xiZeroPointix wrote: »I understand the implications and the possible power creep. I agree with the fact that food and drink used to be separate per @Dagoth_Rac. I have pondered this for a few years, and I have always wondered what it would be like to be able to use both. I do not think that foods would be nerfed. The usage of both would have a de-buff similar to battle spirit, only occurring within the bounds of the skill perk. It would take a lot of work to get the perk. It would take substantial amount of work to be able to use it and would create a disparity in pvp for sure. Would be pretty cool though to have that much resource sustain. I appreciate the feedback on the subject!
xiZeroPointix wrote: »I understand the implications and the possible power creep. I agree with the fact that food and drink used to be separate per @Dagoth_Rac. I have pondered this for a few years, and I have always wondered what it would be like to be able to use both. I do not think that foods would be nerfed. The usage of both would have a de-buff similar to battle spirit, only occurring within the bounds of the skill perk. It would take a lot of work to get the perk. It would take substantial amount of work to be able to use it and would create a disparity in pvp for sure. Would be pretty cool though to have that much resource sustain. I appreciate the feedback on the subject!
What amount of work are we talking about? Provisioning and Alchemy can be maxed out within some minutes, skill points are a matter of a couple hours at most. And without lowering the buffs you would get 7.6k max Life, 6k max Stamina, 4.2k max Magicka, 460 Life regen and 315 Stamina regen when combining Sugar Skulls with Camoran Throne. That's even stronger than wearing another 5 piece set in addition.
I think this could work if you found the right percentage decrease in effectiveness when both were active. Something like 65% effectiveness if both are active?
xiZeroPointix wrote: »I understand the implications and the possible power creep. I agree with the fact that food and drink used to be separate per @Dagoth_Rac. I have pondered this for a few years, and I have always wondered what it would be like to be able to use both. I do not think that foods would be nerfed. The usage of both would have a de-buff similar to battle spirit, only occurring within the bounds of the skill perk. It would take a lot of work to get the perk. It would take substantial amount of work to be able to use it and would create a disparity in pvp for sure. Would be pretty cool though to have that much resource sustain. I appreciate the feedback on the subject!
What amount of work are we talking about? Provisioning and Alchemy can be maxed out within some minutes, skill points are a matter of a couple hours at most. And without lowering the buffs you would get 7.6k max Life, 6k max Stamina, 4.2k max Magicka, 460 Life regen and 315 Stamina regen when combining Sugar Skulls with Camoran Throne. That's even stronger than wearing another 5 piece set in addition.
xiZeroPointix wrote: »xiZeroPointix wrote: »I understand the implications and the possible power creep. I agree with the fact that food and drink used to be separate per @Dagoth_Rac. I have pondered this for a few years, and I have always wondered what it would be like to be able to use both. I do not think that foods would be nerfed. The usage of both would have a de-buff similar to battle spirit, only occurring within the bounds of the skill perk. It would take a lot of work to get the perk. It would take substantial amount of work to be able to use it and would create a disparity in pvp for sure. Would be pretty cool though to have that much resource sustain. I appreciate the feedback on the subject!
What amount of work are we talking about? Provisioning and Alchemy can be maxed out within some minutes, skill points are a matter of a couple hours at most. And without lowering the buffs you would get 7.6k max Life, 6k max Stamina, 4.2k max Magicka, 460 Life regen and 315 Stamina regen when combining Sugar Skulls with Camoran Throne. That's even stronger than wearing another 5 piece set in addition.
All skill lines in crafting max level with all perks at max level. Then who knows, what about some leads you have to scry as well. The problem with that would be player level disparity. They would be such a lag between high-level and low level players. That’s already the case with obtaining new sets. Or just buy the perk from the crown store for 49.99. Put it at the end of Caldwell quest so people would actually complete the main story line lol. It was just a fun idea. It would be too op but interesting if implemented.
Erickson9610 wrote: »Would it be possible to manually remove existing food/drink buffs from our characters if we wanted to only have one or the other active?
Ishtarknows wrote: »Erickson9610 wrote: »Would it be possible to manually remove existing food/drink buffs from our characters if we wanted to only have one or the other active?
You can do this now from the character sheet, scroll down to the food buff and (controller default is to press X, but keyboard might be different) press X over the food buff. You can also despawn pets in cities this way too