YandereGirlfriend wrote: »Yes, this skill is beyond useless and it has been for years.
It should probably be changed to a self-heal (take Radiating if you want to heal a group) and given a nice buff like Minor Courage or Minor Vitality.
SandandStars wrote: »Stamina has to maintain superiority in pvp. Unless youre a nightblade, in which case, it doesnt matter.
SandandStars wrote: »Stamina has to maintain superiority in pvp. Unless youre a nightblade, in which case, it doesnt matter.
Always confuses me when people say this. I must be doing something wrong. Seems to me that after hybridization all the best class skills became magic ones. My wardens, DKs, NBs, and sorcs all use more magic abilities than stam ones. Well no, the sorc still uses mostly stam skills, but I did start using curse which is nice.
SandandStars wrote: »addendum: hybridization was a boon to stam sorcs, while simultaneously relegating magsorcs to zookeepers. Do you think?
SandandStars wrote: »yes, I’d agree stam builds incorporated a lot more mag skills after hybridization, but it seems I see a lot more 2h/DW & vigor spammers than otherwise? I assume these ppl have more base stam than mag?
Glad someone agrees... Maybe I'm not doing it wrong after all.
Yeah, stam weapons are the thing these days for front bar, but that's really only because of the strength of class abilities. Unless you're using an arena weapon, weapon skills aren't needed these days. And those class skills? They're mag.
LOL touche
That line of thinking is why so many people think hybridization killed class diversity. They somehow don't also remember that when weapon skills were actually useful two characters of the same class could be differentiated by the weapons and skills they use.
It's okay for not every class to have an execute. Go get one. This creates diversity. It's okay if every class doesn't have a spammable. Go get one. This creates choices-- which creates diversity.
In my way of thinking every class should lack 1 important tool that they have to get from elsewhere. Not only does this create diversity but it also creates a rock-paper-scissors feel where every class can counter one class.
Instead, now, we have 3 or 4 classes noticably better than the rest and there's nothing a piece of paper can do against that rock. Why are they better? Because their class skills are better of course. Why can't a Necro compete? Because they're the paper. And the only thing they can use, no matter what weapon they equip or guild they grind, is more paper.
The 4 rock classes don't lack for anything. THAT is the problem, and that's what kills diversity. If you have any knowledge about the game at all your gear and skill bars practically set themselves up. Boooooriiiing.
Regeneration: Reduced the healing per tick of this ability and its morphs by 40%.
Rapid Regeneration (morph): This morph now also increases healing done by up to 50% on targets under 100% Health.
CameraBeardThePirate wrote: »That line of thinking is why so many people think hybridization killed class diversity. They somehow don't also remember that when weapon skills were actually useful two characters of the same class could be differentiated by the weapons and skills they use.
It's okay for not every class to have an execute. Go get one. This creates diversity. It's okay if every class doesn't have a spammable. Go get one. This creates choices-- which creates diversity.
In my way of thinking every class should lack 1 important tool that they have to get from elsewhere. Not only does this create diversity but it also creates a rock-paper-scissors feel where every class can counter one class.
Instead, now, we have 3 or 4 classes noticably better than the rest and there's nothing a piece of paper can do against that rock. Why are they better? Because their class skills are better of course. Why can't a Necro compete? Because they're the paper. And the only thing they can use, no matter what weapon they equip or guild they grind, is more paper.
The 4 rock classes don't lack for anything. THAT is the problem, and that's what kills diversity. If you have any knowledge about the game at all your gear and skill bars practically set themselves up. Boooooriiiing.
I agree that every class should lack a tool, although I don't think more useful weapon skills would solve hybridization/class diversity.
The problem with hybridization is, imo, moreso that the devs released it and then almost entirely stopped balancing abilities. The game desperately needs a single patch that goes through and buffs almost all of the lesser-used morphs. Hybridization killed diversity because when every build can use either morph of any skill, skill morphs need to be comparable with each other for your choices to matter. Otherwise everyone will just always go with the better one.
CameraBeardThePirate wrote: »That line of thinking is why so many people think hybridization killed class diversity. They somehow don't also remember that when weapon skills were actually useful two characters of the same class could be differentiated by the weapons and skills they use.
It's okay for not every class to have an execute. Go get one. This creates diversity. It's okay if every class doesn't have a spammable. Go get one. This creates choices-- which creates diversity.
In my way of thinking every class should lack 1 important tool that they have to get from elsewhere. Not only does this create diversity but it also creates a rock-paper-scissors feel where every class can counter one class.
Instead, now, we have 3 or 4 classes noticably better than the rest and there's nothing a piece of paper can do against that rock. Why are they better? Because their class skills are better of course. Why can't a Necro compete? Because they're the paper. And the only thing they can use, no matter what weapon they equip or guild they grind, is more paper.
The 4 rock classes don't lack for anything. THAT is the problem, and that's what kills diversity. If you have any knowledge about the game at all your gear and skill bars practically set themselves up. Boooooriiiing.
I agree that every class should lack a tool, although I don't think more useful weapon skills would solve hybridization/class diversity.
The problem with hybridization is, imo, moreso that the devs released it and then almost entirely stopped balancing abilities. The game desperately needs a single patch that goes through and buffs almost all of the lesser-used morphs. Hybridization killed diversity because when every build can use either morph of any skill, skill morphs need to be comparable with each other for your choices to matter. Otherwise everyone will just always go with the better one.
chessalavakia_ESO wrote: »Regeneration: Reduced the healing per tick of this ability and its morphs by 40%.
Rapid Regeneration (morph): This morph now also increases healing done by up to 50% on targets under 100% Health.
ZOS nerf hammered Regegenration. The numbers for it compared to Vigor are horrible because of that change.
If anybody running rapid regen really wanted to avoid using Vigor but still have minor resolve all they'd need to do is slot blessing of restoration.