Should Endless Archive have zero character power, instead, we take no power into the Archive, and only obtain power by systems within the archive itself?
As a Solo player, you're simply wasting your time.
- Currency is earned slower
- Set items are earned slower
- Achievements are earned slower, and are significantly harder.
- Less Vision/Verse synergy compared to a Duo.
- It's just significantly less fun.
Disregarding the lack of Save function, let's assume there was one....
Is the biggest problem you have with Endless Archive, the fact that Solo play feels pointless and you feel as though you're hitting a wall too quickly?
Should Endless Archive have zero character power, instead, we take no power into the Archive, and only obtain power by systems within the archive itself?
As a Solo player, you're simply wasting your time.
- Currency is earned slower
- Set items are earned slower
- Achievements are earned slower, and are significantly harder.
- Less Vision/Verse synergy compared to a Duo.
- It's just significantly less fun.
Disregarding the lack of Save function, let's assume there was one....
Is the biggest problem you have with Endless Archive, the fact that Solo play feels pointless and you feel as though you're hitting a wall too quickly?
Should Endless Archive have zero character power, instead, we take no power into the Archive, and only obtain power by systems within the archive itself?
Having earned all of achievements here (minus the fragment ones which take time regardless), all of the achievements are perfectly reasonable solo. I only did duo last week, 1 run, to get the 60 rounds achievement with a partner. And every other run has been solo. I'd say, less than 2 weeks (on console) to clear achievements, is far from slow.
And as for hitting a wall, that is kind of the point isn't it. You are meant to hit that wall. And once you have the achievements for Arc 4, the wall is irrelevant mostly, outside of personal challenge. Time to farm things can literally be limited to ARC 1 only after achievements are complete. You can choose to challenge yourself against the wall or not and still get rewarded for not doing so.
And hitting that wall, surpassing that wall, is what makes the content engaging. My first run through the archive, I died ARC 2 thoat. The next few runs I died either during ARC 4 or to the ARC 4 thoat.
If that challenge, and that amount of effort isn't what someone is interested in, just replay ARC 1 repeatedly until you have all of the rewards and move on from the content.
99% of my runs have been solo runs in EA and in all honesty, knowing when to stop is the key to solo play. I'm not expecting to beat Arc 4 regularly as a solo player, much less want to, it's too much time for too little reward, but even as a duo it's not much better speed wise if you're not both DPS.
Points for why solo isn't a waste of time:
Currency isn't earned much slower than a duo if you call it after Arc 2.
Set items are actually earned faster if you call it after Arc 1/2 and just restart, the later arcs just mean more time for at most 2 set items.
Achievements are fine except for the ones which require an Act 3 or 4 later run, the others are actually very solo friendly to complete.
Can't speak on synergy as my few duo runs were either completely for fun or one epicly long run to Arc 9.
Less fun is subjective, I have a blast going in there solo and blowing through enemies.
Here's the thing, if you bring in a heavy DPS with a little defensive capability, you can blow through Arc 1 in 20-25 minutes depending on side rooms/visions and Arc 2 in maybe an hour - hour and a half. After that your heavy DPS will most likely suffer, but that's usually when I shift gear set ups or call it. If you're trying to slog to Arc 7 solo yeah, it's gonna suck, but if you game the system, there's no reason you can't get the rewards you want.
Quitting after Arc 2 with a Duo, is quicker than quitting after Arc 2 Solo, I don't understand the point you're making.
I think your last sentence sums up the problem. Nobody wants to game for fun anymore, everybody wants some meaningless rewards on a virtual game that mean nothing, rather than have hours of fun. People would rather get rewards from playing content that isn't fun, than playing content that is fun for no rewards.
Necrotech_Master wrote: »i agree that companions should not count your run as a duo
they becomes extremely worthless after arc 3, unless your running pearlescent and their being dead all the time is giving you a 33% dmg mitigation lol
running on a pure dps i dont have problems until arc 4, but having the healer companion is at least somewhat helpful
running on my tank setup a dps companion helps, but they do negligible dmg because they get no bonuses from verses/visions
the companions should at minimum get 1 random verse from a subset of them (since they couldnt really make use of some of them like transformation verses), and they should also get some kind of vision or scaling buff depending on the arc your on, because as it stands i have never ever seen a companion live through even arc 1 tho'at fight (they usually get nuked by eye beams)
overall i think the solo mode is going to be harder because the content is balanced around a 2 player group, you can opt to do it solo for more challenge, but the content is ultimately balanced for 2 players
Necrotech_Master wrote: »i agree that companions should not count your run as a duo
they becomes extremely worthless after arc 3, unless your running pearlescent and their being dead all the time is giving you a 33% dmg mitigation lol
running on a pure dps i dont have problems until arc 4, but having the healer companion is at least somewhat helpful
running on my tank setup a dps companion helps, but they do negligible dmg because they get no bonuses from verses/visions
the companions should at minimum get 1 random verse from a subset of them (since they couldnt really make use of some of them like transformation verses), and they should also get some kind of vision or scaling buff depending on the arc your on, because as it stands i have never ever seen a companion live through even arc 1 tho'at fight (they usually get nuked by eye beams)
overall i think the solo mode is going to be harder because the content is balanced around a 2 player group, you can opt to do it solo for more challenge, but the content is ultimately balanced for 2 players
I do agree that companions should be their own thing. Likely even a separate leaderboard for using one.
I will say, I actually found a way to mostly keep them alive and useful. Ironically, it involves the worst setup for every other piece of content: ranged DPS.
Generally, ranged DPS companions roll dodge out of fights and often reset bosses in dungeons and overland.
But, I found that I can keep a ranged Ember alive through all of ARC 1, minus the thoat fight, and most of ARC 2, minus maurader and thoat and a few of the bosses.
I will say, I actually found a way to mostly keep them alive and useful. Ironically, it involves the worst setup for every other piece of content: ranged DPS.
Generally, ranged DPS companions roll dodge out of fights and often reset bosses in dungeons and overland.
I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.
I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.
Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo.
I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.
Necrotech_Master wrote: »I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.
maelstrom and vateshran arenas are also solo activities
if you can clear those on vet, you should have no problem getting into at least arc 3-4 solo
as you noted, "solo" means anyone who runs by themselves, some people solo vet dungeons, and some people cant solo world bosses (base game non dlc)
you can be a good solo player without trials gear (there are even people who have posted doing naked arc 1 runs solo)
PrinceShroob wrote: »I accept that you won't get as far solo since you have to handle bosses by your lonesome, but the marauders really do sometimes feel like a "randomly lose a Thread" mechanic.
I agree tho, that treating companions as "duo" regarding leaderboards is odd. These runs should definitely be listed on a separate leaderboard to make things fair.
Necrotech_Master wrote: »I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.
maelstrom and vateshran arenas are also solo activities
if you can clear those on vet, you should have no problem getting into at least arc 3-4 solo
as you noted, "solo" means anyone who runs by themselves, some people solo vet dungeons, and some people cant solo world bosses (base game non dlc)
you can be a good solo player without trials gear (there are even people who have posted doing naked arc 1 runs solo)
Obviously not going into the inability to save progress, are peoples biggest problem with Endless Archive the fact that Solo feels very unbalanced compared to Duo?
I brought up the issue before about the borrowed power from the visions/verses/unlocks being too weak, and after since playing Duo a few times, the problem becomes pretty clear that Solo just feels a complete waste of time unfortunately.
There needs to be some kind of rework involved, otherwise I can't see people who play this game Solo, wanting to keep playing the Archive. Now I understand that the new content was always aimed at Duos, which is of course perfectly fine, but I think either Solo needs a large rework, or Solo should simply be scrapped altogether, as it causes more problems and complaints that it should, and would actually over the long term take up potential resources that could be spent on updating the Duo mode.
Companions should be used on Solo mode
You're never going to get onto the Duo leader board with a companion, unless the game mode is so dead that nobody is playing it, and if we ever get to that stage, then we might as well scrap it. This is the perfect mode to let companions really shine, that could really be an 'Endless' part of the mode for solo players, where you can constantly upgrade your companions within the archive, via the currency you earn. That way you can continuously progress and progress more quickly, there should be a way for those who keep grinding, to have a companion capable of 200k+ dps within the archive, or have 200k health as a tank etc.
There should be a progression system for companions, even as basic as the riding trainer system, where you can increase their Damage/Health/Healing etc by percentage points, in exchange for the Archive currency.
The problem as a Solo player, is that you simply can't progress more quickly the more you play the Archive. The visions/verses are the same Solo as they're Duo, so you're always getting weaker and weaker and slower and slower the longer you play. Whilst that is also true as a Duo, the rate at which you hit the wall, comes much much later because of the extra base DPS you enter with, by having another player.
As a Solo player, you're simply wasting your time.
- Currency is earned slower
- Set items are earned slower
- Achievements are earned slower, and are significantly harder.
- Less Vision/Verse synergy compared to a Duo.
- It's just significantly less fun.
Disregarding the lack of Save function, let's assume there was one....
Is the biggest problem you have with Endless Archive, the fact that Solo play feels pointless and you feel as though you're hitting a wall too quickly?
Should Endless Archive have zero character power, instead, we take no power into the Archive, and only obtain power by systems within the archive itself?
Necrotech_Master wrote: »I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.
maelstrom and vateshran arenas are also solo activities
if you can clear those on vet, you should have no problem getting into at least arc 3-4 solo
as you noted, "solo" means anyone who runs by themselves, some people solo vet dungeons, and some people cant solo world bosses (base game non dlc)
you can be a good solo player without trials gear (there are even people who have posted doing naked arc 1 runs solo)
The difference between what people solo in the rest of the game is precisely my point in seeking clarification of the context in which some say they can solo EA just fine. I gave trial experience as a "for example".