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Blessing of, I don't know some god, for solo players on daily quests in Imperial City

GLP323b14_ESO
GLP323b14_ESO
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If you want to force PvErs into Imperial City for event quests to get Tickets (or other event rewards), then give us the ability to go in there and NOT have to engage with any other PvPers, who are there to gank these hapless PvErs who just want to get a daily quest or three done.

The way I see this working would be you get the 'Blessing' or whatever it is, and so long as you have a daily quest in your log, you don't group with anyone and don't engage in any form of PvP with another player, you are immune to their attacks, your pets and AOEs won't hit any player, nor can you attack anyone except creatures. Perhaps you have a time-limit from the moment you pick up a daily quest (5-10 minutes). Once the timer expires (or you manually end it) you are vulnerable (more so than you might otherwise be) for like 60 seconds. Other players can see that you are Blessed, so they won't be tricked or lured by you. I'd like to still get Tel Var from mob kills, but I suppose that could be suppressed as well. You should still get them as quest rewards though.

Maybe you can get one blessing per day or one for each daily quest. It could be something strictly available during relevant events or maybe even available year round.

Thanks!
Edited by ZOS_Hadeostry on January 30, 2024 4:23AM
PC/NA @GP323
  • LukosCreyden
    LukosCreyden
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    I'd approve of this if the buff was literally called "blessings of some god or whatever".
    The comedy value would be worth it.
    Struggling to find a new class to call home.Please send help.
  • LunaFlora
    LunaFlora
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    that sounds like it would be very helpful !
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • zaria
    zaria
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    IC is an high reward zone so tel-var has to go, I would just make it an separate campaign at this point.
    Still outside of day 1, many of the quests are easy to do if stealthy.
    Think I went in day 2 to pile up some quests on an Khajiit NB with an PvE setup, ring of wild hunt but not an vampire.
    Well I had to kill some mob for quest and some started fighting me, I killed him and got a bit over 10 K tel-var😺
    I ported into Cyrodil so fast
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GLP323b14_ESO
    GLP323b14_ESO
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    zaria wrote: »
    Well I had to kill some mob for quest and some started fighting me, I killed him and got a bit over 10 K tel-var😺
    I ported into Cyrodil so fast

    Probably a long-time newb to Imperial City, like I was for a couple years at least. I must have lost many thousands in Tel-var over time just from collecting it while doing daily quests (usually for events), LONG before I realized that you could bank Tel-var. So if I'd not been ganked in awhile (or had just opened a bunch of Siegemaster Coffers) I'd be carrying around big stashes of it.

    I feel like the banker down there in the sewers should tell players explicitly that they can bank their Tel-var with them. That way those unfamiliar with IC won't spend years collecting and losing vast quantities of Tel Var before realizing they don't need to lose (so much of) it.

    Edited by GLP323b14_ESO on January 29, 2024 8:56PM
    PC/NA @GP323
  • MidniteOwl1913
    MidniteOwl1913
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    I have one toon from every alliance and use the one that is most likely to survive the quick trip to IC. Most of the time it works out, but even so I still end up ganked once or twice while questing. I always feel like I have this huge target on my back...

    Sometimes I try fighting back but it never works out for me.

    PS5/NA
  • JavaRen
    JavaRen
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    A blessed character also must be prevented from buffing or healing non-blessed allies, capturing districts, earning tel var or acting as a scout for non-blessed allies.
  • Syldras
    Syldras
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    My suggestion would be: Mark as civilian. No PvP rewards. No PvP interactions possible. But this is indeed a problem:
    JavaRen wrote: »
    acting as a scout

    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • RetPing
    RetPing
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    Can I have a blessing of for the other 80% of events so when I need to go in a trial/Dungeon NPC can't hit me pretty please?

    And no one is forcing you to do anything, it's your choiche to go or not to go.
    For the ticket you can do the PvE option.
    Edited by RetPing on January 29, 2024 9:17PM
  • Aurielle
    Aurielle
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    You aren’t forced into doing anything. You can get tickets and plenty of rewards from the three other PVE zones associated with the event without having to do any PVP.
  • El_Borracho
    El_Borracho
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    If they did a halo around the patrolling horrors, aka world bosses, where you can't be attacked or attack others that would solve a lot of problems.
  • RetPing
    RetPing
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    If they did a halo around the patrolling horrors, aka world bosses, where you can't be attacked or attack others that would solve a lot of problems.

    This would destroy what IC is about.
    PvErs have already 90% of the map, this constant request of making one of the only 2 PvP zone PvP free is borderline toxic.
  • Pixiepumpkin
    Pixiepumpkin
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    Ya know, it would not be so bad if there was some semblance of balance.
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • Pixiepumpkin
    Pixiepumpkin
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    Aurielle wrote: »
    You aren’t forced into doing anything. You can get tickets and plenty of rewards from the three other PVE zones associated with the event without having to do any PVP.

    So there are no unique motifs that drop from the PVP coffers?
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • JavaRen
    JavaRen
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    There are unique pvp rewards in the IC coffers, which you can get in a guild shop or earn em by doing pvp. Just like the unique pve motifs from dungeons cannot be earned by doing pvp.

    Full disclosure: I am a casual pve player who stinks at pvp and rarely does it, but I am tired of people crying about being "forced to do pvp."
  • Taggund
    Taggund
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    This event I did not get the gold boxes/rewards for completing the dungeons or arena because I don't like doing those. I just did the IC and overland dailies. IC should remain as is, and if you want the reward then accept it is a PVP zone.

    Normally, I just play Cyro, but for IC dailies I use my PVE thief (stealth is the blessing). There is one quest I actually do every day to get a Siege of Cyrodiil Merit. My thief is built for stealth so it can get through the quest without being ganked almost every time. This event was more challenging as there tended to be a lot more players in the zone, and I was doing all 6 quests. When I was concerned about losing tel var, I just went and banked it and came back. Even when I did lose tel var, I just accepted it and continued on.

  • RetPing
    RetPing
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    In the last 30 mins I have done all the 6 quest in IC with two different NBs, one EP, one DC.
    I died zero times, run away a couple when a zerg tried to kill me.

    Just build for speed and enough mag recovery to sustain cloack and you will have zero problems doing quest there.

  • Four_Fingers
    Four_Fingers
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    Ironic, you want a god mode for solo players to keep from getting killed by other solo players (gankers). ;)
  • Syldras
    Syldras
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    I don't care for event tickets (we get bombarded with them during New Life Festival anyway - I never participate in all events, but at the end of the year, I still have enough tickets for all new event collectibles), but I'd be interested if there are any lore bits worth seeing/reading in Cyrodiil? Any interesting quests? Lorebooks?

    Edited by Syldras on January 29, 2024 11:07PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • DrNukenstein
    DrNukenstein
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    If you don't like PVP, don't go to PVP town.
  • El_Borracho
    El_Borracho
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    RetPing wrote: »
    If they did a halo around the patrolling horrors, aka world bosses, where you can't be attacked or attack others that would solve a lot of problems.

    This would destroy what IC is about.
    PvErs have already 90% of the map, this constant request of making one of the only 2 PvP zone PvP free is borderline toxic.

    I don't believe any changes are needed in IC. I like it as it is, plus its nice to get some free kills on the enemy. But I do understand the oddity that is running a PVE centric event in IC.

    Basically, it would be a halo until the monster is dead. The halo goes away immediately after you loot and you're available to kill and be killed. No time to port to Cyrodiil. No time to log off and save your Tel Var. The loot hits your pocket and boom, its back on. I don't see this as much of a burden on PVP as you do. If anything, the monster will go down faster, and give more opportunity to get Tel Var from PVP kills.
  • BetweenMidgets
    BetweenMidgets
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    Absolutely not.

    At least 95% of the events in this game are PVE exclusive. This event has both a PVP and PVE component. You are welcome to do the PVE component, but you do not deserve to get the rewards from a PVP area without at least a modicum of risk.
  • Galeriano
    Galeriano
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    Aurielle wrote: »
    You aren’t forced into doing anything. You can get tickets and plenty of rewards from the three other PVE zones associated with the event without having to do any PVP.

    So there are no unique motifs that drop from the PVP coffers?

    Are You somehow forced to obtain them?
  • AvalonRanger
    AvalonRanger
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    "... solo players on daily quests in Imperial City Bookmark"

    Well....then, people regard "group finder tool" as useless? :D
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".
  • ArchangelIsraphel
    ArchangelIsraphel
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    Syldras wrote: »
    I don't care for event tickets (we get bombarded with them during New Life Festival anyway - I never participate in all events, but at the end of the year, I still have enough tickets for all new event collectibles), but I'd be interested if there are any lore bits worth seeing/reading in Cyrodiil? Any interesting quests? Lorebooks?

    I love PVP and exploring Cyrodiil, so I think I can answer this question even though I haven't found everything there is to find on the map. Its so enormous that I'm still scowering it for interesting lore after quite a few years.

    Beyond the main questline, which is an extremely short intro to PVP, there are some interesting tidbits to find in Cyrodiil. There are a lot of small, hidden sidequests that aren't mentioned on the map's sidebar. These sidequests are often from the perspective of the civilians who must deal with the effects of the war, and although they are usually very short compared to regular quests in PVE zones, they give the player insight into the views of non-combatants. They're all over, even on the very fringes of the map, and so far, none of them have been faction specific.

    The daily quests found in the various towns (Including those that cannot be flagged by PVP players) also contain a fair bit of interesting information regarding the effects of the war.

    Much of the best lore, however, can be found from talking to the NPC's that are still living in the wreckage of some of the villages and towns. I was quite taken with the information regarding the Moth Priests and the Elder Scrolls at the Temple of the Ancestor Moths, which is deep in Ebonheart Pact territory, close to the bases. It wasn't a ton, and it might not be new lore to someone who knows more about the Elder Scrolls than I do, but finding these things out during my explorations added depth to my own experience.

    I can't say that its as deep as some of the PVE questlines, much of it being quick and to the point due to the need to stay on your toes in the zone. But there's a lot of things to see and read for those inclined to look. The zone is so large that if you stay clear of the keeps and resources, you should be able to explore for hours. I recommend doing so in a No CP campaign, as it is less populated. I've spent many hours there, completely unnoticed, just reading lore books and having a good time taking in the sights. There's a lot of weird things hidden on that big map.

    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • NeoXanthus
    NeoXanthus
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    If you want to force PvErs into Imperial City for event quests to get Tickets (or other event rewards), then give us the ability to go in there and NOT have to engage with any other PvPers, who are there to gank these hapless PvErs who just want to get a daily quest or three done.

    The way I see this working would be you get the 'Blessing' or whatever it is, and so long as you have a daily quest in your log, you don't group with anyone and don't engage in any form of PvP with another player, you are immune to their attacks, your pets and AOEs won't hit any player, nor can you attack anyone except creatures. Perhaps you have a time-limit from the moment you pick up a daily quest (5-10 minutes). Once the timer expires (or you manually end it) you are vulnerable (more so than you might otherwise be) for like 60 seconds. Other players can see that you are Blessed, so they won't be tricked or lured by you. I'd like to still get Tel Var from mob kills, but I suppose that could be suppressed as well. You should still get them as quest rewards though.

    Maybe you can get one blessing per day or one for each daily quest. It could be something strictly available during relevant events or maybe even available year round.

    Thanks!


    I have a really great friend who left the game because of the opposite. He was an awesome PvP played at god-tier level but could not PvE to save his life. Should he get a pass when trying to do PvE content or should he have to learn how to do it?

    I have seen this argument more than once and I would say buck it up camper and learn more about the game than just one aspect.

  • Galiferno
    Galiferno
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    I'm a non-pvper but these events are never an issue. I always go into no-cp and rarely run into anyone who wants to kill me. Most of the people I run into are from other alliances, and we just let each other do our dailies. It's really not that bad.
  • vsrs_au
    vsrs_au
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    I'm also a non-PvP player, and disagree with the OP's proposal. Hopefully Q4 will bring a nice update for the PvP players.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • ArchangelIsraphel
    ArchangelIsraphel
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    Galiferno wrote: »
    I'm a non-pvper but these events are never an issue. I always go into no-cp and rarely run into anyone who wants to kill me. Most of the people I run into are from other alliances, and we just let each other do our dailies. It's really not that bad.

    This is true, unless a zerg happens to be down there at prime time. Then no-cp gets messy. When I'm in no-cp, I give questers space to do their thing, since I usually run solo. If someone flashes their shield/block at me and backs away (this is sometimes used as a "I don't want to fight" sign) I'll flash my shield/block back to show them I got the message and we'll leave each other alone. Even PVP players like me will let questers alone because many times, we just want to get the PVE quests out of the way too. Not all of us are out to gank the first quester we see, though mistakes can happen when there's a big skirmish going on.

    I'd rather fight other PVP players. I enjoyed the recent PVP stress test in Cyro because it was just PVP players in there, and I didn't have to concern myself with watching out for questers.
    Edited by ArchangelIsraphel on January 30, 2024 1:06AM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Syldras
    Syldras
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    Beyond the main questline, which is an extremely short intro to PVP, there are some interesting tidbits to find in Cyrodiil. There are a lot of small, hidden sidequests that aren't mentioned on the map's sidebar. These sidequests are often from the perspective of the civilians who must deal with the effects of the war, and although they are usually very short compared to regular quests in PVE zones, they give the player insight into the views of non-combatants. They're all over, even on the very fringes of the map, and so far, none of them have been faction specific.
    The daily quests found in the various towns (Including those that cannot be flagged by PVP players) also contain a fair bit of interesting information regarding the effects of the war.
    Much of the best lore, however, can be found from talking to the NPC's that are still living in the wreckage of some of the villages and towns. I was quite taken with the information regarding the Moth Priests and the Elder Scrolls at the Temple of the Ancestor Moths, which is deep in Ebonheart Pact territory, close to the bases. It wasn't a ton, and it might not be new lore to someone who knows more about the Elder Scrolls than I do, but finding these things out during my explorations added depth to my own experience.

    Thank you. That does sound interesting!
    The zone is so large that if you stay clear of the keeps and resources, you should be able to explore for hours. I recommend doing so in a No CP campaign, as it is less populated. I've spent many hours there, completely unnoticed, just reading lore books and having a good time taking in the sights.

    I might give it a try some day, then. The main reason I haven't cared for Cyrodiil so far was the thought of not being able to read lorebooks and talking to npcs without hurry because of other players interrupting me - which would make the whole thing quite useless for me (as I don't care for fighting without a real narrative background anymore - and this comes from someone who played a lot of Counter-Strike, Unreal Tournament and Battlefield 1942 when he was younger).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • ArchangelIsraphel
    ArchangelIsraphel
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    I might give it a try some day, then. The main reason I haven't cared for Cyrodiil so far was the thought of not being able to read lorebooks and talking to npcs without hurry because of other players interrupting me - which would make the whole thing quite useless for me (as I don't care for fighting without a real narrative background anymore - and this comes from someone who played a lot of Counter-Strike, Unreal Tournament and Battlefield 1942 when he was younger).

    I can completely understand this. I actually came from a PVP heavy background, intending to avoid PVP all together in this game, only to end up doing PVP because I liked the storyline and background of Cyrodiil so much once I learned more about it. I need narrative incentive to want to PVP these days.

    My advice is to avoid going in there at prime time, and if you see a keep "flagged" (they light up when under attack) be careful crossing the areas between one keep and another, as the zerg will be traveling there. Never stick to the main roads unless you absolutely have to in order to cross a bridge or mile gate. You can read a lore book in crouch/hide for extra protection.

    The center ring of keeps surrounding the imperial city in the middle of the map is the most dangerous zone, where you are most likely to encounter other players, as are the areas near the home keeps.

    Travel will be easiest for you if you choose to explore using a character on the faction currently dominating the map (the most keeps in their color) Lines between keeps indicate that you can use the transits to travel to the keeps. Just be careful- go out side doors if you choose to use keeps to travel.

    Once you get used to being there and watching the map for signs of activity, its kind of your own little world while the battle rages on somewhere else. But choose the right time of day, and the map in no-cp is so empty you feel like the only person there.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
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