Personally I feel personal health is an individual's own responsibility. You do not have to play for a gazillion hours, even if the content allows this.
In my opinion this would actually be a fantastic and fair solution, if it was created as a daily. Have savepoints in the archive reset/deleted at every daily quest reset AND as is now: reset the archive if a player loses all threads or ends the run manually. This way players could start over completely, but can also choose to continue their run if they do so on the same day. Allowing for breaks in between.I think they should have chunked it into clearly separate phases that you can save at and start up the next phase. So you have to survive till that point, it's not unlimited saves anywhere, but you can save and come back and then move on.
That would meet in the middle some way between the sense of a run you have to try to survive, and pauses for sanity's and reality's sake.
In my opinion this would actually be a fantastic and fair solution, if it was created as a daily. Have savepoints in the archive reset/deleted at every daily quest reset AND as is now: reset the archive if a player loses all threads or ends the run manually. This way players could start over completely, but can also choose to continue their run if they do so on the same day. Allowing for breaks in between.
This is WAY too long, a daily reset would be most fair for the entire playerbase. Maybe reset it every two days, but not longer. Keep in mind, ZOS would have to store everyone's run and visions and verses. Not clearing that every day may possibly affect server performance.Expiration: If there has to be a time limit for saves, make them reset every month or so, like PVP campaigns. I would appreciate the possibility to start an IA run on a Sunday and continue the next weekend, for example.
This is WAY too long, a daily reset would be most fair for the entire playerbase. Maybe reset it every two days, but not longer. Keep in mind, ZOS would have to store everyone's run and visions and verses. Not clearing that every day may possibly affect server performance.Expiration: If there has to be a time limit for saves, make them reset every month or so, like PVP campaigns. I would appreciate the possibility to start an IA run on a Sunday and continue the next weekend, for example.
Resetting it every day(maybe every two days) is most fair, as that would still basically keep it one run, but not force one sitting. Saving a run any longer would be ridiculous and unfair in my opinion.
This is WAY too long, a daily reset would be most fair for the entire playerbase. Maybe reset it every two days, but not longer. Keep in mind, ZOS would have to store everyone's run and visions and verses. Not clearing that every day may possibly affect server performance.Expiration: If there has to be a time limit for saves, make them reset every month or so, like PVP campaigns. I would appreciate the possibility to start an IA run on a Sunday and continue the next weekend, for example.
Resetting it every day(maybe every two days) is most fair, as that would still basically keep it one run, but not force one sitting. Saving a run any longer would be ridiculous and unfair in my opinion.
You keep saying “fair” and “unfair”, but how does it impact YOU when I have the option to continue a run 5 days after I started? Why is that ridiculous and disadvantaging YOU?
If you’re so worried about performance then make it 7 days or so. But having it reset with other dailies or similar is way worse, because the developer time and additional server pressure would be actually wasted with little to no gain of QoL.
I don't understand the argument about leaderboards just because of saves. If everyone has the same option to save what difference does it make
alpha_synuclein wrote: »I don't understand the argument about leaderboards just because of saves. If everyone has the same option to save what difference does it make
I agree. I've referred to it because one of the previous posters argumented against save because it's somehow unfair. The only potential unfairness I could think of was comparing scores between saved and unsaved runs. But since we would all have the same choices...
alpha_synuclein wrote: »I don't understand the argument about leaderboards just because of saves. If everyone has the same option to save what difference does it make
I agree. I've referred to it because one of the previous posters argumented against save because it's somehow unfair. The only potential unfairness I could think of was comparing scores between saved and unsaved runs. But since we would all have the same choices...
That’s a fair argument and there is a precedent for this with Maelstrom Arena: If you save your progress and return later, it disqualifies you from leaderboards and the Perfect Run achievement. I see no problem with applying the same logic to IA.
alpha_synuclein wrote: »I don't understand the argument about leaderboards just because of saves. If everyone has the same option to save what difference does it make
I agree. I've referred to it because one of the previous posters argumented against save because it's somehow unfair. The only potential unfairness I could think of was comparing scores between saved and unsaved runs. But since we would all have the same choices...
That’s a fair argument and there is a precedent for this with Maelstrom Arena: If you save your progress and return later, it disqualifies you from leaderboards and the Perfect Run achievement. I see no problem with applying the same logic to IA.
Daily resets will still exclude most of the players from playing this dungeon. We all have real life commitments too, after all.This is WAY too long, a daily reset would be most fair for the entire playerbase. Maybe reset it every two days, but not longer. Keep in mind, ZOS would have to store everyone's run and visions and verses. Not clearing that every day may possibly affect server performance.Expiration: If there has to be a time limit for saves, make them reset every month or so, like PVP campaigns. I would appreciate the possibility to start an IA run on a Sunday and continue the next weekend, for example.
Resetting it every day(maybe every two days) is most fair, as that would still basically keep it one run, but not force one sitting. Saving a run any longer would be ridiculous and unfair in my opinion.
This is WAY too long, a daily reset would be most fair for the entire playerbase. Maybe reset it every two days, but not longer. Keep in mind, ZOS would have to store everyone's run and visions and verses. Not clearing that every day may possibly affect server performance.Expiration: If there has to be a time limit for saves, make them reset every month or so, like PVP campaigns. I would appreciate the possibility to start an IA run on a Sunday and continue the next weekend, for example.
Resetting it every day(maybe every two days) is most fair, as that would still basically keep it one run, but not force one sitting. Saving a run any longer would be ridiculous and unfair in my opinion.
alpha_synuclein wrote: »
In general I think that the specifics about whether and how skip/saved runs should be scored need to be discussed mostly between devs and those players that actually scorepush IA. I have a feeling that most of the players here asking for a save do not fall into this category.
valenwood_vegan wrote: »alpha_synuclein wrote: »
In general I think that the specifics about whether and how skip/saved runs should be scored need to be discussed mostly between devs and those players that actually scorepush IA. I have a feeling that most of the players here asking for a save do not fall into this category.
Yeah I mean I personally don't care one bit about the leaderboard or the score. I have to end my runs due to time and usually just port out without even bothering to officially "end" it to make the leaderboard.
I just want to enjoy the game mode for myself and actually experience the difficulty becoming a challenge without having to invest hours in one sitting. So I don't have a stake in the leaderboard part, I'd be fine with saving disabling further leaderboard progress or with leaving those decisions up to folks who actually care
I can't speak for everyone making this request, but I do think it's correct that a lot of us aren't trying to scorepush and are just trying to get more personal enjoyment out of IA.
The IA is an infinite archive, not a "run-one-arc-per-day" arena. It has to keep the feeling of infinite. A reset that takes any longer than 2-3 days tops, would make the archive lose it's 'infinite' character, and would fundamentally change an IA run into smaller pieces like a regular dungeon instead of it actually being one continuous run. Which it should stay. (Note: Maybe every 5 arcs completed adds +1 day before the reset happens. For players who want to go really high in the arcs.)
The IA basically already resets every day, so this should stay this way for fairness. With fairness I mean both the starting over vs continueing, as well as the stamina of doing it in one-go vs continueing from a savepoint, and the fairness of the fortunes gained when being able to (re)start in higher arcs instead of arc one.
The biggest problem with expecting the archive to be done in one sitting is that arcs are too long. It makes the archive boring and mentally exhausting. There should be 3 rounds at most in each arc, not 5. This would help the bosses do a better job of their intended purpose, which seems to be to break up the monotony a bit.
The IA is an infinite archive, not a "run-one-arc-per-day" arena. It has to keep the feeling of infinite. A reset that takes any longer than 2-3 days tops, would make the archive lose it's 'infinite' character, and would fundamentally change an IA run into smaller pieces like a regular dungeon instead of it actually being one continuous run. Which it should stay. (Note: Maybe every 5 arcs completed adds +1 day before the reset happens. For players who want to go really high in the arcs.)
The IA basically already resets every day, so this should stay this way for fairness. With fairness I mean both the starting over vs continueing, as well as the stamina of doing it in one-go vs continueing from a savepoint, and the fairness of the fortunes gained when being able to (re)start in higher arcs instead of arc one.
PS: The archive needs many more upgrades!
PPS: Does anyone have the new upgrade yet? Is it useful? (Only have the quests part of the achievement to go, at 24/30 right now.)
Stafford197 wrote: »We should be able to begin our IA run at any Arc that we have already completed. Disable the Leaderboard for runs which are started at any Arc besides Arc 1.
It is that simple
BretonMage wrote: »This seems like a bit of and overreaction, just go as far as you can and don't stretch it to the extreme. Just start over next time. A save would change the entire dynamic of the IA.BretonMage wrote: »The entire point of the archive is to start over a fresh run every time.
Sorry, but that's just utterly boring. Most players like the feeling of progressing, which is what ZOS is counting on to keep them playing to later arcs. Some of us, however, are thankfully equipped with a sense of self-preservation, and know that remaining glued to your computer is anything but healthy.
If they think they need to revise fortune rewards for saved progress, I don't really care, but I'm not shortening my irl lifespan to try to get further in IA.
And I would mind if everything buyable for fortunes became more expensive due to a save function. As that would effectively devalue my time in the archive, by me having to spend more time in the IA to get more fortunes for the higher priced items. A save function would only let the elite/strong players farm more fortunes faster, while the players stuck in lower arcs would now have to spend more time in those lower arc to get the same results/buy the same items for a higher fortune price.
Personally I think the way ZOS made the IA without saves is good and fair for everyone. Equal start equal finish.
Edit: What if continuing from a saved point does not only stop any leaderboard submissions, but also stops all fortune drops from that point on? Could be a solution.
I disagree that it's an overreaction. It is widely reported that sedentary lifestyles are associated with serious health problems and an increased risk of premature death.
Being forced to sit for hours at your computer in order to reach the later arcs is actually bad for one's health (sorry, but 4-5 minute breaks are nothing), and starting over from arc 1 on another day would do nothing to improve it.
I also think that a save function would actually benefit the less elite players; after all, the current design ensures ONLY the stronger players can reach higher levels. The rest of us only have a very slim chance of attempting the higher arcs.
As I said before, tweak the fortune drops if necessary, but I think it's a) healthier, and b) more fair for the lower level players if we have a save function. Perhaps you could freeze the fortune drops (and disable leaderboards) at the level you saved at.