TheMessengerOfDeath wrote: »ESO_player123 wrote: »Regardless of my opinion on the matter I'm not going to vote in a poll where "No" option is phrased like this.
The poll done it’s job then, I see people all the time mostly casual that don’t give a *** about any poll and just chose no out of spite. It’s the same people you go to any poll they vote no every time. This is what we can shills who only accept what comes out the devs mouth. Don’t matter what you say it’s a no for them even if it was free crowns it’s still a no. So yes my poll done its job.
I don’t see what’s wrong with the poll people who vote no never just say no. They have to get disrespectful with it. They’re going to literally use one of those buzz words to say how much they dislike your suggestion because they can’t just say no. They can’t help it they have to belittle your statement and try to make your opinion sound stupid. Go look at other polls then come back.
Now that reminds me of Kenshi, an open world group based rpg. One very common practice there is to capture strong enemies and duel them to level up fighting skills.MindOfTheSwarm wrote: »It could be as simple as capturing enemies and then using them. You tag bosses and they get auto-buffed accordingly with a few skill options. With a Veteran difficulty option available.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Like others, I'm voting no but not for the reason listed. I just do not think it is realistic. Like someone else here said, I'm all for more trap furnishings, but I don't think letting players create combat levels would go very well. There's no way such a system would allow for us to design meaningful but fair boss mechanics. So, it'd probably just be putting predetermined trash mobs in rooms, maybe a selection of predetermined bosses. But at that point, might as well just go do the content. It'd be more balanced than trusting that a player won't put the 2nd boss of Coral Aerie, 25 werewolves, and every boss from DoM in a room.
Pixiepumpkin wrote: »I like the idea of player created content. I have spent a lot of time in creative games making assets, often for the developers themselves and in cases where the game had a player store, I have made real life money selling assets (Landmark from the old Sony Online Entertainment).
Players have often made content that is on par or supercedes the developers, but this is not the rule rather the exception and that is the tough part because it requires curation from the development team....at least on some levels.
Games like Space Engineers, Starship Evo, Empyrion allow creatives to make amazing assets for others to play, and some of those assets make it into the games.
So at its core, I love the idea and think with the proper system it could be an fun way to get the community to engage more.
However...
Because this game is wrapped up in a ton of lore it would be quite an endeavor to create a system that allows for player created content to be engaged with in a meaningful way that respects lore.
There is also the issue of sexually sugestive content that could turn some off. I had an experience in ESO years ago with someone I met in zone chat to craft a 9 trait item for me. They invited me to the group and asked me to teleport to them.
I was ported into a players home that had sexual scenes of things, some of which would be deemed illegal. I LITERALLY felt sick to my stomach and it put me off BIG time from this community. I stopped playing for about a year due to that event alone. I had never in my life seen degeneracy at that level and I have seen some pretty degenerate movies in my time.
So, this is where it gets really difficult. With good intent, knowledge of the Elder Scrolls IP, a creative eye for composition, color, pathing, camera tracking (even ESO does bad with camera issues in some content), combat engagmenet, and a desire to make something truly compelling and good for the game, sure I am all on board.
But then you have trolls, people with personal agendas, a lack of artistic skillsets, etc etc that would make less than compelling content and content that could otherwise actually ruin someones gameplay.
As I said, I LOVE community made content for games and have made a metric ton of stuff myself but truth be told, most community made content is sub par and not on par with what the game studio creates.
So my answer is yes, but no.
This it would be loot dungeons and troll dungeons who would be harder than vet dlc in normal.wolfie1.0. wrote: »While the feature could be interesting. I am going to vote no. Not because:
"No, why would I want, care, or even consider something that doesn’t interest me."
But because I don't think that it's where zos needs to focus their efforts right now or anywhere in the near future. It's simply not going to happen.
There are still bugs in the current dungeon system, lag in pvp, and no new pvp content in forever. I don't like pvp, but pvpers need something.
That said, as much as I am sure that people could create some decent content. The trolling potential is too much for this to work, and it's very likely thst ZOS doesn't have the resources to support it.
Unreal engine exists my friend, this can be done there.