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Can we get a light source for dark areas?

Silentverge
Silentverge
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Can we get a light source for when traversing darker areas? I like to play with the darker nights addon for immersion purposes and some areas in ESO are just darker than others. I know that the Almalexia's Magical Lantern lights up the surrounding area (which I do use) but it is also on a 30 sec cooldown so it's not the best option but it's the only option for now. The treasure Hunters personality has a torch but the light radius is very low, so not really an ideal light source. What I'm asking is that, can we get a memento or some other sort of item that provides a decent amount of light for dark areas of the game? A toggleable hip lantern would be perfect.
Edited by ZOS_Volpe on January 10, 2024 3:18PM
  • virtus753
    virtus753
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    Certain weapon styles can do this. Gloambound's light is fairly soft, but I use it all the time to search dark areas. Molag Kena is brighter, from what I remember.

    For a free option, I believe that the Skyforge Smith Hammer's lightning particle effect might also work if it's similar to Molag Kena's.

    But generally speaking ZOS doesn't support add-ons, so I'm not sure how willing they'd be to go out of their way here to alleviate an issue caused by one.
  • Silentverge
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    Yea, I have used some of the glowing weapons before and they kinda work but still not the best light radius. The darker nights mod def makes it darker all around but even in vanilla eso there are some very dark areas that could use a light to see.
  • emilyhyoyeon
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    a hip lantern light memento would be so cute. My game's brightness is standard vanilla and it would still be helpful in many places.
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Silentverge
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    a hip lantern light memento would be so cute. My game's brightness is standard vanilla and it would still be helpful in many places.

    Agreed, most of the caves/dungeons are very dark in some places. A proper light source would be super helpful.
  • Blood_again
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    It would be great if some trait or enchant give bright light effect.
    Fiery enchanted weapon? Nirnhoned weapon? Invigorating or nirnhoned helmet? Triune necklace?
    I would chose something barely used, so as players equip these items for purpose.
    I don't want to see everybody run with lighting heads just because it is coincidentally BiS :)
  • Quethrosar
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    everquest was so far more advanced with this stuff.
    back in 99 and 2000 we had to use torches or certain skills like infravision or coldsight to even be able to see.
    it was amazing.
  • Silentverge
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    Quethrosar wrote: »
    everquest was so far more advanced with this stuff.
    back in 99 and 2000 we had to use torches or certain skills like infravision or coldsight to even be able to see.
    it was amazing.

    The amount of immersion just having a torch in dark places adds to a game is huge, and it doesnt take alot of effort to add it.
  • sharquez
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    The treasure hunter personality has a torch, Almalexia gives a magic light memento. and some weapons styles give a decent glow.
  • BixenteN7Akantor
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    Almalexia's memento is really good to light areas
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    Almalexia's memento is really good to light areas
    That's what I use, e.g. in the Lightless Oubliette in Coldharbour, although I still don't understand why ZOS nerfed its duration from about 33 seconds to 22 seconds.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • El_Borracho
    El_Borracho
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    Almalexia's memento is really good to light areas

    True, but there are some areas you are not allowed to use it. Like Cyrodiil and the Imperial City sewers
  • Silentverge
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    Almalexia's memento is really good to light areas

    True, but there are some areas you are not allowed to use it. Like Cyrodiil and the Imperial City sewers

    not only that, but it only lasts like 20 or 30 secs so its a pain to keep spamming it. but, thats what i use now. would be nice to have a perma almas lantern, just turn it into a toggle and i would be a happy happy Breton.
  • ClowdyAllDay
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    magelight was 20 or 30 seconds if i recall in skyrim. one for a minute would be nice to add to mage's skill line.
  • Jaraal
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    I use the Soul Crystals of the Returned memento in dark places, as it lasts a full three minutes. And while everybody has access to it with endeavors, I don't think it's available right now.
  • ArchMikem
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    I'm not seeing the importance of this request, not to be mean though. I just think, you chose to use a 3rd party addon to make the game super dark, doesn't mean the game now has to cater to help you see. Especially when there's already options you've listed, even if they don't work exactly the way you want.

    And realistically, the light from say the Treasure Hunter torch being "the light radius is very low", is how that light should work. In a dark area, if the light source is right next to you, you yourself aren't going to see much, but everything else away from you is going to see you just great, because the light is illuminating you, not the area around you. You're playing a Medieval Fantasy setting while basically asking for a flashlight.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Silentverge
    Silentverge
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    ArchMikem wrote: »
    I'm not seeing the importance of this request, not to be mean though. I just think, you chose to use a 3rd party addon to make the game super dark, doesn't mean the game now has to cater to help you see. Especially when there's already options you've listed, even if they don't work exactly the way you want.

    And realistically, the light from say the Treasure Hunter torch being "the light radius is very low", is how that light should work. In a dark area, if the light source is right next to you, you yourself aren't going to see much, but everything else away from you is going to see you just great, because the light is illuminating you, not the area around you. You're playing a Medieval Fantasy setting while basically asking for a flashlight.

    There are already plenty of dark areas in the game without addons. The addition of another light source would be a benefit with or without the mod.
  • SandandStars
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    Another memento that casts light is Finivir’s Trinket. I forget what the timer on it is.
    Edited by SandandStars on January 9, 2024 3:35AM
  • benzenexz
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    Use Almalexia's Lantern.
  • SeaGtGruff
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    vsrs_au wrote: »
    Almalexia's memento is really good to light areas
    That's what I use, e.g. in the Lightless Oubliette in Coldharbour, although I still don't understand why ZOS nerfed its duration from about 33 seconds to 22 seconds.

    I don't know why its duration was nerfed, but it would be interesting to know when they did that-- in particular, was it before or after the Greymoor chapter's release and the introduction of Antiquities? The cooldown for the Antiquarian Eye is shared with the cooldown for Almalexia's Magic Lantern, so if you accidentally activate Almalexia's Magic Lantern when you had meant to activate the Antiquarian Eye then you must wait for Almalexia's Magic Lantern to go out before you can use the Antiquarian Eye, so I'm wondering if they shortened the duration to help decrease the length of time you need to wait? It would be better still to let each of those tools have their own durations and cooldowns, but as long as they share their cooldown then nerfing the duration of the original cooldown by about 33% is a somewhat reasonable alternative-- far from perfect, but at least it was shortened by only a third.
    I've fought mudcrabs more fearsome than me!
  • Beilin_Balreis_Colcan
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    SeaGtGruff wrote: »
    vsrs_au wrote: »
    Almalexia's memento is really good to light areas
    That's what I use, e.g. in the Lightless Oubliette in Coldharbour, although I still don't understand why ZOS nerfed its duration from about 33 seconds to 22 seconds.

    I don't know why its duration was nerfed, but it would be interesting to know when they did that-- in particular, was it before or after the Greymoor chapter's release and the introduction of Antiquities? The cooldown for the Antiquarian Eye is shared with the cooldown for Almalexia's Magic Lantern, so if you accidentally activate Almalexia's Magic Lantern when you had meant to activate the Antiquarian Eye then you must wait for Almalexia's Magic Lantern to go out before you can use the Antiquarian Eye, so I'm wondering if they shortened the duration to help decrease the length of time you need to wait? It would be better still to let each of those tools have their own durations and cooldowns, but as long as they share their cooldown then nerfing the duration of the original cooldown by about 33% is a somewhat reasonable alternative-- far from perfect, but at least it was shortened by only a third.
    It was definitely some time after Greymoor release, because that release was when I first started playing ESO (I started about mid 2020), and I first got the lantern many months after that, and it still lasted about 33 seconds at that point.
    Edited by Beilin_Balreis_Colcan on January 9, 2024 11:29AM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • AcadianPaladin
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    Sometimes I throw out an on the ground spell to light up an area. Templar shards works quite well. Wall of lightning (destro) works fairly well. You might experiment with other spell effects. Not ideal but I've found them to help.
    PC NA(no Steam), PvE, mostly solo
  • Northwold
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    Sometimes I throw out an on the ground spell to light up an area. Templar shards works quite well. Wall of lightning (destro) works fairly well. You might experiment with other spell effects. Not ideal but I've found them to help.

    Yes I use to use wall of elements until I discovered Almalexia's. There are areas in the game that are simply too dark if you follow the game's "correct" gamma.
  • TheNuminous1
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    Make magelight a toogle, I'm shocked this haven't been mentioned. Now we use it in ESO for the extra magicka and critical chance. But in TES skyrim, it was just a lamp spell basically.

    Give magelight a toogle and let it be a MAGES LIGHT
  • Wolf_Eye
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    I know some people say Almalexia's lantern, but I've always used Finvir's Trinket. The quest was much shorter to get it and the light is more consistent because it doesn't rotate around your toon like Alma's does.
  • ClowdyAllDay
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    of course you could increase the brightness on your tv some. set your brightness in game to what zos recommends and then adjust your screen brightness of your tv to compensate. it won't blow out your eyeballs probably.
  • SilverBride
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    Maybe the add-on that makes the game darker should include some light sources.
    PCNA
  • ClowdyAllDay
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    One needs no addon to make the game darker. There's a brightness adjust in game under video settings.
  • Silentverge
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    of course you could increase the brightness on your tv some. set your brightness in game to what zos recommends and then adjust your screen brightness of your tv to compensate. it won't blow out your eyeballs probably.

    Thats not an acceptable solution.
  • Silentverge
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    Maybe the add-on that makes the game darker should include some light sources.

    I dont think thats possible
  • EF321
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    Sorcs can walk around with overload on.
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