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PVP is annoying

i11ionward
i11ionward
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I'll accept the improvement NB's damage (as if NB didn't have enough damage);
I'll accept the improvement DK's sustain (as if DK didn't have enough sustain);
And so on...

But, ZOS, how long can you tolerate to tank healing meta in PVP? Do literally something, please.

I go into Cyrodiil and literally get depressed when I see a single player who can kite a crowd of 5-10 people and easy healing. Oh, if this was an isolated incident, no problem, but it happens literally everywhere and all the time.

P.S.
Stinging Slashes: This set’s damage done bonus now scales off 20.925% of the higher of your Weapon or Spell Damage, rather than offering a flat bonus based on the item level, up to 1635. This will result in a damage loss for most builds that are currently engaging with this set.
This could have been a good nerf if it was introduced along with the tank healing meta nerf. But now the nerf master DW will only improve the tank healing meta, since this was one of the options for killing tank players.
  • Prionyx
    Prionyx
    ✭✭✭
    i11ionward wrote: »
    I'll accept the improvement NB's damage (as if NB didn't have enough damage);
    I'll accept the improvement DK's sustain (as if DK didn't have enough sustain);
    And so on...

    Just pointing out, currently DK is the class with worst sustain in PVP. It's the only class that HAS to run a lot of sustain buffs and even a sustain set quite often. DK is still very strong but it's sustain is nowhere near good.
    NB has worst damage potential and no burst whatsoever so giving NB more damage is literally the only thing they should do to NB.
    These are good changes.
  • Cast_El
    Cast_El
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    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨
  • Prionyx
    Prionyx
    ✭✭✭
    Cast_El wrote: »
    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨

    If you disagree you are objectively wrong..
  • JustLovely
    JustLovely
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    Prionyx wrote: »
    Cast_El wrote: »
    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨

    If you disagree you are objectively wrong..

    NB has the strongest burst damage and strongest burst heals at the same time.
  • Prionyx
    Prionyx
    ✭✭✭
    JustLovely wrote: »
    Prionyx wrote: »
    Cast_El wrote: »
    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨

    If you disagree you are objectively wrong..

    NB has the strongest burst damage and strongest burst heals at the same time.

    Tell me what does NB burst with or name any single burst skill NB has
  • Kartalin
    Kartalin
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    ✭✭
    Prionyx wrote: »
    JustLovely wrote: »
    Prionyx wrote: »
    Cast_El wrote: »
    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨

    If you disagree you are objectively wrong..

    NB has the strongest burst damage and strongest burst heals at the same time.

    Tell me what does NB burst with or name any single burst skill NB has

    Trolling?

    Both incap and bow proc, which can drop players when combo'd together. Even concealed weapon is good sustained single target damage with the right build.

    And Healthy offering is an incredible burst heal.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • GooGa592
    GooGa592
    ✭✭✭✭✭
    Prionyx wrote: »
    JustLovely wrote: »
    Prionyx wrote: »
    Cast_El wrote: »
    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨

    If you disagree you are objectively wrong..

    NB has the strongest burst damage and strongest burst heals at the same time.

    Tell me what does NB burst with or name any single burst skill NB has

    In PvP NB's are currently outperforming every other class. That's why so many players are switching to NB. It will be even worse now with these new changes if they go live. No reason to go any further with the explanation as it might be seen as a back and forth discussion that attracts unwanted attention.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    i11ionward wrote: »
    I'll accept the improvement NB's damage (as if NB didn't have enough damage);
    I'll accept the improvement DK's sustain (as if DK didn't have enough sustain);
    And so on...

    But, ZOS, how long can you tolerate to tank healing meta in PVP? Do literally something, please.

    I go into Cyrodiil and literally get depressed when I see a single player who can kite a crowd of 5-10 people and easy healing. Oh, if this was an isolated incident, no problem, but it happens literally everywhere and all the time.

    P.S.
    Stinging Slashes: This set’s damage done bonus now scales off 20.925% of the higher of your Weapon or Spell Damage, rather than offering a flat bonus based on the item level, up to 1635. This will result in a damage loss for most builds that are currently engaging with this set.
    This could have been a good nerf if it was introduced along with the tank healing meta nerf. But now the nerf master DW will only improve the tank healing meta, since this was one of the options for killing tank players.

    Stinging Slashes is what empowers those high health, with health scaling heals, do damage because it was offering good damage with 0 investment. So you are complaining about a playstyle and simultaneously complaining about the one thing that empowers those builds to still do damage.

  • SandandStars
    SandandStars
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    Buffs to NB…

    this confirms a few theories
  • IncultaWolf
    IncultaWolf
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    Buffs to NB…

    this confirms a few theories

    What theories?
  • silver1surfer69
    silver1surfer69
    ✭✭✭✭
    I have to affirm this (thread title). Im a pure pvp player with like +12k h and i feel the same. Its kinda depressing the way it is rn.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • i11ionward
    i11ionward
    ✭✭✭✭
    i11ionward wrote: »
    I'll accept the improvement NB's damage (as if NB didn't have enough damage);
    I'll accept the improvement DK's sustain (as if DK didn't have enough sustain);
    And so on...

    But, ZOS, how long can you tolerate to tank healing meta in PVP? Do literally something, please.

    I go into Cyrodiil and literally get depressed when I see a single player who can kite a crowd of 5-10 people and easy healing. Oh, if this was an isolated incident, no problem, but it happens literally everywhere and all the time.

    P.S.
    Stinging Slashes: This set’s damage done bonus now scales off 20.925% of the higher of your Weapon or Spell Damage, rather than offering a flat bonus based on the item level, up to 1635. This will result in a damage loss for most builds that are currently engaging with this set.
    This could have been a good nerf if it was introduced along with the tank healing meta nerf. But now the nerf master DW will only improve the tank healing meta, since this was one of the options for killing tank players.

    Stinging Slashes is what empowers those high health, with health scaling heals, do damage because it was offering good damage with 0 investment. So you are complaining about a playstyle and simultaneously complaining about the one thing that empowers those builds to still do damage.

    I know very well what Stinging Slashes and Master DW are. And I guarantee you that nerfing Master DW without nerfing Vampire Undeath (at least) will lead to more tank meta.
  • Aerin
    Aerin
    ✭✭✭
    It is:
    • A level 10 character can enter PVP zones, where they will fight against players with or without Champion Points (CP), using all skills, skill morphs, and equipped with PVP sets. How can this be fair and not annoying?
    • You go to a battleground with your character at 800CP, not for PVP, but to wait 17 seconds for each respawn.
    • You enter Cyrodiil and travel from one point to another, only to return all the way back if someone kills you.
    • You enter in sewers, and after someone kills you, you will respawn in another zone or return back to sewers, then restart all over again! Loading screen, enter in fight, die, loading screen, and respawn in another zone or inside sewers again. Loading screen... etc.

    Yes, PVP is 100% annoying. And this is not PVP; this is ZoS keeping players out of PVP action.
  • SIow
    SIow
    ✭✭✭
    Prionyx wrote: »
    i11ionward wrote: »
    I'll accept the improvement NB's damage (as if NB didn't have enough damage);
    I'll accept the improvement DK's sustain (as if DK didn't have enough sustain);
    And so on...

    Just pointing out, currently DK is the class with worst sustain in PVP. It's the only class that HAS to run a lot of sustain buffs and even a sustain set quite often. DK is still very strong but it's sustain is nowhere near good.
    NB has worst damage potential and no burst whatsoever so giving NB more damage is literally the only thing they should do to NB.
    These are good changes.


    So true bro nb so bad rn literally no dmg
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    i11ionward wrote: »
    I go into Cyrodiil and literally get depressed when I see a single player who can kite a crowd of 5-10 people and easy healing. Oh, if this was an isolated incident, no problem, but it happens literally everywhere and all the time.

    1vXing has always existed since the game's inception. These 1vXers are built to have enough tankiness, survivability, sustain, and damage to kill the average player. It also takes skill as well to actually finish the fight. I could make a build that lets me kite 5-10 players endlessly but if I don't have the mechanical skill and situational awareness I won't be able to kill those players.

    While we're in a tank meta, ironically 1vXing is harder to pull off now compared to before. Back then, 1vXers could kite 15-20 people or even tank them and defeat them all. The game's power creep has enabled the average player to stack really high mitigation and resistances and still be lethal in large numbers.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • DanteTheDeviant
    DanteTheDeviant
    ✭✭✭
    Aerin wrote: »
    It is:
    • A level 10 character can enter PVP zones, where they will fight against players with or without Champion Points (CP), using all skills, skill morphs, and equipped with PVP sets. How can this be fair and not annoying?
    • You go to a battleground with your character at 800CP, not for PVP, but to wait 17 seconds for each respawn.
    • You enter Cyrodiil and travel from one point to another, only to return all the way back if someone kills you.
    • You enter in sewers, and after someone kills you, you will respawn in another zone or return back to sewers, then restart all over again! Loading screen, enter in fight, die, loading screen, and respawn in another zone or inside sewers again. Loading screen... etc.

    Yes, PVP is 100% annoying. And this is not PVP; this is ZoS keeping players out of PVP action.

    Don't forget how expensive and time consuming it is to get efficient potions for PvP, potions which are mandatory if you play Necromancer due to the absence of major sorcery class buff.
  • mzprx
    mzprx
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    Prionyx wrote: »
    Cast_El wrote: »
    "NB has worst damage potential and no burst"
    👀👀👀👀👀
    What? 🤨

    If you disagree you are objectively wrong..

    no he's not. Incap into bow proc, if that doesn't drop someone Killer's Blade will finish them off. pair that with a Khajiit wearing Order's Wrath, 5x Shattered Fate plus Shadow Mundus stone and 2 axes (that's what i'm using in no CP) and if the bow proc crits you can kill people in 2 seconds. i switched from mag DK to NB exactly because NBs have the best burst in PvP..
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