Kidgangster101 wrote: »I really haven't logged in for a while, myself. 6+ months, at least. Probably more. I haven't even tried the archive because, as you mentioned, there's no reward there; you can get a set that isn't good. Not really an incentive if you ask me.
Is it challenging? Sure, from what I've seen it does get challenging once you get deeper into the archive. Maybe it'd be entertaining if you could just start at the lowest floor you made it to, making it a really deep delve into difficult content. But it's apparently a slog for no reward, so I have no interest.
I've stated many times in the 10 years I've been playing this game that there should be more meaningful rewards that you can earn in-game. Less paid cosmetics, more earned cosmetics. But time and time again, they just shove everything remotely neat into the cash shop. There's no retention to this game; no new cosmetics to really earn over time, nothing to really achieve. It shouldn't be like that. It should have meaningful stuff you can earn, even if it requires grinding. Some people don't like grind, but this is an MMO, something that's really built around grind. And it doesn't all need to be like that either, questlines and bosses could give rewards, achievements could give rewards.
The game needs a good overhaul to some systems, or something dramatically new for it to grab my attention again. It's my favorite MMO, and though I see myself coming back to it from time to time to run a dungeon or two, I don't see myself spending money on it in the future if it keeps stagnating.
I know people don't like hearing it but when games take this approach it's usually the start of the end. DCUO did this exact thing everything was microtransactions and player base just kept falling. It fell enough they had to merge servers from PC and PlayStation. The money they make off those cosmetics don't get out back into the game. They are labeled as "a different part of eso" but yet it runs because of eso existince. They have a hard time fixing bugs in a timely manner but the second something is wrong with the eso store it gets fixed right away. So honestly think about it as a player base, if everyone stopped buying the microtransactions then they would be forced into fixing the game. But players have a fomo (fear of missing out) and they feel forced to buy the item that is available for the next 13 days.
Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
PvP/BGs require that I use expensive tripots, then I don't really get rewarded for participating in these activities. I also have to make builds which can also be costly. Doing trial progressions require potions and builds as well which also cost gold. This is completely unacceptable, I should gain more than I lose doing activities in this game.
Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
The Alliance War is a Set Piece for the game, not it's main focus.
Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
Kidgangster101 wrote: »Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
The game was never intended on questing upon launch lol. It was designed around pvp being endgame. And as far as the games limitations go in upgrading pvp.........
What many new players don't understand is pvp WORKED EXCELLENT before the implication of CP back when it was vet levels, we would get lag but you could see what was going on and you could have your moves fire off as intended, you could see enemies moves when they used them to dodge, you could take part in HUGE epic PVP battles with 60+ players in a capital. They did the failed "light update" and then introduced CP and removed the veteran rank system. After that cyrodil started to lag bad. Then they introduced all this crazy stupid gear that did too much lol.
A example is amazing caster pvp was kag hope set and now you need stuff that does "after every 3rd attack a blast beams out dealing 30000 damage to the enemy" and that still prob isn't good enough to kill someone lol...... So yeah legit if you weren't here for the days of pvp running great take that in. And the lag even went beyond pvp there would be a lot of pve zones/dungeons that will lag terribly. Not trying to pick a fight just informing you of the past.
The question is if it used to work pretty dang good before they started focusing on micro transactions and getting ridiculous amounts of money from people, where does that money go of the game runs terrible right now? With the amount of money made they should be able to hire techs to fix the servers if they can't do it themselves.
CrazyKitty wrote: »Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
The Alliance War is a Set Piece for the game, not it's main focus.
That's not how the game creators intended it to be. The original devs intended for Cyrodiil to be the primary end game activity as it was when ESO was released.
Pardon me for expecting a company to stick to the original commitments they made to the customers.
CrazyKitty wrote: »Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
The Alliance War is a Set Piece for the game, not it's main focus.
That's not how the game creators intended it to be. The original devs intended for Cyrodiil to be the primary end game activity as it was when ESO was released.
Pardon me for expecting a company to stick to the original commitments they made to the customers.
The Game Devs also claimed they created the game as an RPG first, MMO second.
SaffronCitrusflower wrote: »CrazyKitty wrote: »Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
The Alliance War is a Set Piece for the game, not it's main focus.
That's not how the game creators intended it to be. The original devs intended for Cyrodiil to be the primary end game activity as it was when ESO was released.
Pardon me for expecting a company to stick to the original commitments they made to the customers.
The Game Devs also claimed they created the game as an RPG first, MMO second.
The devs that built and created the game aren't on staff anymore, with only 3 exceptions. That's why the direction of the game has changed to be almost exclusively casual. The original game creators wanted the game to be competitive, not casual.
Panderbander wrote: »I think part of the problem is manpower. They just don't have enough people to properly support the game.
Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
The Alliance War is a Set Piece for the game, not it's main focus.
Yeah and crystals help you fight cancer. And ointments help you grow a bigger Johnson. It was a Marketingruse. No one said the game wasnt promoted with PvP. (like every other mmo the moment you can hit another player, if only in Duels). Doesnt change the fact that PvP was never that big a thing in the game itself.
What was that again?
Kidgangster101 wrote: »SaffronCitrusflower wrote: »CrazyKitty wrote: »Sorry to say, but you're in a game that is focused on questing. If that is no longer what you enjoy, then this game is probably no longer for you. I doubt PVP will ever improve due to game limitations, and as much as I give ZOS credit for continuing to TRY and improve it, I don't think it will ever get to a point where it's perfect for everyone.
What was that again?
The Alliance War is a Set Piece for the game, not it's main focus.
That's not how the game creators intended it to be. The original devs intended for Cyrodiil to be the primary end game activity as it was when ESO was released.
Pardon me for expecting a company to stick to the original commitments they made to the customers.
The Game Devs also claimed they created the game as an RPG first, MMO second.
The devs that built and created the game aren't on staff anymore, with only 3 exceptions. That's why the direction of the game has changed to be almost exclusively casual. The original game creators wanted the game to be competitive, not casual.
Facts agree this is the most casual game I've ever seen for a MMO but it also produces a lot of toxic players (both pvp And pve) it is just wild to see that to me lol