the advertising
for the first time ever play as fan favorite Daedra and fight normal people in the Elder Scrolls universe. . .
baseline presentation
unite the 3 factions as one faction with the same goal as before, hold and secure the keeps.
introduce monster play as the second faction, based out of IC spawn points and anchors. players chose from classic ESO Daedra that play and gear like the companion system. the Daedra players goal is to capture the keeps and secure Cyrodil.
slight more in depth
players and their PvE characters become one faction, the details are up to the devs, but the overall gameplay on the player side is unchanged.
on the Daedra players side players assume the control of Daedra, be that normal Xyvkyn, scamps, spider, whatever, gameplay up to devs. they level and play like companions, 5 skills and an ult based around that particular daedra, a light monster play progression of perhaps leveling a bit and upgrading your "gear" to gold (similar system to companion for easy of gameplay and balance)
Daedra players spawn at various point around the map and have the goal of capturing anything and everything and fighting anything and anyone.
player / daedra disassociation and monster play as a concept
I know alot of players personally who hate pvp, they dont want to die, they dont like their character being killed, they wont step foot in any pvp.
but they LOVE the idea of monster play, of playing a daedric monster and running around and trying to fight players. the disconnect of "its not my character is a monster thats kind of supposed to die" really matters.
The Monetization
another revenue stream for Daedric monster assets, like housing.
sell new daedric classes besides a base couple at launch, sell Daedroth, Spider Daedra, etc.
sell skins for the Daedra, think of all the prince versions of monsters or just how creative you can get.
still that stuff in crown crates, the store, whatever.
get creative
imagine if you could play as a bone colloses that just worked like the monster, slow and tanky, and your basic attack did siege damage like that hammer, and you could lumber up to keeps and do damage, what if these kinds of things were Daedric spawns like the hammer? various monsters or Daedra from lore, be a boss for a few min and succumb to player onslaught.
lots of room to be creative, surprisingly easy to balance (you're not nerfing player gear :P)
Edited by Wing on November 28, 2023 7:25PM
ESO player since beta.
game got too disappointing.