Which Dolmen needs better accessibility?

The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!
phaneub17_ESO
phaneub17_ESO
✭✭✭✭✭
✭✭✭✭✭
Originally in Grahtwood, between Long Coast Dolmen and Gray Mire Wayshrine was a sheer cliff with no way to get up to it from there. It was later they changed the landscape and added a ramp so that you can access it from the Wayshrine. There are a few Dolmens in the game that are difficult to reach, which one would you like to see get increased accessibility?

Which Dolmen needs better accessibility? 70 votes

Bangkorai - Ephesus Dolmen (East)
2%
Grim_SlaughterfishZodiarkslayer 2 votes
Glenumbra - King's Guard Dolmen (Northwest)
32%
dcam86b14_ESOphaneub17_ESOBlueVioletTheDarkRulerBergisMacBrideADarkloreRebornV3xbrtomkinKitty_QuietlyHotdog_23ArchangelIsraphelspartaxoxoDiebesgutUntilValhalla13laniakea_0MelivarIshtarknowsDP99Its_MySniffTaSheen 23 votes
Greenshade - Drowned Coast Dolmen (Southwest)
10%
LonePirateRa'Shtarcode65536emilyhyoyeonEl_BorrachoArchonLucienjoergino 7 votes
Malabal Tor - Broken Coast Dolmen (North)
11%
CronopolyReverbSatanicSisterpraxisCalivoArtadesHroltharkaushadKatzenzunge 8 votes
Stonefalls - Daen Seeth Dolmen (North)
1%
amig186 1 vote
Stonefalls - Varanis Dolmen (South)
7%
SheezabeastVinterskaldfinehairCobble123SxFurey 5 votes
Stormhaven - Alcaire Dolmen (Southwest)
2%
old_scopie1945Erickson9610 2 votes
Obligatory Other Option
31%
ApoAlaiaSheridanTandorSarannahTyharBobby_V_RockitKlauthWarthogkatanagirl1HapexamendiosDrammanothGrizzbeornPixiepumpkinDreamyLuAzuraFanMesiteGray_howling_parrotBobargusalternatelderPrincessOfThievesBraffin 22 votes
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Glenumbra - King's Guard Dolmen (Northwest)
    I was thinking they could add a mountain path or a underground tunnel connection going West to East between Par Molag crafting station and the Ebon Crypt Delve.

    Edited by phaneub17_ESO on December 30, 2023 6:44AM
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    Obligatory Other Option
    All of the above.
      PC/NA Warden Main
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Obligatory Other Option
      None of them. The situation in Alik'r is already bad enough imo.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • LunaFlora
      LunaFlora
      ✭✭✭✭✭
      ✭✭✭✭
      Glenumbra - King's Guard Dolmen (Northwest)
      Glenumbra and Bangkorai are the most annoying to me
      miaow! i'm Luna ( she/her ).

      🌸*throws cherry blossom on you*🌸
      "Eagles advance, traveler! And may the Green watch and keep you."
      🦬🦌🐰
      PlayStation and PC EU.
      LunaLolaBlossom on psn.
      LunaFloraBlossom on pc.
    • KlauthWarthog
      KlauthWarthog
      ✭✭✭✭✭
      ✭✭
      Obligatory Other Option
      All of the above.
    • Hapexamendios
      Hapexamendios
      ✭✭✭✭✭
      ✭✭✭✭
      Obligatory Other Option
      Most of the ones in Cyrodiil
    • Drammanoth
      Drammanoth
      ✭✭✭✭✭
      Obligatory Other Option
      Irrelevant. There are some dolmens near wayshrines - do one and done.
      Spoiler
      All of them! Do some trampoline mechanism, a passage like in Greenshade, a grapple hook path to reach them faster, a teleport after completing a local quest, etc.
    • TaSheen
      TaSheen
      ✭✭✭✭✭
      ✭✭✭✭✭
      Glenumbra - King's Guard Dolmen (Northwest)
      Really though - all of those listed. Then again, I don't bother with dolmens any more so....
      Edited by TaSheen on December 30, 2023 2:17PM
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • tincanman
      tincanman
      ✭✭✭✭✭
      Just have a single location you log in to with a huge drop-down list of 'locations'?

      /s
    • alternatelder
      alternatelder
      ✭✭✭✭✭
      Obligatory Other Option
      Wayshrines need to be added nearby to almost all of these.
    • Mesite
      Mesite
      ✭✭✭✭
      Obligatory Other Option
      Cyrodiil. I only got one of them finished ever. They never seem active when I pass
    • Xarc
      Xarc
      ✭✭✭✭✭
      ✭✭
      Mesite wrote: »
      Cyrodiil. I only got one of them finished ever. They never seem active when I pass

      there's a special icon for active dolmen on map
      active-vent-1024x576.jpg

      And there's only 1 dolmen up at a time per region
      So it is easy to complete it like that


      Edited by Xarc on December 30, 2023 6:24PM
      @xarcs FR-EU-PC -
      Spoiler
      Please visit my house ingame !
      "Death is overrated", Xarc
      Xãrc -- breton necro - DC - AvA rank50
      Xarcus -- imperial DK - DC - AvA rank50
      Elnaa - breton NB - DC - AvA rank50
      Xärc -- breton NB - DC - AvA rank47
      Isilenil - Altmer NB - AD - AvA rank41
      Felisja - Bosmer NB - DC - AvA rank39
      Xàrc - breton necro - DC - AvA rank28
      Xalisja - bosmer necro - DC - AvA rank16
      kàli - redguard templar - DC - AvA rank32
      - in game since April 2014
      - on the forum since December 2014
    • Arizona_Steve
      Arizona_Steve
      ✭✭✭✭
      Xarc wrote: »
      there's a special icon for active dolmen on map

      It's often the case that the dolmen is finished by the time I traipse my way to it from the nearest wayshrine.
      Wannabe Thalmor - Altmer MagSorc
    • Tandor
      Tandor
      ✭✭✭✭✭
      ✭✭✭✭✭
      Obligatory Other Option
      None of them, I never have a problem accessing the ones I need or when exploring a zone.

      There's a much stronger argument in my view for improving the accessibility of the dragons in Elsweyr.



    • DinoZavr
      DinoZavr
      ✭✭✭✭✭
      most of the list.
      however in the older times when Fighters Guild daily required all 3 dolmens and i was levelling up my Companions
      i hated Greenshade island dolmen the most. Second worst for me was the Stormhaven island dolmen,
      if there were players waiting for the said dolmens to restart - they finished off the anchor before i got there (from another just finished dolmen) with my Companion, despite maximum horse/sprint speed.
      PC EU
    • katanagirl1
      katanagirl1
      ✭✭✭✭✭
      ✭✭✭
      Obligatory Other Option
      The Cyrodiil dolmens. When they changed that zone to only have one up just like other zones it really killed chances of getting them all for achievements. You can’t even see them on the map to see if they are up unless you are at the wayshrine leading out of the zone.

      Thank goodness I already have that achievement.
      Khajiit Stamblade main
      Dark Elf Magsorc
      Redguard Stamina Dragonknight
      Orc Stamplar PVP
      Breton Magsorc PVP
      Dark Elf Magden
      Khajiit Stamblade
      Khajiit Stamina Arcanist

      PS5 NA
    • Gray_howling_parrot
      Gray_howling_parrot
      ✭✭✭✭✭
      Obligatory Other Option
      Not to be rude, but is there a large portion of the playerbase that actually cares about dolmen accessibility? Seems like a < level 50 thing if you're using dolmens to power-level, which is frankly one of the more in-efficient and slow ways to level.

      Im down for increasing accessibility for anything in the game, but this seems like (subjectively), something that's not very relevant? I could be missing the mark here for sure though.

      There are tons of things in this game that need to be looked at - this is what I'm getting at. And this would probably be close to the bottom of a priority list in my book.
      ESO YouTube Content Creator & Templar Tank/Healer Main
    • Bobargus
      Bobargus
      ✭✭✭✭
      Obligatory Other Option
      All of them.
    • DreamyLu
      DreamyLu
      ✭✭✭✭✭
      Obligatory Other Option
      Don't care.. o:)
      I'm out of my mind, feel free to leave a message... PC/NA
    • ArchangelIsraphel
      ArchangelIsraphel
      ✭✭✭✭✭
      ✭✭✭✭
      Glenumbra - King's Guard Dolmen (Northwest)
      But really, All of them, including those in Cyrodiil.
      Legends never die
      They're written down in eternity
      But you'll never see the price it costs
      The scars collected all their lives
      When everything's lost, they pick up their hearts and avenge defeat
      Before it all starts, they suffer through harm just to touch a dream
      Oh, pick yourself up, 'cause
      Legends never die
    • Pixiepumpkin
      Pixiepumpkin
      ✭✭✭✭✭
      Obligatory Other Option
      North west Rivenspire.
      "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
      PC/NA
    • phaneub17_ESO
      phaneub17_ESO
      ✭✭✭✭✭
      ✭✭✭✭✭
      Glenumbra - King's Guard Dolmen (Northwest)
      North west Rivenspire.

      That one has a Wayshrine nearby.
    • Sarannah
      Sarannah
      ✭✭✭✭✭
      ✭✭✭
      Obligatory Other Option
      None, I like that some are out of the way. This makes it seem like they randomly could have been dropped anywhere, because it is not like Molag Bal uses a map for where to start his invasion of Nirn. Though he does place some rare ones in certain spots, like the one in Bangkorai Keep or the one in the northern town in Reaper's March.
    • Pixiepumpkin
      Pixiepumpkin
      ✭✭✭✭✭
      Obligatory Other Option

      That one has a Wayshrine nearby.

      And its a pain to get to.
      "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
      PC/NA
    • Mesite
      Mesite
      ✭✭✭✭
      Obligatory Other Option
      Not to be rude, but is there a large portion of the playerbase that actually cares about dolmen accessibility? Seems like a < level 50 thing if you're using dolmens to power-level, which is frankly one of the more in-efficient and slow ways to level.

      Im down for increasing accessibility for anything in the game, but this seems like (subjectively), something that's not very relevant? I could be missing the mark here for sure though.

      in my book.

      They are useful if you want the rings, or if you like creating loads of alts
    • Mesite
      Mesite
      ✭✭✭✭
      Obligatory Other Option
      I came up with the great idea of having three alts at three dolmens in an area. When one dolmen finishes, log off and log onto the next alt for it to be ready for the next dolmen.

      My laptop would have been too slow and they would have finished but my Xbox loads sooo quickly I could do it.
      Edited by Mesite on December 31, 2023 8:27AM
    • The_Boggart
      The_Boggart
      ✭✭✭✭
      It's not getting there that's the problem. Whilst waiting for them to regenerate thre is often nothing to do, some more fishing areas might help
    • barney2525
      barney2525
      ✭✭✭✭✭
      ✭✭✭
      the one on the left
    • Erickson9610
      Erickson9610
      ✭✭✭✭✭
      Stormhaven - Alcaire Dolmen (Southwest)
      It's not getting there that's the problem. Whilst waiting for them to regenerate thre is often nothing to do, some more fishing areas might help

      There's always one active, so if there aren't any players farming dolmens in the zone, then you'll be waiting at the inactive dolmen indefinitely, until someone finishes the requisite dolmen(s) and yours is activated.

      The order of activation of the dolmens never changes, so if you are in a zone like the Alik'r Desert and know the current dolmen will expire before you can reach it, try heading to the next one in the sequence. In my experience, those in the Alik'r Desert usually activate in a clockwise order.
      Edited by Erickson9610 on December 31, 2023 3:54PM
      PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

      Werewolf Should be Allowed to Sneak
      Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
    • AzuraFan
      AzuraFan
      ✭✭✭✭✭
      ✭✭
      Obligatory Other Option
      All the ones in Cyrodiil.
    Sign In or Register to comment.