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Undeath still needs to be toned down

Sleep724
Sleep724
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Didn’t see any changes in the patch notes. This passive is still too strong. Shouldn’t have to be a vamp to compete in higher tiers of pvp.
  • silentxthreat
    silentxthreat
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    they need to remove undeath and replace it with what it used to be more recovery
  • Remathilis
    Remathilis
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    They need to delete vampire and werewolf because they have no interest in making them useable outside of RP and one passive in PVP.
  • DrNukenstein
    DrNukenstein
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    Maybe because it's not nearly as big of a problem as block healing or free stats, and they recognize that the better solution is to make staying mortal or going WW more appealing. Which they don't have a workable idea for yet.

  • olsborg
    olsborg
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    They rly need to nerf undeath passive imo, its wayyyyy too strong and I have vampire and non-vampire characters and the difference is extreme in pvp.

    PC EU
    PvP only
  • Sleep724
    Sleep724
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    olsborg wrote: »
    They rly need to nerf undeath passive imo, its wayyyyy too strong and I have vampire and non-vampire characters and the difference is extreme in pvp.

    Was in a similar situation. Refused to go vamp since console release but finally tried it just this past year and wow what a difference in staying alive. Explains why execute skills is almost useless against it and why getting kills on good players is so difficult, especially with high movement speed caked in.
  • Solariken
    Solariken
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    I just can't understand WHY they refuse to adjust it. There's overwhelming agreement among the player base and Vamp should be more of an RP choice than a hardline requirement for high level PvP. What gives?
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