ESO turns 10 in 2024. Strangely enough I feel like I have less to do than ever.
Like many people, in 2015 I started off as a quester. I went from zone to zone exploring delves and completing quests.Eventually I tried out PvP and I loved it. I was never able to go back to questing after trying it. I joined some PvP guilds, made many friends, and had a great time for a few years.
I looked forward to doing daily dungeons because they were challenging and I hoped to finally get my bloodspawn monster set for PvP. I got into running vet maelstrom arena, which was challenging, but fun, and getting my first sharpened weapon as a reward felt great. When the maw skin came out I'd never seen anything cooler, I started joining PvE progression teams in order to obtain it. I ended up enjoying raiding so I stuck with it for years to come.
I had a bigger community to interact with, more PvPers, more raiders, more people interested in veteran content.
Between dungeons, maelstrom, raiding, and PvP I never felt like I had nothing to do in ESO. I was challenged, and I never felt that my time was wasted because there were worthwhile rewards at the end. Rewards encouraged me to branch out and do new types of content, which I ultimately stuck to for several years. This isn't true anymore. If I want a cool cosmetic all I have to do is open my wallet. There's nothing for me to progress or strive for. Many veteran dungeons are not challenging to anyone sufficiently geared, but there's no reason to do these dungeons anyway cause there's no reward. I can find challenge in doing trifecta achievements for the new dungeons, but my reward is a title. I already have my favorite titles and I can only wear one at a time. I don't feel that the rewards for trifecta dungeon achievements are worthwhile for the challenge that they are. Trials are very much the same way, the rewards are usually lackluster and nothing compared to what I can get in the crown store cosmetic wise. There's also the issue of replayability, especially when you think about account wide achievements.
I lose more gold and resources than I gain doing what I enjoy in this game. PvP/BGs require that I use expensive tripots, then I don't really get rewarded for participating in these activities. I also have to make builds which can also be costly. Doing trial progressions require potions and builds as well which also cost gold. This is completely unacceptable, I should gain more than I lose doing activities in this game.
Summary
Challenge, reward, and replay value for the key things that motivate many people like me to play. These things are lacking from ESO and need to be added in 2024. Many activities that see low participation (Cyrodiil, Imperial City, BGs, Dungeons) can see better participation rates with better incentives and rewards. Make it enjoyable to do these things again.
JaeyL
PC NA and Xbox NA