LittlePinkDot wrote: »thegreeneso wrote: »I'm guessing that weapons are only a start and they will be adding these skills for other skill lines in future chapters. This is how previous expansions' systems like antiquities and companions have worked in the past, so I'm hoping it's the same situation here.
Wait a minute... Are class skills not included?
Can I not make necromancer skills suck less?
Pixiepumpkin wrote: »LittlePinkDot wrote: »thegreeneso wrote: »I'm guessing that weapons are only a start and they will be adding these skills for other skill lines in future chapters. This is how previous expansions' systems like antiquities and companions have worked in the past, so I'm hoping it's the same situation here.
Wait a minute... Are class skills not included?
Can I not make necromancer skills suck less?
Ya, no class skills.
For me this went from *HARD HYPE* to *MEGA MEH*
LittlePinkDot wrote: »
Yeah! We'll have multi colour Arcanist skills instead of just green. Trippin' balls!
jasonkorea03b14_ESO wrote: »I mean seriously....I can only customize 1 skill per weapon. So let's say I love staff because I like using heavy attack, but the new ability they introduce is lame or doesn't really help my build...it's worthless for me. OR they introduce an ability that is great for my build but now it is on a dagger, and I have to switch to daggers even if I am not a huge fan of some of their ability or play style.
I am sorry but adding 1 ability per weapon is a small update, not something that is suppose to be the main feature on a new expansion. This will 100% ensure the sub totals of this year are less then the previous year. I understand you were not able to do spellcrafting but this is like going from something that would be the end all be all of spells systems, to something that really does look like you did the least amount of work as possible.
To give comparison...you brought out a new class last expansions and introduced their skills where totaled, what 18 abilities and 12 passives?
But you are talking about 1 new skill for the 5 weapon trees? Am I missing something. IS that what they really announced?
jasonkorea03b14_ESO wrote: »I mean seriously....I can only customize 1 skill per weapon. So let's say I love staff because I like using heavy attack, but the new ability they introduce is lame or doesn't really help my build...it's worthless for me. OR they introduce an ability that is great for my build but now it is on a dagger, and I have to switch to daggers even if I am not a huge fan of some of their ability or play style.
I am sorry but adding 1 ability per weapon is a small update, not something that is suppose to be the main feature on a new expansion. This will 100% ensure the sub totals of this year are less then the previous year. I understand you were not able to do spellcrafting but this is like going from something that would be the end all be all of spells systems, to something that really does look like you did the least amount of work as possible.
To give comparison...you brought out a new class last expansions and introduced their skills where totaled, what 18 abilities and 12 passives?
But you are talking about 1 new skill for the 5 weapon trees? Am I missing something. IS that what they really announced?
You're not missing anything. For the bow, customization is limited to the effect of one new skill, "Vault": a non-ranged ground AOE followed by a 15m back flip.
jasonkorea03b14_ESO wrote: »I mean seriously....I can only customize 1 skill per weapon. So let's say I love staff because I like using heavy attack, but the new ability they introduce is lame or doesn't really help my build...it's worthless for me. OR they introduce an ability that is great for my build but now it is on a dagger, and I have to switch to daggers even if I am not a huge fan of some of their ability or play style.
I am sorry but adding 1 ability per weapon is a small update, not something that is suppose to be the main feature on a new expansion. This will 100% ensure the sub totals of this year are less then the previous year. I understand you were not able to do spellcrafting but this is like going from something that would be the end all be all of spells systems, to something that really does look like you did the least amount of work as possible.
To give comparison...you brought out a new class last expansions and introduced their skills where totaled, what 18 abilities and 12 passives?
But you are talking about 1 new skill for the 5 weapon trees? Am I missing something. IS that what they really announced?
You're not missing anything. For the bow, customization is limited to the effect of one new skill, "Vault": a non-ranged ground AOE followed by a 15m back flip.
You mean the new aoe taunt skill?
It's not a small update, there other things coming with the chapter, including a (much awaited) PvP update. Also, the skills have the potential to be really awesome, given the effects that you can add on, so having to sacrifice a slot makes sense from the point of view of balance. The PTS is not even out yet so it's too soon to judge, but it seems like an interesting system, compared to the watered-down version that most ppl expected, and that's pretty exciting.