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Really ...a few new abilities?

jasonkorea03b14_ESO
I mean seriously....I can only customize 1 skill per weapon. So let's say I love staff because I like using heavy attack, but the new ability they introduce is lame or doesn't really help my build...it's worthless for me. OR they introduce an ability that is great for my build but now it is on a dagger, and I have to switch to daggers even if I am not a huge fan of some of their ability or play style.

I am sorry but adding 1 ability per weapon is a small update, not something that is suppose to be the main feature on a new expansion. This will 100% ensure the sub totals of this year are less then the previous year. I understand you were not able to do spellcrafting but this is like going from something that would be the end all be all of spells systems, to something that really does look like you did the least amount of work as possible.

To give comparison...you brought out a new class last expansions and introduced their skills where totaled, what 18 abilities and 12 passives?

But you are talking about 1 new skill for the 5 weapon trees? Am I missing something. IS that what they really announced?
  • jasonkorea03b14_ESO
    Lumsdenml wrote: »
    I mean seriously....I can only customize 1 skill per weapon. So let's say I love staff because I like using heavy attack, but the new ability they introduce is lame or doesn't really help my build...it's worthless for me. OR they introduce an ability that is great for my build but now it is on a dagger, and I have to switch to daggers even if I am not a huge fan of some of their ability or play style.

    I am sorry but adding 1 ability per weapon is a small update, not something that is suppose to be the main feature on a new expansion. This will 100% ensure the sub totals of this year are less then the previous year. I understand you were not able to do spellcrafting but this is like going from something that would be the end all be all of spells systems, to something that really does look like you did the least amount of work as possible.

    To give comparison...you brought out a new class last expansions and introduced their skills where totaled, what 18 abilities and 12 passives?

    But you are talking about 1 new skill for the 5 weapon trees? Am I missing something. IS that what they really announced?

    I don't think that you quite understand the system. It is 1 skill per weapon, but also have guild and soul line skills added as well. Within those skills (say for destructions staff) that skill would have a base effect, then 3 additional slots that you can can customize. For each slot, you have something like 7 different effects that you can put in those slots. So each slot has 343 different possible options for you to choose from. This is way more than just one new skill...

    Where is that info. That is not how it looked in the video. I'm sure your right but their delivery was very weak in ensuring players knew about this. But while their are 343 combos, you still can only have 1-3 new abilities on your bar correct?

  • aspergalas4
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    I'm guessing that weapons are only a start and they will be adding these skills for other skill lines in future chapters. This is how previous expansions' systems like antiquities and companions have worked in the past, so I'm hoping it's the same situation here.

    I am hoping this is the case so am exercising restraint in passing judgement based on the announcement. I cannot however hide my initial disappoint in how safe they are playing it. When I first watched the stream I thought it was the ability to customise all weapon skills and that seemed pretty limited as it didn’t account for class skills which are arguably our characters bread and butter with regards to the identity they went on about.

    To find it’s just one new weapon skill you can customise is quite lame for a chapter selling point and the 10 year anniversary of the game. And is further evidence there’s more effort put into the production of these announcement events than the content they are announcing haha. Guess we’ll have to see how it plays and if they expand on it like they have other features over time.
  • ArchMikem
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    I heard her say that EVERY skill in the game was going to get a new customizable ability.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • vsrs_au
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    I think what they're adding is pretty good, given the game's limitations. I'd be concerned if they were adding something too extensive, because then there might be performance impacts.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • aspergalas4
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    vsrs_au wrote: »
    I think what they're adding is pretty good, given the game's limitations. I'd be concerned if they were adding something too extensive, because then there might be performance impacts.

    But hey at least old gen consoles get to enjoy the severely limited content the current gen and PC crowd get
  • Jaimeh
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    It's not a small update, there other things coming with the chapter, including a (much awaited) PvP update. Also, the skills have the potential to be really awesome, given the effects that you can add on, so having to sacrifice a slot makes sense from the point of view of balance. The PTS is not even out yet so it's too soon to judge, but it seems like an interesting system, compared to the watered-down version that most ppl expected, and that's pretty exciting.
  • Soarora
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    Balance is really important, allowing us to customize every skill could cause a balancing nightmare and contribute further to the "every class and spec is the same" problem. I'm happy with their choice right now but will have to see what we really end up getting.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
  • LittlePinkDot
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    I'm guessing that weapons are only a start and they will be adding these skills for other skill lines in future chapters. This is how previous expansions' systems like antiquities and companions have worked in the past, so I'm hoping it's the same situation here.

    Wait a minute... Are class skills not included?
    Can I not make necromancer skills suck less?
  • TaSheen
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    I'm guessing that weapons are only a start and they will be adding these skills for other skill lines in future chapters. This is how previous expansions' systems like antiquities and companions have worked in the past, so I'm hoping it's the same situation here.

    Wait a minute... Are class skills not included?
    Can I not make necromancer skills suck less?

    Apparently not at this point. Maybe later.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • francesinhalover
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    Jaimeh wrote: »
    It's not a small update, there other things coming with the chapter, including a (much awaited) PvP update. Also, the skills have the potential to be really awesome, given the effects that you can add on, so having to sacrifice a slot makes sense from the point of view of balance. The PTS is not even out yet so it's too soon to judge, but it seems like an interesting system, compared to the watered-down version that most ppl expected, and that's pretty exciting.

    Pvp update? Nooo
    Now my pve will be nerfed...
    Edited by francesinhalover on January 19, 2024 12:58AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • LittlePinkDot
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    ADarklore wrote: »
    ArchMikem wrote: »
    I heard her say that EVERY skill in the game was going to get a new customizable ability.

    I didn't hear that. I heard weapon, guild and some World skill lines will have a (single) customizable ability, but then they talked about customizing the appearance of skills, which will have to be earned in-game (and probably more added to Crown Store (crates) at a later time).

    Yeah! We'll have multi colour Arcanist skills instead of just green. Trippin' balls!
  • LittlePinkDot
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    Tannus15 wrote: »
    imo you're vastly underestimating the impact this can have when taken into account with the rest of a build.

    here is a simple example:

    lets say i can setup a dot like degen which gives me major prophesy / savagery for my sorc. suddenly i can run crit surge and my new dot instead of front barring evil hunter. that's a big deal.

    lets say i want to run EC on my sorc, so I setup a frost damage dot.

    sure, i'd love it to be more. i want more customisation for class skills, but sorcs have been begging for a burst heal not tied to a pet or a cast time forever. if i can create a soul skill that's a burst heal, that's huge for sorc builds.

    But it there going to be a burst heal? Or are you only using that as an example.
    A healing skill if it's any good is potentially game breaking in PvP. We already have a tank meta as it is.
  • Tannus15
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    Tannus15 wrote: »
    imo you're vastly underestimating the impact this can have when taken into account with the rest of a build.

    here is a simple example:

    lets say i can setup a dot like degen which gives me major prophesy / savagery for my sorc. suddenly i can run crit surge and my new dot instead of front barring evil hunter. that's a big deal.

    lets say i want to run EC on my sorc, so I setup a frost damage dot.

    sure, i'd love it to be more. i want more customisation for class skills, but sorcs have been begging for a burst heal not tied to a pet or a cast time forever. if i can create a soul skill that's a burst heal, that's huge for sorc builds.

    But it there going to be a burst heal? Or are you only using that as an example.
    A healing skill if it's any good is potentially game breaking in PvP. We already have a tank meta as it is.

    of course it's just an example. why would i have some unique insight into what skills they will or won't make it to PTS or live? I'm merely pointing out how much more potential this has than "one skill". it's 1 skill slot that has a lot of potential flexibility to plug holes in the builds we currently use.

    sorc in particular is lacking many of the options other classes have. even a handful of custom skill options might finally make non pet builds viable.
  • majulook
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    Each character will have to find consumable items to unlock the customizing of the new skill

    Players will be able to collect and customize skills with which they can edit their primary, secondary, and tertiary effects. Each of the skill lines listed below will have at least one unlockable Skill for Scribing when the Gold Road launches for The Elder Scrolls Online.

    All Weapon Skill lines
    Mages Guild
    Fighters Guild
    Soul Magic
    Assault
    Support
    Si vis pacem, para bellum
  • Dagoth_Rac
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    Maybe we can finally make some use of the "Archival Assault" and "Archival Worldliness" verses in Infinite Archive?? :D
  • majulook
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    Lets see were we will get the drops for unlocking the new Scribing Skill customizing. Hopefully its not going to be to much of a grind....
    Si vis pacem, para bellum
  • phaneub17_ESO
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    I foresee general, everyone has access to, skill lines first. Class skill lines next year. Secondary Ultimate abilities as an option in third year, maybe even slotting normal type abilities in Ultimate slot.
  • Vulkunne
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    Tannus15 wrote: »
    imo you're vastly underestimating the impact this can have when taken into account with the rest of a build.

    here is a simple example:

    lets say i can setup a dot like degen which gives me major prophesy / savagery for my sorc. suddenly i can run crit surge and my new dot instead of front barring evil hunter. that's a big deal.

    lets say i want to run EC on my sorc, so I setup a frost damage dot.

    sure, i'd love it to be more. i want more customisation for class skills, but sorcs have been begging for a burst heal not tied to a pet or a cast time forever. if i can create a soul skill that's a burst heal, that's huge for sorc builds.

    Absolutely. Just the start lol.
    I don't know who you are. I don't know what you want. I can tell you I don't have money, but what I do have are a very particular set of skills.
  • TX12001rwb17_ESO
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    That is just the Grimore for "Vault" for the Bow, there are likely going to be multiple grimores each with a different base skill that each has hundreds of possible combinations.
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