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Fatecarver is an eye sore

subarctic
subarctic
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Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).

I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.
Edited by subarctic on January 20, 2024 10:56PM
  • ADarklore
    ADarklore
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    I'm VERY happy with Fatecarver, thank you.
    CP: 1880 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • TaSheen
    TaSheen
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    ADarklore wrote: »
    I'm VERY happy with Fatecarver, thank you.

    Yes, so am I.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • Elsonso
    Elsonso
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    Yes, it is bright. Yes, I like it. Yes, I use it. :smile:
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Soarora
    Soarora
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    The thinner green beam is other player’s beams. I’m not sure what causes the shift, it might be people not in your group versus people in your group, assuming not in pvp?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
  • LunaFlora
    LunaFlora
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    i do wish we had the option to make it less bright and make it flash less.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • MidniteOwl1913
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    The bright green beam can be very distracting. Especially in a crowded group where many players are spamming it. Makes it hard to see the target.

    PS5/NA
  • subarctic
    subarctic
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    “The thinner green beam is other player’s beams. I’m not sure what causes the shift, it might be people not in your group versus people in your group”

    I’ve been in a few trial groups where other arcanists have the thinner green beam, and it looks cool, not like a supersized weapon from a Star Wars hell fest. But in almost all groups I’ve been, the beams are fat, white yellow and splashy. Some people like that, imo it’s a bit like painting graffiti on a nice drawing with intricate details, out of place.
  • merpins
    merpins
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    I like my pew pew pretty green kamehameha.

    Literally me, playing Arcanist:

    0152eef712bcf9df5f8848e779592c90.gif
  • subarctic
    subarctic
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    If the skill can sometimes appear thin green and cool and other times look like graphics from the early 2000s, then it seems like it’s bugged.
  • vsrs_au
    vsrs_au
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    The bright green beam can be very distracting. Especially in a crowded group where many players are spamming it. Makes it hard to see the target.
    Yes, it looks awful, and is hard on the eyes.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I find most Arcanist skills much too contrasting and bright for the rest of the game. Many of their skills causes me and other people actual pain in the form of eyepain, migraines, and/or headaches. Was a lot of complaints about them during Arcanist release.
    [Lie] Of course! I don't even worship Daedra!
  • subarctic
    subarctic
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    I get a bit exhausted when using fatecarver, should come with an epilepsy warning?
  • LalMirchi
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    Fatecarver is fine, please don't change it. Thank you very much.
  • Jaimeh
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    I'm not a fan of the Arcanist visuals either for a multitude of reasons, (one of them also being that they feel a bit separate from the game), but what I mostly don't like is the skill itself; having to do a channel every few seconds and having your whole rotation revolve around it is quite a boring playstyle. The rest of the skills feel clanky too, the imperceptible cast time of Cephaliarch's Flail interferes with fast weapon swapping fast and weaving, and it's generally not very smooth for a spammable. Anyway, OP if you are on PC you can use an addon to hide your group, but I know it's not an ideal solution if the beam is the only effect that bothers you.
  • Rowjoh
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    No offence to Thick Green Line aficionados, but Fatecarver shouldn't be represented by a Thick Green Line.

    Don't get me wrong, I have nothing against Thick Green Lines and some of my best friends are vegan and into Thick Green Lines in a big way, hell, I've even been to one of their Thick Green Line get-togethers, but Thick Green Lines were phased out of computer games in the 1990's and don't belong in them anymore.
  • subarctic
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    “Fatecarver is fine, please don't change it. Thank you very much.”

    The main question is whether the skill is bugged. If you see fatecarver as a thin green beam, then it looks great, but on my pc g-sync 4K screen it can change between thin green and big white yellow, which seems like a bug.

    If it’s not a bug, then ESO has failed if 10-25% of players dislike the main skill of a new class and some even get headaches from it.
  • I_killed_Vivec
    I_killed_Vivec
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    Don't worry, they'll soon change it so it's yellowish and has a jabby action... ;)
  • Vulkunne
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    subarctic wrote: »
    Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).

    I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.

    Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.
    I don't know who you are. I don't know what you want. I can tell you I don't have money, but what I do have are a very particular set of skills.
  • jerj6925
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    Vulkunne wrote: »
    subarctic wrote: »
    Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).

    I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.

    Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.

    They are talking about the graphics, but to address your comments about them being way too strong... no they are not and just fine the way they are. If they were too strong you would waves of Arcanist rather than the endless waves of wardens and Dragon knights.
  • Rowjoh
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    There should at least be a warning that prolonged exposure to the THICK GREEN LINE can result in loss of IQ and any semblance of aesthetic appreciation.

    Edited by Rowjoh on January 21, 2024 3:02PM
  • Trejgon
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    Big question I'd have to people talking on any thread relating to arcanist visual aspects would be if they are talking about first person perspective of third person perspective.

    Personally I am fine with my arcanist in third person perspective, but everytime I get a glimpse of how same setup looks in first person..... well in short I think that first person arcanist needs an overhaul.
  • subarctic
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    I’m talking about third person view.

    It may also depend on your screen. I use 4K HDR screen, and the fat white, yellow and green beam looks like the animation artists at ESO were lazy and only created 10% of the graphics, because it’s ugly as hell with no details, unlike all the other arcanist skills which look fine.

    Nice if ESO can confirm whether the graphics of fatecarver is bugged, if it’s correct that sometimes it’s a thin green beam which looks similar to how the other arcanist skills appear.

    I actually thought the thin green beam was a different skill or a morph, but have not found it in the arcanist skill list.
  • CameraBeardThePirate
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    Vulkunne wrote: »
    subarctic wrote: »
    Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).

    I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.

    Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.

    Block the stun.

    Arcanist's stun is one of the easiest stuns in the game to avoid nearly every time. The indicator is insanely visible thanks to its bright neon green color.

    Yes, the stun is buggy when you get caught by it, but that's less to do with the stun and more to do with ZOS needing to fix break free being inconsistent.

    In a 1v1 with an Arcanist, you should never be stunned. Even in a group fight, the stun is extremely visible and only requires a quick tap of block to nullify it.
  • Northwold
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    I've had problems with multiple arcanists doing eg a volcanic vent where I literally couldn't see anything because there were so many beams. The whole screen was a criss cross of opaque white lines.

    It does need to be changed. It essentially makes the game unplayable in certain contexts for other players.
  • Oblivion_Protocol
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    Fatecarver does more damage when it consumes crux. The more crux it consumes, the more powerful the beam. So those thinner beams you see are people spamming Fatecarver without building three crux beforehand, while the fat beams are full-power three-crux Fatecarvers. It’s literally not a bug, but a feature.
  • Drayzon
    Drayzon
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    Pretty sure the smaller acanist beam is what it looks like when you have show ally effects turned off
    2300+CP

    #BuffArgonians
  • Vulkunne
    Vulkunne
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    Vulkunne wrote: »
    subarctic wrote: »
    Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).

    I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.

    Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.

    Block the stun.

    Arcanist's stun is one of the easiest stuns in the game to avoid nearly every time. The indicator is insanely visible thanks to its bright neon green color.

    Yes, the stun is buggy when you get caught by it, but that's less to do with the stun and more to do with ZOS needing to fix break free being inconsistent.

    In a 1v1 with an Arcanist, you should never be stunned. Even in a group fight, the stun is extremely visible and only requires a quick tap of block to nullify it.

    Ok 1v1 is all about expertise so yes I will grant that.

    However there comes a point in a heated confrontation where everyone is getting CC'd, some are exploiting, there's a ton of dmg being done and all people care about is healing, not blocking everything on time, even if they could. Kind of like how certain proc sets can kill in Cyrodiil because people are too busy to notice it. It really feels out of place when I'm trying to fight and the Arcanist and others just keep CC'ing me over and over again, whether I block or not. Its miserable and its not fair. I came for a fight not to sit there and eat CC in 5 seconds -as well as- not being able to see what's killing me because of overdone graphics as discussed here.
    Edited by Vulkunne on January 21, 2024 5:36PM
    I don't know who you are. I don't know what you want. I can tell you I don't have money, but what I do have are a very particular set of skills.
  • Vulkunne
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    jerj6925 wrote: »
    Vulkunne wrote: »
    subarctic wrote: »
    Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).

    I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.

    Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.

    They are talking about the graphics, but to address your comments about them being way too strong... no they are not and just fine the way they are. If they were too strong you would waves of Arcanist rather than the endless waves of wardens and Dragon knights.

    Yeah they're talking about the graphics I know that.

    Its just that the graphics while active make the game untenable, just like Arcanist CC. One moment I'm fighting, the next I'm forced to stop ... and spend some time howevering around in midair for awhile.

    Its too strong and ruins the immersion. I hate fighting Arcanists just like I hate fighting Wardens for similar reason with North Storm garbage. This game has too many sources of CC and it leads to abusive gameplay.

    And no I'm not the only one who feels this way so you guys can try and pretend its not true all you like.
    I don't know who you are. I don't know what you want. I can tell you I don't have money, but what I do have are a very particular set of skills.
  • subarctic
    subarctic
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    “So those thinner beams you see are people spamming Fatecarver without building three crux beforehand, while the fat beams are full-power three-crux Fatecarvers”

    I tried beam now with and without crux, and it looks exactly the same: a white yellow beam so thick it has the same size as the torso of my thin dark elf.

    Hope ESO makes the beam the same size as other beams in the game. If the skill from the beginning had always been a normal thin green beam, then nobody would have complained, and nobody would have asked for a thick splashy beam, because the latter is not in line with how other skills look in ESO.

    ESO needs to get its beam policy in order.
  • Rowjoh
    Rowjoh
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    A new study out today into the THICK GREEN LINE phenomenon that appears to be making a bit of a comeback from 90's computer games, suggests that users are prone to acne and biliousness.
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