AlterBlika wrote: »
Nah, people ask for difficult overland and quests so there would be a reason to do these. I see no reason doing these activities when mobs literally die in a second. It's just not interesting
Then don't do them.
I don't do any activities I don't consider to be fun either. And mobs don't die that fast unless you have quite a bit of CP, which is an issue that can actually be worked around.
AlterBlika wrote: »
Nah, people ask for difficult overland and quests so there would be a reason to do these. I see no reason doing these activities when mobs literally die in a second. It's just not interesting
That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.
ImmortalCX wrote: »That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.
Its not about making overland harder, but making it more difficult in some areas for lower level characters.
That is one of the primary design elements of the most popular MMO of all time. As you get more powerful, you can survive in more difficult areas. You are rewarded for leveling by being able to do more challenging things and go to new places.
That reward is completely missing from ESO. What eso has done is tack on minigames like EA and Maelstrom to make it more difficult. So you are playing a small version of Dark Souls to get some parallel reward in the game (if you want it. But you don't really need to do it.)
ImmortalCX wrote: »That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.
Its not about making overland harder, but making it more difficult in some areas for lower level characters.
That is one of the primary design elements of the most popular MMO of all time. As you get more powerful, you can survive in more difficult areas. You are rewarded for leveling by being able to do more challenging things and go to new places.
That reward is completely missing from ESO. What eso has done is tack on minigames like EA and Maelstrom to make it more difficult. So you are playing a small version of Dark Souls to get some parallel reward in the game (if you want it. But you don't really need to do it.)