We don’t know its ending this year though? I assumed it’d be 3 years like Daedric War.
OtarTheMad wrote: »Unfortunately it is ending. This is from the article on the website:
“Arriving March 11 for PC/Mac and March 26 for Xbox and Playstation consoles, the Scions of Ithelia dungeon DLC pack continues the story from last year's Necrom Chapter. Learn more about the spreading threat via the two dungeons featured in this pack, then experience its stunning conclusion in the upcoming Chapter, The Elder Scrolls Online: Gold Road (arriving June 3 for PC/Mac and June 18 for consoles).”
aspergalas4 wrote: »OtarTheMad wrote: »Unfortunately it is ending. This is from the article on the website:
“Arriving March 11 for PC/Mac and March 26 for Xbox and Playstation consoles, the Scions of Ithelia dungeon DLC pack continues the story from last year's Necrom Chapter. Learn more about the spreading threat via the two dungeons featured in this pack, then experience its stunning conclusion in the upcoming Chapter, The Elder Scrolls Online: Gold Road (arriving June 3 for PC/Mac and June 18 for consoles).”
[snip]
I thought the idea behind the new chapter stories were that they were gonna run for a while….. not just two expansion. May as well have just kept it how we had previous chapters and DLC instead of stretching it over 2 years 🙄
I thought the idea behind the new chapter stories were that they were gonna run for a while….. not just two expansion. May as well have just kept it how we had previous chapters and DLC instead of stretching it over 2 years 🙄
Honestly: When they first announced that they'll remove the Q4 story dlc, my first thought was that they'll stretch the same content over 2 years now and call the usual dlc a chapter (and sell it for the chapter price).
and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
'There is a very distinct ending to this story' in regard to Gold Road, but Lambert is coy about whether any loose threads will be picked up in the future.
CameraBeardThePirate wrote: »and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
So Morrowind Expansion -> Clockwork Q4 -> Summerset Expansion. The exact same as Necrom Expansion -> Q4 Infinite Archive -> Gold Road Expansion.
What exactly is the problem?
CameraBeardThePirate wrote: »and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
So Morrowind Expansion -> Clockwork Q4 -> Summerset Expansion. The exact same as Necrom Expansion -> Q4 Infinite Archive -> Gold Road Expansion.
What exactly is the problem?
Do you really think a modified arena (Infinite Archive) equates to a zone DLC (Clockwork City)? Seriously?
CameraBeardThePirate wrote: »and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
So Morrowind Expansion -> Clockwork Q4 -> Summerset Expansion. The exact same as Necrom Expansion -> Q4 Infinite Archive -> Gold Road Expansion.
What exactly is the problem?
Do you really think a modified arena (Infinite Archive) equates to a zone DLC (Clockwork City)? Seriously?
Whether it equates or not, the timespan is the same. Two Chapters. As much as I adored Q4 zones, and will forever be sad that the majority of ESO players cheered when ZOS announced with a statement surely spun by Mephala herself that they were doing us all a favour by stopping Q4 DLC zones and stories, they were never the same length as Chapter stories nor the size of Chapter zones. And IA still fits into the narrative arc.CameraBeardThePirate wrote: »and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
So Morrowind Expansion -> Clockwork Q4 -> Summerset Expansion. The exact same as Necrom Expansion -> Q4 Infinite Archive -> Gold Road Expansion.
What exactly is the problem?
Do you really think a modified arena (Infinite Archive) equates to a zone DLC (Clockwork City)? Seriously?
CameraBeardThePirate wrote: »The point is that IA still contributed to the overarching storyline
CameraBeardThePirate wrote: »It also has way more replayability than Clockwork City. Clockwork City is also rather small - I think it's only like 4 main quests and a couple dailies + the "trial".
This is what makes me think that all of this would extend into a third Chapter in 2025, as part of the 10th Anniversary. (Edit... not this exact story, but more on the same path)
CameraBeardThePirate wrote: »The point is that IA still contributed to the overarching storyline
In a very limited way. There's plenty fighting, you can keep yourself busy with it for weeks, I won't deny that. But there's still almost no story content.CameraBeardThePirate wrote: »It also has way more replayability than Clockwork City. Clockwork City is also rather small - I think it's only like 4 main quests and a couple dailies + the "trial".
Even if it were only 4 quests, it's still more narrative content and lore than we are given with the archive.
Btw, it were 8 main story quests, 17 normal side quests, 20 repeatble daily quests.This is what makes me think that all of this would extend into a third Chapter in 2025, as part of the 10th Anniversary. (Edit... not this exact story, but more on the same path)
It's up to interpretation. I rather interpreted it as "there might be lore from the last 2 chapters we'll continue" - so maybe Ithelia is not really banished again at the end of Gold Road? But it may not be content of the directly following chapters during the next years.
CameraBeardThePirate wrote: »And don't get me wrong, I loved Clockwork City. The lore is some of the best in ESO.
CameraBeardThePirate wrote: »But I also think criticizing them on amount of content or duration of the story is silly. IA might not have been everyone's cup of tea, but I can guarantee you it took just as much (if not more) developer time/effort as Clockwork City.
I can only emphasize: My criticism is not due to personal preferences. It's not about not wanting ZOS to include new systems that personally don't interest me. That's completely fine. I don't play PvP at all, but I'm very happy for the PvPers that they finally get new content in autumn, and I hope it will be decent.
The thing I care for is that ESO survives. I don't want to see another reduction in 2025 and 2026 (maybe even whitewashed with the "argument" "We've found out in our first 9 years that players aren't that interested in this, so we want to concentrate our production efforts on other aspects"), maintainance mode in 2027, and 2029 it's over.
OtarTheMad wrote: »With that being said the Tamriel map is very full, now I know we got Akavir and Atmora (sort of), Maomer island to go to if we run out but that’s not all up to ZOS. We also have other planes of existence as well.. yeah. However, just in terms of Tamriel we got left it’s about 13 chapter sized areas. So slowing down content for 2023 and 2024 seems smart to me.
OtarTheMad wrote: »With that being said the Tamriel map is very full, now I know we got Akavir and Atmora (sort of), Maomer island to go to if we run out but that’s not all up to ZOS. We also have other planes of existence as well.. yeah. However, just in terms of Tamriel we got left it’s about 13 chapter sized areas. So slowing down content for 2023 and 2024 seems smart to me.
13 areas in Tamriel alone. With the old formula of 1 chapter in Tamriel and 1 dlc in another place (CWC, daedric realm), that would last for 13 years already. Then we still have different islands, whole Akavir, and who knows that else lies there on Nirn that wasn't charted yet. Plus daedric realms, and we "know" that the planes of Oblivion are endless. We don't have to agree, but I personally don't think the map being filled too fast is a problem for ESO.
Generally, I've been wondering if some people maybe can't remember anymore what we got with the Morrowind chapter, not even only quality- but also quantity-wise. Not only did we get a wonderful detailed new map with masses of new items, furniture, plantlife and all that, we got 74 new quests (only surpassed by Summerset that had 76; in comparison: Blackwood had 49, and now the regular number has remained around 50), a new class, a new PvP type (and only 5 months later, the CWC dlc was published, with - again - wonderful world building, no asset recycling, well written quests and lore). Now we don't have a q4 story dlc anymore, and no one even seems to question anymore that there's only 1 new thing we get with each chapter (only a card game, only a new class).
I thought the idea behind the new chapter stories were that they were gonna run for a while….. not just two expansion. May as well have just kept it how we had previous chapters and DLC instead of stretching it over 2 years 🙄
OtarTheMad wrote: »I can only emphasize: My criticism is not due to personal preferences. It's not about not wanting ZOS to include new systems that personally don't interest me. That's completely fine. I don't play PvP at all, but I'm very happy for the PvPers that they finally get new content in autumn, and I hope it will be decent.
The thing I care for is that ESO survives. I don't want to see another reduction in 2025 and 2026 (maybe even whitewashed with the "argument" "We've found out in our first 9 years that players aren't that interested in this, so we want to concentrate our production efforts on other aspects"), maintainance mode in 2027, and 2029 it's over.
Agreed on that, somewhat. I want this game to last on the simple fact that Bethesda has increased the time between games so we will probably only get 2 TES titles from them in the next 20 years. There is the opportunity for this game to fill that void for players like me who just love TES franchise.
With that being said the Tamriel map is very full, now I know we got Akavir and Atmora (sort of), Maomer island to go to if we run out but that’s not all up to ZOS. We also have other planes of existence as well.. yeah. However, just in terms of Tamriel we got left it’s about 13 chapter sized areas. So slowing down content for 2023 and 2024 seems smart to me.
I don’t want this game going anywhere.
I thought the idea behind the new chapter stories were that they were gonna run for a while….. not just two expansion. May as well have just kept it how we had previous chapters and DLC instead of stretching it over 2 years 🙄
Honestly: When they first announced that they'll remove the Q4 story dlc, my first thought was that they'll stretch the same content over 2 years now and call the usual dlc a chapter (and sell it for the chapter price).
OtarTheMad wrote: »With that being said the Tamriel map is very full, now I know we got Akavir and Atmora (sort of), Maomer island to go to if we run out but that’s not all up to ZOS. We also have other planes of existence as well.. yeah. However, just in terms of Tamriel we got left it’s about 13 chapter sized areas. So slowing down content for 2023 and 2024 seems smart to me.
I don’t want this game going anywhere.
Kidgangster101 wrote: »I thought the idea behind the new chapter stories were that they were gonna run for a while….. not just two expansion. May as well have just kept it how we had previous chapters and DLC instead of stretching it over 2 years 🙄
Honestly I say this everywhere...... If you want long good stories eso is not the game for that. The game for that is Final Fantasy 14. Each dlc is the same exact price as eso. It's one expansion is equal to almost every expansion that launched so far (no joke). Each expansion comes with 5-6 huge zones, 6 dungeons, between 4-6 trials, they introduce 3 24 man raids over the course of the first year after each dlc, they give you 12 more trials and 12 hard mode trials in the first year. They also introduce new dungeons every few months, you also get 2-3 new classes every expansion too..........
You get all that for the same price as 1 eso expansion that is half a story. The story mode in eso also takes 3-4 hours to beat and done where ff14 literally gives you 30+ hours of story content. Just saying there's a huge difference and eso seems to always cut corners and provide the least amount while still getting you to pay more imo.
CameraBeardThePirate wrote: »and that was a multi-chapter story that included the Q4 DLC. Not just an expansion and the Q4 DLC rebranded as an expansion. It is very clearly stated on the ESO website Gold Road is the end of this storyxclassgaming wrote: »i mean, The daedric war trilogy, Morrowind, clockwork and summerset also ran for this long?
So Morrowind Expansion -> Clockwork Q4 -> Summerset Expansion. The exact same as Necrom Expansion -> Q4 Infinite Archive -> Gold Road Expansion.
What exactly is the problem?
Do you really think a modified arena (Infinite Archive) equates to a zone DLC (Clockwork City)? Seriously?
Yes, I do. I even prefer the "modified arena" IA compared to yet another story zone without any meaningful gameplay and combat.
Seriously.
WhiteCoatSyndrome wrote: »OtarTheMad wrote: »With that being said the Tamriel map is very full, now I know we got Akavir and Atmora (sort of), Maomer island to go to if we run out but that’s not all up to ZOS. We also have other planes of existence as well.. yeah. However, just in terms of Tamriel we got left it’s about 13 chapter sized areas. So slowing down content for 2023 and 2024 seems smart to me.
I don’t want this game going anywhere.
I’d rather they expand things instead like they did with Fargave - before the conclusion notice I thought they were going to have a Chapter in Mirrormoor, and that’s why.
If we get off Nirn and into Oblivion there are suddenly a LOT more possibilities even without bringing in places like Thras or Pyandonea. In addition to the dozen or so currently-unused Daedric planes, we’ve got Soul Cairn, places like Infernace that are too off the beaten path to ever show up in a single player game, the various afterlives like Sovngarde…and they can squeeze in more completely new stuff (EX: Fargrave) without it raising the question of ‘why hasn’t this shown up before?’
(Also, I still want my Alinor Sunbirds.)
I_killed_Vivec wrote: »High Isle was bad: poor story telling, poor quests, poor content. For the first time I decided not to pre-order the next chapter (Necrom). Originally I was going to wait until this year, but I weakened and bought it in last autumn's sale.