Yes, it looks awful, and is hard on the eyes.MidniteOwl1913 wrote: »The bright green beam can be very distracting. Especially in a crowded group where many players are spamming it. Makes it hard to see the target.
Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).
I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.
Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).
I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.
Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.
Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).
I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.
Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.
CameraBeardThePirate wrote: »Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).
I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.
Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.
Block the stun.
Arcanist's stun is one of the easiest stuns in the game to avoid nearly every time. The indicator is insanely visible thanks to its bright neon green color.
Yes, the stun is buggy when you get caught by it, but that's less to do with the stun and more to do with ZOS needing to fix break free being inconsistent.
In a 1v1 with an Arcanist, you should never be stunned. Even in a group fight, the stun is extremely visible and only requires a quick tap of block to nullify it.
Playing on an HDR screen. Fatecarver is jarring, a big glaring splash obscuring things in fights. Very ugly and big (almost a bit like graphics in the 2000s).
I’m talking about the thick beam which is green, yellow and white. There is another beam which is much thinner and just green, which looks nice but not sure what that thinner beam is called.
Compleley agree. Arcanist CC is also way too strong. These two things def need to be looked at again.
They are talking about the graphics, but to address your comments about them being way too strong... no they are not and just fine the way they are. If they were too strong you would waves of Arcanist rather than the endless waves of wardens and Dragon knights.