Elvenheart wrote: »I’ve always liked the idea of being able to save your progress and continue later - around the fourth arc I get so tired that in itself becomes the biggest reason it’s hard to go on. And in the beginning I thought there should be a way to start at higher arcs, but now that I’ve done the IA as much as I have, I’ve realized I enjoy getting the visions and trying to stack them to see what happens, so I would probably never use that feature if it caused me to miss out on the easier-to-get visions. But it would be nice for people who didn’t care about visions.
Elvenheart wrote: »In my opinion, not allowing threads for 24 hours is not the best solution. I think that, simply at the loss of your third thread, your leader board progress should be stopped at that point, but you should be allowed to keep going for as long as you like (or restart with new threads if you prefer), this would give you an opportunity to at least learn and practice the harder Arcs. I suspect though that the main reason we cannot do this is that people may get tired of the IA more quickly than they otherwise would so it would lose some replayability factor.
The entire point of the archive is to start over a fresh run every time.
The entire point of the archive is to start over a fresh run every time. Even the fortune currency drops and the fortune prices for IA items are based on this.
The entire point of the archive is to start over a fresh run every time. Even the fortune currency drops and the fortune prices for IA items are based on this.
I think the point of IA is to start over if you lose all your threads. But why should I lose all progress when I still have all threads and just want to go to sleep after 3 hours of playing?
I agree that skipping arcs on a new run is not right, but continuing a previous run that had threads left over makes sense to me. A bit like the save function in Maelstrom Arena.
This seems like a bit of an overreaction, just go as far as you can and don't stretch it to the extreme. Just start over next time. A save would change the entire dynamic of the IA.BretonMage wrote: »The entire point of the archive is to start over a fresh run every time.
Sorry, but that's just utterly boring. Most players like the feeling of progressing, which is what ZOS is counting on to keep them playing to later arcs. Some of us, however, are thankfully equipped with a sense of self-preservation, and know that remaining glued to your computer is anything but healthy.
If they think they need to revise fortune rewards for saved progress, I don't really care, but I'm not shortening my irl lifespan to try to get further in IA.
This seems like a bit of and overreaction, just go as far as you can and don't stretch it to the extreme. Just start over next time. A save would change the entire dynamic of the IA.BretonMage wrote: »The entire point of the archive is to start over a fresh run every time.
Sorry, but that's just utterly boring. Most players like the feeling of progressing, which is what ZOS is counting on to keep them playing to later arcs. Some of us, however, are thankfully equipped with a sense of self-preservation, and know that remaining glued to your computer is anything but healthy.
If they think they need to revise fortune rewards for saved progress, I don't really care, but I'm not shortening my irl lifespan to try to get further in IA.
And I would mind if everything buyable for fortunes became more expensive due to a save function. As that would effectively devalue my time in the archive, by me having to spend more time in the IA to get more fortunes for the higher priced items. A save function would only let the elite/strong players farm more fortunes faster, while the players stuck in lower arcs would now have to spend more time in those lower arc to get the same results/buy the same items for a higher fortune price.
Personally I think the way ZOS made the IA without saves is good and fair for everyone. Equal start equal finish.
Edit: What if continueing from a saved point does not only stop any leaderboard submissions, but also stops all fortune drops from that point on? Could be a solution.
BretonMage wrote: »Being forced to sit for hours at your computer in order to reach the later arcs is actually bad for one's health (sorry, but 4-5 minute breaks are nothing), and starting over from arc 1 on another day would do nothing to improve it.
I also think that a save function would actually benefit the less elite players; after all, the current design ensures ONLY the stronger players can reach higher levels. The rest of us only have a very slim chance of attempting the higher arcs.
alpha_synuclein wrote: »BretonMage wrote: »Being forced to sit for hours at your computer in order to reach the later arcs is actually bad for one's health (sorry, but 4-5 minute breaks are nothing), and starting over from arc 1 on another day would do nothing to improve it.
I also think that a save function would actually benefit the less elite players; after all, the current design ensures ONLY the stronger players can reach higher levels. The rest of us only have a very slim chance of attempting the higher arcs.
This. We're not all sixteen with unlimited stamina and sulprus amount of free time.
Time factor cuts a lot of players out.
I'd much prefer a save function. Without a save function, archive progression isn't just based on player skill. It's also based on physical endurance, how much a player is willing to abuse their body, and how much time a player has to play ESO. Right now, players who have a lot of free time to play the game, who have no RSI's or physical limitations, and/or who don't care about their health have an advantage over other players. A save function would put players on a more equal footing. Without a save function, the leaderboards are pretty meaningless.
How would a save function benefit the lower/less elite players? If you top out at arc 1, a save function isn't going to magically let you reach arc 2 or further. If you top out at arc 3, you aren't going to get further with a save function. As in both cases you are stuck with x threads, and losing them means starting over. A save function does/would/should not change this.BretonMage wrote: »I also think that a save function would actually benefit the less elite players; after all, the current design ensures ONLY the stronger players can reach higher levels. The rest of us only have a very slim chance of attempting the higher arcs.
As I said before, tweak the fortune drops if necessary, but I think it's a) healthier, and b) more fair for the lower level players if we have a save function. Perhaps you could freeze the fortune drops (and disable leaderboards) at the level you saved at.
Personally I feel personal health is an individual's own responsibility. You do not have to play for a gazillion hours, even if the content allows this. Just see how far you get, and start over next time.
The idea about continueing after losing all threads is a 100% no in my opinion. As that removes the entire IA idea of seeing how far you can go, including devalues the fortunes.
There are also some other issues with a save function:
-Visions and verses: how would those be handled with a save function? If they get standard visions/verses, if any, the runs would all become similar or even unfair if granted good ones. Also taking away the unexpectedness from the IA. And if players do not get visions/verses when continueing from a save point, they would be at a serious disadvantage in the later arcs. There does not seem to be a fair way to do this.
-Duo's: The IA is designed for duo's. So how would this save function work with duo's? Have to wait for the same player to continue? Replace a player when continueing a save, basically pushing one player out of their higher arcs. Forcing the previously grouped with player to have to start over. Can see this getting quite a few players upset/angry.
-PUGs: If the IA had a save function, pugs would become less likely. As players would always find those they can run to the higher arcs with, instead of trying to see how far they can get with a pug player.
-Devalueing fortunes: Elite players spending more time in the higher arcs would massively devalue fortunes for the entire playerbase. As these are now generally gained at a much higher rate. Meaning those stuck in the lower arcs will have to do the same lower arcs even more often to gain the same fortune value from it.
-Cheesing content: Some players cheese their way to the higher arcs by using various methods that seem 'unfair'. This would only get worse if they could stay in those higher arcs and cheese on.
-Requirements: What are the requirements for where a save is placed? Finishing the previous arc? Finishing that arc? That would allow anyone who ever gets lucky with completing an arc to immediately jump to that higher arc, even if they basically cannot handle that higher arc. Allowing players to basically bruteforce their way to even higher arcs.
Risk: Skipping lower arcs also means missing mess ups. Allowing players to skip hard random bosses, skipping hard random marauder encounters, skipping errors made. A savingpoint would basically become a freepass to the higher arcs. Removing the infinite from the infinite archive.How would a save function benefit the lower/less elite players? If you top out at arc 1, a save function isn't going to magically let you reach arc 2 or further. If you top out at arc 3, you aren't going to get further with a save function. As in both cases you are stuck with x threads, and losing them means starting over. A save function does/would/should not change this.BretonMage wrote: »I also think that a save function would actually benefit the less elite players; after all, the current design ensures ONLY the stronger players can reach higher levels. The rest of us only have a very slim chance of attempting the higher arcs.
As I said before, tweak the fortune drops if necessary, but I think it's a) healthier, and b) more fair for the lower level players if we have a save function. Perhaps you could freeze the fortune drops (and disable leaderboards) at the level you saved at.
The only thing a save function would guarantee is elite players spending more time in the higher arcs, which would massively devalue fortunes for the entire playerbase. And would devalue those fortunes gains for those stuck in the lower arcs even more. As those less elite players would now have to run their highest possible lower arcs xx times instead of once.
valenwood_vegan wrote: »Yeah it sucked a lot of the fun out of IA for me, knowing that I have never and will never be able to see how far I can actually progress in there. Real life prevents some of us from spending many hours in one sitting playing a video game, and even if I didn't have more important things to do, I would not risk my health sitting in front of the computer like that. And as mentioned, others may have disabilities and medical issues that prevent gaming for that amount of time in one sitting.
I personally do still sometimes enjoy IA and am enjoying the new stuff for now, but my runs always end because of time elapsed, and that gets old... especially when a chunk of the time each run is spent repeating the same early arcs that pose no challenge and are not at all engaging for a more experienced player.
Ren_TheRedFox wrote: »@Mathius_Mordred well, technically the portals to the unknown save your progress and make the challenges harder, but I know what you mean ... it would be nice to continue from a certain point in the archive, but the problem would be the visions you collected before that ... I see 2 problems with that
1. if you continue from, say, Arc 4, what visions do you get from before? Will they be the ones you had when you started the run, or some random ones?