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Creating dungeons, Archive maps

TheMessengerOfDeath
I’ve seen some incredible work done over the years in the housing scene and how creative, persist, hard work, dedication and time it took to create scenes from other games, movies and even places within the boundaries of housing even with all the limitations it comes with.

With that being said how would you feel if people could actually craft their own dungeons, archive levels within the game ? I mean no disrespect but the mods for TES and Fallout games have been phenomenal because of the amount of passion we as players have to craft such visions of what we want to see in these worlds. Given the freedom to creativity the bounds are limitless we only can gain from this.

Some of the pros are

Taking the weight off the devs shoulders when we can make content within the game for events, games, activities, fun, and keep ourself occupied while new content awaits us. That’s just a few of the possibilities that could Breath new life into this game.

What do you guys think ?

Creating dungeons, Archive maps 27 votes

Yes, let people run wild with their imaginations!
48%
freespiritMrCray78sharquezCatagamiOnomosN3CR01TheMessengerOfDeathAraneae6537WiseSkyMindOfTheSwarmCooperharleywilykcatLunaFlora 13 votes
No, why would I want, care, or even consider something that doesn’t interest me.
51%
SilverBrideAlpheu5RupzSkoomawolfie1.0.thorwynhiziumSilverStreekfall0athboyLalMirchiAmotticaevymyu233SoaroraFelisCatusVirenic 14 votes
  • TheMessengerOfDeath
    Yes, let people run wild with their imaginations!
    @MindOfTheSwarm
  • Araneae6537
    Araneae6537
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    Yes, let people run wild with their imaginations!
    I don’t see it as something to at all take the place of official developer created content (not sure if this is what you meant in the last paragraph), but it would be a really fun option to create and engage in!

    I would love to have additional “trap” type furnishings or other animations or changes in state (door opening, lighting changing, etc.) triggered by the presence of a player, more generic houseguests or with multiple options of roles or even races to better create a scene, emotes for houseguests, and then the option to have not just target dummies but actual enemies would be fantastic!

    I understand there are necessary limits on housing and that any overall change to categories would understandably upset some people, but it would be fantastic to be able to choose between some preset options for housing, like a guild house might maximize guests while setting up a scene or even dungeon-like experience might maximize houseguest and other special furnishings but only allow one or two player guests at a time.
  • TheMessengerOfDeath
    Yes, let people run wild with their imaginations!
    quote="Araneae6537;c-8022877"]I don’t see it as something to at all take the place of official developer created content (not sure if this is what you meant in the last paragraph), but it would be a really fun option to create and engage in!

    No no we aren’t replacing anything it would rather be a placeholder or time killer before the next DLC arrives. This can be a total separate thing not attached to housing as well. Like we get to pick and chose what mobs spawn where, what scene we want, you place the furnishings, statues, the rocks, water ect. Even put a quest but ofc it wouldn’t drop gear or anything. Unless it gets like approved by the dev teams and they decide what drops ect.
    Edited by TheMessengerOfDeath on January 10, 2024 8:49PM
  • Necrotech_Master
    Necrotech_Master
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    i think they could add in some type of dungeon maker, however, i think it will be significantly more limited than say a full mod stuff

    it would likely only be able to incorporate any kind of built in game assets/enemies, no new/custom stuff for example such as external files

    city of villains did that sometime back in like 2009 i think with their mission architect which allowed players to make their own mission arcs using existing resources in game

    i dont think it would be too far fetched to implement in here, but i also dont know of any of the code complexity for them to implement something like that
    plays PC/NA
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    active player since april 2014
  • SeaGtGruff
    SeaGtGruff
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    Regardless of my opinion on the matter I'm not going to vote in a poll where "No" option is phrased like this.

    The poll done it’s job then, I see people all the time mostly casual that don’t give a *** about any poll and just chose no out of spite. It’s the same people you go to any poll they vote no every time. This is what we can shills who only accept what comes out the devs mouth. Don’t matter what you say it’s a no for them even if it was free crowns it’s still a no. So yes my poll done its job.

    I don’t see what’s wrong with the poll people who vote no never just say no. They have to get disrespectful with it. They’re going to literally use one of those buzz words to say how much they dislike your suggestion because they can’t just say no. They can’t help it they have to belittle your statement and try to make your opinion sound stupid. Go look at other polls then come back.

    So you're saying you created this poll just to word the "no" option in a way that was prejudiced and disrespectful toward any person who might want to say "no"? Just because there are other people who have created polls whose options were worded in ways that were highly prejudiced in the way the options were worded doesn't mean you need to jump on that bandwagon too and be part of that problem.

    As to your idea, I think it sounds interesting, but I'm not sure how it could be integrated into the game. It would probably need to be created inside of player housing, but when a player went up to the entrance of a house what would the prompt say? How would the player choose between all of the various player-made dungeons there? Or would they need to port inside directly? That would mean we couldn't go inside a player-made dungeon unless we already knew about it and had a visitation link or some kind of listing of players who have houses we can visit.

    Or if it isn't inside of player housing, then how would the game resolve the issue of many different players creating their own dungeons in the same spots? What do you propose as a method for integrating these player-made dungeons into the game's map system and the common overworld environment which is the same for all players? For example, would there need to be different instances of the same locations, where one instance shows the entrance to player A's dungeon, another shows the entrance to player B's dungeon, etc.? If so, how would you have the game determine which of the many instances it should put us in so we see the player-made dungeon entrance we're looking for?

    An interesting and exciting idea is one thing, but there is a practical side to things that we need to keep in mind and work within when we are coming up with our interesting and exciting ideas.
    I've fought mudcrabs more fearsome than me!
  • MindOfTheSwarm
    MindOfTheSwarm
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    Yes, let people run wild with their imaginations!
    It could be as simple as capturing enemies and then using them. You tag bosses and they get auto-buffed accordingly with a few skill options. With a Veteran difficulty option available.
  • zaria
    zaria
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    It could be as simple as capturing enemies and then using them. You tag bosses and they get auto-buffed accordingly with a few skill options. With a Veteran difficulty option available.
    Now that reminds me of Kenshi, an open world group based rpg. One very common practice there is to capture strong enemies and duel them to level up fighting skills.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • wolfie1.0.
    wolfie1.0.
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    No, why would I want, care, or even consider something that doesn’t interest me.
    While the feature could be interesting. I am going to vote no. Not because:

    "No, why would I want, care, or even consider something that doesn’t interest me."

    But because I don't think that it's where zos needs to focus their efforts right now or anywhere in the near future. It's simply not going to happen.

    There are still bugs in the current dungeon system, lag in pvp, and no new pvp content in forever. I don't like pvp, but pvpers need something.

    That said, as much as I am sure that people could create some decent content. The trolling potential is too much for this to work, and it's very likely thst ZOS doesn't have the resources to support it.

    Unreal engine exists my friend, this can be done there.
  • SilverBride
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    No, why would I want, care, or even consider something that doesn’t interest me.
    I don't see how something like this could possibly work, let alone work well.
    PCNA
  • Alpheu5
    Alpheu5
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    No, why would I want, care, or even consider something that doesn’t interest me.
    Sounds like a QA nightmare. Mounts, hairstyles, and other cosmetics? Sure, why not. Whole instances with scripts, pathfinding, and asset placement? Nah.
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    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Amottica
    Amottica
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    No, why would I want, care, or even consider something that doesn’t interest me.
    Player-created content in other games has been pretty bad. Zenimax will never permit such a thing due to the quality control issue. They would need people to review every design, leading to Zenimax having to tell most that their design is not worthy. That does not seem to be a good business model.

  • Soarora
    Soarora
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    No, why would I want, care, or even consider something that doesn’t interest me.
    Like others, I'm voting no but not for the reason listed. I just do not think it is realistic. Like someone else here said, I'm all for more trap furnishings, but I don't think letting players create combat levels would go very well. There's no way such a system would allow for us to design meaningful but fair boss mechanics. So, it'd probably just be putting predetermined trash mobs in rooms, maybe a selection of predetermined bosses. But at that point, might as well just go do the content. It'd be more balanced than trusting that a player won't put the 2nd boss of Coral Aerie, 25 werewolves, and every boss from DoM in a room.
    Edited by Soarora on January 11, 2024 5:59AM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
  • Araneae6537
    Araneae6537
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    Yes, let people run wild with their imaginations!
    Soarora wrote: »
    Like others, I'm voting no but not for the reason listed. I just do not think it is realistic. Like someone else here said, I'm all for more trap furnishings, but I don't think letting players create combat levels would go very well. There's no way such a system would allow for us to design meaningful but fair boss mechanics. So, it'd probably just be putting predetermined trash mobs in rooms, maybe a selection of predetermined bosses. But at that point, might as well just go do the content. It'd be more balanced than trusting that a player won't put the 2nd boss of Coral Aerie, 25 werewolves, and every boss from DoM in a room.

    Indeed, I had no more than an extension to housing in mind when I voted yes! Nothing would need to be quality checked or fair about it. I imagined it private like player housing, although ideally a system like the EHT add-on would also be added to enable looking up houses by type and visiting. I would just love to create a delve like experience, tell a story, have elements of surprise or danger — other than falling!
  • Pixiepumpkin
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    I like the idea of player created content. I have spent a lot of time in creative games making assets, often for the developers themselves and in cases where the game had a player store, I have made real life money selling assets (Landmark from the old Sony Online Entertainment).

    Players have often made content that is on par or supercedes the developers, but this is not the rule rather the exception and that is the tough part because it requires curation from the development team....at least on some levels.

    Games like Space Engineers, Starship Evo, Empyrion allow creatives to make amazing assets for others to play, and some of those assets make it into the games.

    So at its core, I love the idea and think with the proper system it could be an fun way to get the community to engage more.

    However...

    Because this game is wrapped up in a ton of lore it would be quite an endeavor to create a system that allows for player created content to be engaged with in a meaningful way that respects lore.

    There is also the issue of sexually sugestive content that could turn some off. I had an experience in ESO years ago with someone I met in zone chat to craft a 9 trait item for me. They invited me to the group and asked me to teleport to them.

    I was ported into a players home that had sexual scenes of things, some of which would be deemed illegal. I LITERALLY felt sick to my stomach and it put me off BIG time from this community. I stopped playing for about a year due to that event alone. I had never in my life seen degeneracy at that level and I have seen some pretty degenerate movies in my time.

    So, this is where it gets really difficult. With good intent, knowledge of the Elder Scrolls IP, a creative eye for composition, color, pathing, camera tracking (even ESO does bad with camera issues in some content), combat engagmenet, and a desire to make something truly compelling and good for the game, sure I am all on board.

    But then you have trolls, people with personal agendas, a lack of artistic skillsets, etc etc that would make less than compelling content and content that could otherwise actually ruin someones gameplay.

    As I said, I LOVE community made content for games and have made a metric ton of stuff myself but truth be told, most community made content is sub par and not on par with what the game studio creates.

    So my answer is yes, but no.
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • TaSheen
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    I like the idea of player created content. I have spent a lot of time in creative games making assets, often for the developers themselves and in cases where the game had a player store, I have made real life money selling assets (Landmark from the old Sony Online Entertainment).

    Players have often made content that is on par or supercedes the developers, but this is not the rule rather the exception and that is the tough part because it requires curation from the development team....at least on some levels.

    Games like Space Engineers, Starship Evo, Empyrion allow creatives to make amazing assets for others to play, and some of those assets make it into the games.

    So at its core, I love the idea and think with the proper system it could be an fun way to get the community to engage more.

    However...

    Because this game is wrapped up in a ton of lore it would be quite an endeavor to create a system that allows for player created content to be engaged with in a meaningful way that respects lore.

    There is also the issue of sexually sugestive content that could turn some off. I had an experience in ESO years ago with someone I met in zone chat to craft a 9 trait item for me. They invited me to the group and asked me to teleport to them.

    I was ported into a players home that had sexual scenes of things, some of which would be deemed illegal. I LITERALLY felt sick to my stomach and it put me off BIG time from this community. I stopped playing for about a year due to that event alone. I had never in my life seen degeneracy at that level and I have seen some pretty degenerate movies in my time.

    So, this is where it gets really difficult. With good intent, knowledge of the Elder Scrolls IP, a creative eye for composition, color, pathing, camera tracking (even ESO does bad with camera issues in some content), combat engagmenet, and a desire to make something truly compelling and good for the game, sure I am all on board.

    But then you have trolls, people with personal agendas, a lack of artistic skillsets, etc etc that would make less than compelling content and content that could otherwise actually ruin someones gameplay.

    As I said, I LOVE community made content for games and have made a metric ton of stuff myself but truth be told, most community made content is sub par and not on par with what the game studio creates.

    So my answer is yes, but no.

    Yes, I quite agree. One has only to look back through the years of addons for Skyrim et al, to see that one has to turn a very blind eye to much of the more egregious non-lore oriented as well as overly-sexualized player-created content. Surely there are people who play ESO who could provide a lot of engaging content - but it would need to be curated under ZOS's strict auspices, very tightly controlled.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

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  • katanagirl1
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    Declining to vote because of lack of intermediary options.

    Of course this is a fantastic idea that I would enjoy it if we had the tools to make it happen, and we are far from that point right now.

    I played another game with a story mode and community made levels, and some of the community creations were so fantastic they surely surpassed what even the devs could imagine. However, there we had access to every one of the developer toolkit items and the ability to place tags on items to toggle things on and off like collision and visibility. We also had access to all items and no cost assigned to using them. No gold or crown costs so it was limitless.

    Right now the housing editor is too basic to do things other than just place items, and we only have a subset of all the available items. There is no system for handling logic in the housing editor. There is no way to place anything as an enemy, or even create one.

    My experience in the other game also was despite extensive testing of my community creation, someone would always find a bug and it would keep them from finishing the level. I can guess that anything currently created as a player dungeon in this game would be disastrous, buggy mess.
    Khajiit Stamblade
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  • zaria
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    wolfie1.0. wrote: »
    While the feature could be interesting. I am going to vote no. Not because:

    "No, why would I want, care, or even consider something that doesn’t interest me."

    But because I don't think that it's where zos needs to focus their efforts right now or anywhere in the near future. It's simply not going to happen.

    There are still bugs in the current dungeon system, lag in pvp, and no new pvp content in forever. I don't like pvp, but pvpers need something.

    That said, as much as I am sure that people could create some decent content. The trolling potential is too much for this to work, and it's very likely thst ZOS doesn't have the resources to support it.

    Unreal engine exists my friend, this can be done there.
    This it would be loot dungeons and troll dungeons who would be harder than vet dlc in normal.
    Might be some others like swarming mudcrabs focus for the kill 250 enemies, as you need 2 run of nFG1 to get it.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • RupzSkooma
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    No, why would I want, care, or even consider something that doesn’t interest me.
    Usually when I don’t care about a feature, I stay out of it and see the result of people who are for it and against it.
    But since you nicely added the “No” button to include my position I had to vote that.
    Thanks for including me :)
    Edited by RupzSkooma on January 11, 2024 8:05PM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • WiseSky
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    Yes, let people run wild with their imaginations!
    ESO's housing is breathtaking, the creativity it allows is beyond measure, if the Devs would give the tools to such players to add monsters to their creations that would surely be a plus for ESO.
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