you can take the class to great heights (what the current change doesn't do).
Blighted applying a DOT could be an idea, but the dot would need to be pretty damn strong to be comparable to current stalking blastbones
Something tells me that conceptually, they only allowed a 20% buff for 20s to Grave Lord skills (and dots) because you have to give up Blastbones to do it. If it moved to a weaker skill without any risk, then it would be a completely different ability. I doubt they want you to be able to increase your burst skill farther than what it's intentionally balanced around.
I mean yeah, they could slap it on a Skele Mage morph, but now every single build would just be forced to use it instead of providing an alternate way to play Necro which was their intention to begin with. Now you're even more forced into the 3s rotation as BB is buffed by +20%
OtarTheMad wrote: »MashmalloMan wrote: »sh4d0wh4z3 wrote: »This suggestion misses their reasoning for making the change in the first place - to give an alternative to the "complicated" Blastbones rotation, not to buff Blastbones further.
IMO they should scrap their original idea, instead having Blighted Blastbones apply a disease DoT to all enemies hit that ramps up over time. So you would get the most out of it by only using the skill every 10-20 seconds, having an easier rotation than the usual one with BB while also giving Necros another class DoT.
Then they could just buff the Rapid Rot passive if they wanted to buff Necro DoTs further.
I don't think it misses their reasoning entirely. Moving it to skeletal mage/arcanist opens up the same playstyle this current change just created while also buffing the skill people have issues with using. That means necros won't need to be reliant on blast bones to deal decent damage (what the current change did and simplified the rotation by a ton), but if you're able to properly use blastbones, you can take the class to great heights (what the current change doesn't do).
Blighted applying a DOT could be an idea, but the dot would need to be pretty damn strong to be comparable to current stalking blastbones
Something tells me that conceptually, they only allowed a 20% buff for 20s to Grave Lord skills (and dots) because you have to give up Blastbones to do it. If it moved to a weaker skill without any risk, then it would be a completely different ability. I doubt they want you to be able to increase your burst skill farther than what it's intentionally balanced around.
I mean yeah, they could slap it on a Skele Mage morph, but now every single build would just be forced to use it instead of providing an alternate way to play Necro which was their intention to begin with. Now you're even more forced into the 3s rotation as BB is buffed by +20%
I guess that’s the divide between PvE and PvP. I mean in PvE necro is bottom of the barrel but you can use Necro classes offensive abilities but in PvP whether that’s Cyro, BGs or duels. No player is gonna stand in your Boneyard, or between your tethers and they will laugh off your Skeletal mage and dodge your slow Skulls. The only ability we had in PvP that was a Necro offensive ability was BB and now we don’t. Blighted doesn’t hit as hard.
To me this makes Magcro or maybe even Necromancer dead as a damage class.
MashmalloMan wrote: »sh4d0wh4z3 wrote: »This suggestion misses their reasoning for making the change in the first place - to give an alternative to the "complicated" Blastbones rotation, not to buff Blastbones further.
IMO they should scrap their original idea, instead having Blighted Blastbones apply a disease DoT to all enemies hit that ramps up over time. So you would get the most out of it by only using the skill every 10-20 seconds, having an easier rotation than the usual one with BB while also giving Necros another class DoT.
Then they could just buff the Rapid Rot passive if they wanted to buff Necro DoTs further.
I don't think it misses their reasoning entirely. Moving it to skeletal mage/arcanist opens up the same playstyle this current change just created while also buffing the skill people have issues with using. That means necros won't need to be reliant on blast bones to deal decent damage (what the current change did and simplified the rotation by a ton), but if you're able to properly use blastbones, you can take the class to great heights (what the current change doesn't do).
Blighted applying a DOT could be an idea, but the dot would need to be pretty damn strong to be comparable to current stalking blastbones
Something tells me that conceptually, they only allowed a 20% buff for 20s to Grave Lord skills (and dots) because you have to give up Blastbones to do it. If it moved to a weaker skill without any risk, then it would be a completely different ability. I doubt they want you to be able to increase your burst skill farther than what it's intentionally balanced around.
I mean yeah, they could slap it on a Skele Mage morph, but now every single build would just be forced to use it instead of providing an alternate way to play Necro which was their intention to begin with. Now you're even more forced into the 3s rotation as BB is buffed by +20%
MotherOfMoss wrote: »I don't much care which other skill it should be – almost any will do, it can sit on my backbar while I continue having a functioning Blastbones ability next to my spammable and all will be well!