Another problem is that new players, for some reason, afraid to say in chat that they don't know mechanics.
I remember a couple of times (in my time) I wrote in chat that I do not know mechanics and asked to explain only critical/oneshot parts. And I was always explained. Now the players have gone some what cowardly or something. It's definitely not the right direction.
DarcyMardin wrote: »I would only vote to kick jerks who race ahead of the group, leaving their team members in the dust. Or the ones who ignore requests to do the dungeon quest.
In my experience with the game, most members of the general population don't have super elite DPS. Many are still learning. I prefer groups who work together for a common goal to those dominated by one person who has their own personal agenda for the dungeon.
Another problem is that new players, for some reason, afraid to say in chat that they don't know mechanics.
Another problem is that new players, for some reason, afraid to say in chat that they don't know mechanics.
Despite having been in the game from the start, I've only recently started doing group content. My experience is I don't get the time to write anything at all before everybody runs off.
Another problem is that new players, for some reason, afraid to say in chat that they don't know mechanics.
I remember a couple of times (in my time) I wrote in chat that I do not know mechanics and asked to explain only critical/oneshot parts. And I was always explained. Now the players have gone some what cowardly or something. It's definitely not the right direction.
Necrotech_Master wrote: »... they had trouble outright burning through the caluurion fight (not enough dps to skip the mechanics lol), but we made it through and all of them
Necrotech_Master wrote: »... they had trouble outright burning through the caluurion fight (not enough dps to skip the mechanics lol), but we made it through and all of them
(This response is not directed at you personally, "you" means "anyone reading this", below this sentence.)
Unpopular opinion in a sea of vocal toxic players I've seen over the years: burning through any mechanics should *not* be a standard expectation. If the expectation is to burn through mechanics in every dungeon run, then the game needs to be rebalanced in some way. Either:
1.) The players are putting out way too much damage for the level of dungeon they are playing. [Burning through veteran hardmode? Then you've won the game. Most other players haven't, and this will not be the standard for most players you play with-- unless you want the divergeance of player skill to further and have more trouble finding reliable groups. You will end up like OP. Just because your PC can handle all the pings, all the graphics, and still you can animation cancel. Not everyone has your same powerful setup.]
or
2.) The boss' health is too high for people's patience, or there are too many forced mechanics. The Dwarven Centurion boss in Frostvault comes to mind. [Every 20% health increment? Really? I'd rather there be a switch combination to shut off the lasers than just waiting for the lasers to stop. Meanwhile, most bosses don't have enough 1 or 2 "pause" mechanics are health increments, and people just cheese/burn through everything, then there's a balance problem.]
or
3.) The build they are running does too much damage for the current game balance.
or
4.) The game relies too heavily still on animation cancelling (which the majority of players are not willing to master) for damage and once all combat animations have to complete, the game will finally be balance-able. [Again, abusing your controls (Mouse, Keyboard, Controller) to the point of physically breaking because you have to click twice as fast in order to play the game to the highest standard is tiring. Even playing 1-bar bash-cancel builds are getting tiring. I shouldn't have to LA-Ability-Bash-repeat for every fight. I know channeled builds don't allow for animation cancelling and do plenty of damage also, but this goes against the "play how you want" motto.]
Necrotech_Master wrote: »... they had trouble outright burning through the caluurion fight (not enough dps to skip the mechanics lol), but we made it through and all of them
(This response is not directed at you personally, "you" means "anyone reading this", below this sentence.)
Unpopular opinion in a sea of vocal toxic players I've seen over the years: burning through any mechanics should *not* be a standard expectation. If the expectation is to burn through mechanics in every dungeon run, then the game needs to be rebalanced in some way. Either:
1.) The players are putting out way too much damage for the level of dungeon they are playing. [Burning through veteran hardmode? Then you've won the game. Most other players haven't, and this will not be the standard for most players you play with-- unless you want the divergeance of player skill to further and have more trouble finding reliable groups. You will end up like OP. Just because your PC can handle all the pings, all the graphics, and still you can animation cancel. Not everyone has your same powerful setup.]
or
2.) The boss' health is too high for people's patience, or there are too many forced mechanics. The Dwarven Centurion boss in Frostvault comes to mind. [Every 20% health increment? Really? I'd rather there be a switch combination to shut off the lasers than just waiting for the lasers to stop. Meanwhile, most bosses don't have enough 1 or 2 "pause" mechanics are health increments, and people just cheese/burn through everything, then there's a balance problem.]
or
3.) The build they are running does too much damage for the current game balance.
or
4.) The game relies too heavily still on animation cancelling (which the majority of players are not willing to master) for damage and once all combat animations have to complete, the game will finally be balance-able. [Again, abusing your controls (Mouse, Keyboard, Controller) to the point of physically breaking because you have to click twice as fast in order to play the game to the highest standard is tiring. Even playing 1-bar bash-cancel builds are getting tiring. I shouldn't have to LA-Ability-Bash-repeat for every fight. I know channeled builds don't allow for animation cancelling and do plenty of damage also, but this goes against the "play how you want" motto.]
It's not really an expectation but rather typical. Fang lair is an old dungeon and with power creep (which is not the fault of the players bringing too much damage to the content but rather the content is not prepared for current damage, which is fine because it provides a ladder for people to move through content until they get to the current level of damage) most people (even pug groups) can burn right through all the mechanics during caalurion. Thus, it has become the norm. Anything under the norm for older content (since newer is built around the power creep, below normal may result in a failed dps check) isn't necessarily bad-- it just means you have to do mechanics. Though it can be a problem in fights where the norm has been burn for so long people don't even know the mechanics. This happens in MoS with the spriggan boss, people don't know to pick up the seeds and go to the aoes because they're used to burn strat and thus knowledgable and new players in the group both die to the boss.
For clarity, what I am considering the norm is what most pug groups can do in the vet queue. I solo queue as tank so any damage increase would be only because I give support (de-)buffs.
So, if you're having to do mechanics every time you do fang lair, don't try to do something like shipwright's regret (last boss can get real bad with low dps) or graven deep (2nd boss, burn strat is typical and a dps check, non-burn strat is difficult and in itself is a dps check. Last boss the flesh atro gets real annoying if damage is low) but if you're happy doing older content then by all means, there's nothing wrong with doing FL mechanics.
Necrotech_Master wrote: »Necrotech_Master wrote: »... they had trouble outright burning through the caluurion fight (not enough dps to skip the mechanics lol), but we made it through and all of them
(This response is not directed at you personally, "you" means "anyone reading this", below this sentence.)
Unpopular opinion in a sea of vocal toxic players I've seen over the years: burning through any mechanics should *not* be a standard expectation. If the expectation is to burn through mechanics in every dungeon run, then the game needs to be rebalanced in some way. Either:
1.) The players are putting out way too much damage for the level of dungeon they are playing. [Burning through veteran hardmode? Then you've won the game. Most other players haven't, and this will not be the standard for most players you play with-- unless you want the divergeance of player skill to further and have more trouble finding reliable groups. You will end up like OP. Just because your PC can handle all the pings, all the graphics, and still you can animation cancel. Not everyone has your same powerful setup.]
or
2.) The boss' health is too high for people's patience, or there are too many forced mechanics. The Dwarven Centurion boss in Frostvault comes to mind. [Every 20% health increment? Really? I'd rather there be a switch combination to shut off the lasers than just waiting for the lasers to stop. Meanwhile, most bosses don't have enough 1 or 2 "pause" mechanics are health increments, and people just cheese/burn through everything, then there's a balance problem.]
or
3.) The build they are running does too much damage for the current game balance.
or
4.) The game relies too heavily still on animation cancelling (which the majority of players are not willing to master) for damage and once all combat animations have to complete, the game will finally be balance-able. [Again, abusing your controls (Mouse, Keyboard, Controller) to the point of physically breaking because you have to click twice as fast in order to play the game to the highest standard is tiring. Even playing 1-bar bash-cancel builds are getting tiring. I shouldn't have to LA-Ability-Bash-repeat for every fight. I know channeled builds don't allow for animation cancelling and do plenty of damage also, but this goes against the "play how you want" motto.]
It's not really an expectation but rather typical. Fang lair is an old dungeon and with power creep (which is not the fault of the players bringing too much damage to the content but rather the content is not prepared for current damage, which is fine because it provides a ladder for people to move through content until they get to the current level of damage) most people (even pug groups) can burn right through all the mechanics during caalurion. Thus, it has become the norm. Anything under the norm for older content (since newer is built around the power creep, below normal may result in a failed dps check) isn't necessarily bad-- it just means you have to do mechanics. Though it can be a problem in fights where the norm has been burn for so long people don't even know the mechanics. This happens in MoS with the spriggan boss, people don't know to pick up the seeds and go to the aoes because they're used to burn strat and thus knowledgable and new players in the group both die to the boss.
For clarity, what I am considering the norm is what most pug groups can do in the vet queue. I solo queue as tank so any damage increase would be only because I give support (de-)buffs.
So, if you're having to do mechanics every time you do fang lair, don't try to do something like shipwright's regret (last boss can get real bad with low dps) or graven deep (2nd boss, burn strat is typical and a dps check, non-burn strat is difficult and in itself is a dps check. Last boss the flesh atro gets real annoying if damage is low) but if you're happy doing older content then by all means, there's nothing wrong with doing FL mechanics.
shipwrights on normal isnt too bad (i normally "learn" new dungeons by soloing them on normal with my main (tank with ~8-10k dps), which now also has a dps companion to help out a little)
zos does a pretty good job overall of balancing dungeons to be completable on normal, even if its a slog, as long as there is no ramping dmg
the fight with caluurion for example, has a slowly ramping dmg (i think he has an enrage that stacks over time as long as relics are active) along with the additional effects of the relics themselves and the extra adds
Better get used to kicking people. I feel like the only people that do end-game content nowadays do it for the achievement reward at the end (skin, mount, personality). All the smart people that knew what was going on left when they released update 35 (including me).
End-game is dead, get a core team and do not EVER invite randoms.