Homestead 2.0
1. Nurturing nodes for gathering
This has been a long requested feature. Some people call it farming feature. I would like to expand it to all sorts of nodes. Plant seeds, ore veins, tree bushes, herd cattle.
How: you unlock - as a furniture - a square of land fit for said task (let's say, gardening). Maybe 2x2 meters? Place at your house (only outdoor). Buy seeds from the merchant, or drop them. There must be a minigame related to plowing, to sowing and to nurturing the node (mandatory). On a daily/weekly cooldown, the crop will grow. Then you harvest it!
Interesting features: special reagents only obtainable this way; exp when harvesting the full crop; inspiration exp to the related crafting skill; harmful weed will prevent the crop from developing - you will need to pick them;
2. Placing your alts at your home
Technical difficulties: they can't speak; the houses nowadays barely hold a few npcs
3. Companions and alts placed at your home could do the work for you, but not as efficient as doing it yourself. And you can assign them to missions around Tamriel.
There will be a furniture for a mission board, you take daily job offerings from them. These jobs have different difficulties, from delivering a letter to escorting a caravan. Better the gear and level of the companion/alt, higher the chances of the mission being completed successfully. Wounded companions would have to rest at your beds.
This gets progressively more interesting by the amount of companions unlocked, because you will often only use one or two companions to go on an adventure with you; the rest could be assigned to these quests.
4. Sleeping in beds
You can actually sleep in your beds. When logging off, remember to go to your house and sleep in your best bed. Why? It gives more elinghtened points the next day you log in. If you log off for, let's say, 5 hours, and let your character comfortably sleep, you will log back in with a bigger enlightened bar than usual.
Interesting features: better, more comfortable beds will give more enlightenment points. Inn rooms give poor rest.
How it works: it's not a bonus to the exp multiplier. The exp multiplier will be the same. What will change is the max amount of exp received under the enlightenment bonus (the bonus will be longer).
5. Mannequins and motifs displays
Display your weapons, gear and jewels in mannequins and glass displays. Maybe skins and costumes too? Or simply craft said item and lay them around as you will (maybe a small pile of swords?)
Technical difficulties: number of items disposed
Edited by ZOS_Kevin on November 7, 2024 10:21AM -On my shoulder, Ms. Ahvine