I'm not sure how it works on the engine ESO uses so I could be wildly missing the mark here, however if this was the Creation engine which I am more familiar with that would involve:
- Creating a new skeleton with further attach points (possibly more than one? not sure if bestial races and humanoid races share skeleton).
Then
- Splitting the mesh.
- Editing the textures.
- Assigning attach points to the newly created split meshes.
- Rigging the meshes to the new skeleton.
- Adjusting the meshes and textures to minimise clipping/tearing etc.
For each and every single piece that has 'hip flaps' or 'crotch flaps'.
Then
- Developing the 'logic' (if is not built-in already) that allows showing/hiding these new meshes 'on the fly'.
Obviously these are game developers, they may have tools, knowledge and expertise that makes the process far less time consuming and 'trial and error' based than when modding but still, seems like a humongous undertaking given the plethora of styles currently in the game.
It would be nice don't get me wrong, I'd love it myself, but I just don't know how realistic a expectation it is.
Just give us the option to HIDE 'ALL' armor pieces- like FFXIV does; not like our characters would be completely naked. But with the number of skin options available, it would be nice to show off our custom skin instead of being forced to have it mostly covered by armor.
To be fair. Is there an MMO where Weapons dont float?
That being said. The Hip Flaps and the lack of Capes is the most annoying thing about character-graphics by far. I hate not having a Cape in a Fantasygame sooo much.
Trying to go with all Altmer fashion but this floating hip flaps on Syrabanic chest ruins it.
I wish we had option to hide hip and croch flaps.
or
Atleast they'd stop adding flaoting hip flaps in new motifs