Well I had to kill some mob for quest and some started fighting me, I killed him and got a bit over 10 K tel-varπΊ
I ported into Cyrodil so fast
acting as a scout
El_Borracho wrote: Β»If they did a halo around the patrolling horrors, aka world bosses, where you can't be attacked or attack others that would solve a lot of problems.
You arenβt forced into doing anything. You can get tickets and plenty of rewards from the three other PVE zones associated with the event without having to do any PVP.
El_Borracho wrote: Β»If they did a halo around the patrolling horrors, aka world bosses, where you can't be attacked or attack others that would solve a lot of problems.
This would destroy what IC is about.
PvErs have already 90% of the map, this constant request of making one of the only 2 PvP zone PvP free is borderline toxic.
I don't care for event tickets (we get bombarded with them during New Life Festival anyway - I never participate in all events, but at the end of the year, I still have enough tickets for all new event collectibles), but I'd be interested if there are any lore bits worth seeing/reading in Cyrodiil? Any interesting quests? Lorebooks?
GLP323b14_ESO wrote: Β»If you want to force PvErs into Imperial City for event quests to get Tickets (or other event rewards), then give us the ability to go in there and NOT have to engage with any other PvPers, who are there to gank these hapless PvErs who just want to get a daily quest or three done.
The way I see this working would be you get the 'Blessing' or whatever it is, and so long as you have a daily quest in your log, you don't group with anyone and don't engage in any form of PvP with another player, you are immune to their attacks, your pets and AOEs won't hit any player, nor can you attack anyone except creatures. Perhaps you have a time-limit from the moment you pick up a daily quest (5-10 minutes). Once the timer expires (or you manually end it) you are vulnerable (more so than you might otherwise be) for like 60 seconds. Other players can see that you are Blessed, so they won't be tricked or lured by you. I'd like to still get Tel Var from mob kills, but I suppose that could be suppressed as well. You should still get them as quest rewards though.
Maybe you can get one blessing per day or one for each daily quest. It could be something strictly available during relevant events or maybe even available year round.
Thanks!
I'm a non-pvper but these events are never an issue. I always go into no-cp and rarely run into anyone who wants to kill me. Most of the people I run into are from other alliances, and we just let each other do our dailies. It's really not that bad.
ArchangelIsraphel wrote: Β»Beyond the main questline, which is an extremely short intro to PVP, there are some interesting tidbits to find in Cyrodiil. There are a lot of small, hidden sidequests that aren't mentioned on the map's sidebar. These sidequests are often from the perspective of the civilians who must deal with the effects of the war, and although they are usually very short compared to regular quests in PVE zones, they give the player insight into the views of non-combatants. They're all over, even on the very fringes of the map, and so far, none of them have been faction specific.
The daily quests found in the various towns (Including those that cannot be flagged by PVP players) also contain a fair bit of interesting information regarding the effects of the war.
Much of the best lore, however, can be found from talking to the NPC's that are still living in the wreckage of some of the villages and towns. I was quite taken with the information regarding the Moth Priests and the Elder Scrolls at the Temple of the Ancestor Moths, which is deep in Ebonheart Pact territory, close to the bases. It wasn't a ton, and it might not be new lore to someone who knows more about the Elder Scrolls than I do, but finding these things out during my explorations added depth to my own experience.
ArchangelIsraphel wrote: Β»The zone is so large that if you stay clear of the keeps and resources, you should be able to explore for hours. I recommend doing so in a No CP campaign, as it is less populated. I've spent many hours there, completely unnoticed, just reading lore books and having a good time taking in the sights.
I might give it a try some day, then. The main reason I haven't cared for Cyrodiil so far was the thought of not being able to read lorebooks and talking to npcs without hurry because of other players interrupting me - which would make the whole thing quite useless for me (as I don't care for fighting without a real narrative background anymore - and this comes from someone who played a lot of Counter-Strike, Unreal Tournament and Battlefield 1942 when he was younger).