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Idea to fix easy overworld content.

ImmortalCX
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Coming back to ESO after several year break, I'm reminded what I don't like; the leveled world. It is both good and terrible.

Obviously they can't create new expansions and have them inaccessible to new players (even though WOW classic does this). I mean, its obviously too much to ask new players to complete old content first! And of course their expansion/purchase model is such that it will never change.

What they could do instead of removing leveled world entirely, is to assign levels to each zone so that there would be a natural leveled progression, but give players a "boon" that starts to wear off as they do things. As the boon wears off, the world will "de level" and players will have to rest for some amount of time (set up a campfire or something) or face increasing level of difficulty.

This way, low level characters can test their luck in higher level zones. Their progression won't be as fast because they will have to frequently rest, or, if they feel confident in their ability, they can forge on without resting, avoiding monsters if they don't want to die.



Edited by ZOS_Hadeostry on November 24, 2023 2:59AM
  • YetAnotherLinuxUser
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    i dont think that overworld content being easy is broken. the sheer number of agressions gets annoying sometimes. i'm just trying to collect this mushroom is all not start ww3 with someone whos got attitude because i stepped to close to thei personal spac. SHEESH!
  • Mik195
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    That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.
  • Tandor
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    Mik195 wrote: »
    That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

    Not to mention Endless Archive now. It should put an end to demands for a veteran overland content option.
  • AlterBlika
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    Tandor wrote: »
    Mik195 wrote: »
    That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

    Not to mention Endless Archive now. It should put an end to demands for a veteran overland content option.

    Nah, people ask for difficult overland and quests so there would be a reason to do these. I see no reason doing these activities when mobs literally die in a second. It's just not interesting
  • Kendaric
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    AlterBlika wrote: »
    Tandor wrote: »
    Mik195 wrote: »
    That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

    Not to mention Endless Archive now. It should put an end to demands for a veteran overland content option.

    Nah, people ask for difficult overland and quests so there would be a reason to do these. I see no reason doing these activities when mobs literally die in a second. It's just not interesting

    Then don't do them.

    I don't do any activities I don't consider to be fun either. And mobs don't die that fast unless you have quite a bit of CP, which is an issue that can actually be worked around.
    The only things that can't be worked around are experience with playing the game and the "baby buff" sub-50 characters receive.
    Edited by Kendaric on November 23, 2023 6:51PM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • AlterBlika
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      Kendaric wrote: »
      Then don't do them.

      I don't do any activities I don't consider to be fun either. And mobs don't die that fast unless you have quite a bit of CP, which is an issue that can actually be worked around.

      Yeah, making some really weird builds is an option but, you know, I'd really like to push my limits there with everything I have
    • Tandor
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      AlterBlika wrote: »
      Tandor wrote: »
      Mik195 wrote: »
      That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

      Not to mention Endless Archive now. It should put an end to demands for a veteran overland content option.

      Nah, people ask for difficult overland and quests so there would be a reason to do these. I see no reason doing these activities when mobs literally die in a second. It's just not interesting

      I agreed and supported it when the only argument put forward was the need for a challenge. However, once some players began to make it clear that they were only interested if they got veteran level rewards for e.g. killing mudcrabs in Khenarthi's Roost then that changed the basis on which it was being put forward and would have diminished the whole point of doing the existing veteran content.
    • ImmortalCX
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      Mik195 wrote: »
      That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

      Its not about making overland harder, but making it more difficult in some areas for lower level characters.

      That is one of the primary design elements of the most popular MMO of all time. As you get more powerful, you can survive in more difficult areas. You are rewarded for leveling by being able to do more challenging things and go to new places.

      That reward is completely missing from ESO. What eso has done is tack on minigames like EA and Maelstrom to make it more difficult. So you are playing a small version of Dark Souls to get some parallel reward in the game (if you want it. But you don't really need to do it.)
    • Luckylancer
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      Balancing overland difficulty around light atack spammer new players is a bad idea. There should be a harder overland with more rewards. Overland areas are already instanced, just make instances harder. By harder I dont mean overbuffed monsters, I mean monters with more abilities that force you to play more tactical.

      Add a darksouls like ground effects that players can place. Those will be only visible on hardcore overland. Veteran players can activate them to temporarly teleport to normal mode and help the new player, just like in darksouls.

      Eceryone will be happy. Everyone can cooperate when it is needed. Happy ending.
    • Castagere
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      So tired of these threads. They just gave you Endless Archives and that's not enough for you.
    • TaSheen
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      ImmortalCX wrote: »
      Mik195 wrote: »
      That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

      Its not about making overland harder, but making it more difficult in some areas for lower level characters.

      That is one of the primary design elements of the most popular MMO of all time. As you get more powerful, you can survive in more difficult areas. You are rewarded for leveling by being able to do more challenging things and go to new places.

      That reward is completely missing from ESO. What eso has done is tack on minigames like EA and Maelstrom to make it more difficult. So you are playing a small version of Dark Souls to get some parallel reward in the game (if you want it. But you don't really need to do it.)

      I played WoW from 2006 until 2013, and RIFT from 2013 until 2016. By the time I left them, I was totally disenchanted with their "level until you outlevel a zone" and then die over and over in the next zone while you try to get the gear to stay alive.

      I am SO THANKFUL that ESO does NOT play that stupid game.

      Um. "It's not about making overland harder, but making it more difficult in some areas for lower level characters." Wow. What a disingenouous way to say "YES - make overland harder so lower level characters die immediately!"

      [Edit for typos - too much US Thanksgiving food and wine]
      Edited by TaSheen on November 24, 2023 1:11AM
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    • YetAnotherLinuxUser
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      ImmortalCX wrote: »
      Mik195 wrote: »
      That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

      Its not about making overland harder, but making it more difficult in some areas for lower level characters.

      That is one of the primary design elements of the most popular MMO of all time. As you get more powerful, you can survive in more difficult areas. You are rewarded for leveling by being able to do more challenging things and go to new places.

      That reward is completely missing from ESO. What eso has done is tack on minigames like EA and Maelstrom to make it more difficult. So you are playing a small version of Dark Souls to get some parallel reward in the game (if you want it. But you don't really need to do it.)

      trials exist for this purpose. trials are harder content. please stop trying to force everyone to play like you. you own trials. let it be enough.
    • Braffin
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      Tandor wrote: »
      Mik195 wrote: »
      That was the original design and it nearly killed the game. I'm not interested in harder overland and there's plenty of dungeons if you need difficult.

      Not to mention Endless Archive now. It should put an end to demands for a veteran overland content option.

      It may be unexpected, but I agree.

      A big game like this should always cater to different interests. So I'm fine with an unchanged overland after the release of EA under the condition, that the latter doesn't recieve any nerfs.

      Of course it will be necessary to maintain EA with regular updates as every other system gets them.
      Edited by Braffin on November 24, 2023 2:06AM
      Never get between a cat and it's candy!
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      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • IZZEFlameLash
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      No thanks. Vast majority of players are not even midcore players like me and they usually play quests and stuffs. Let them have their experiences unhindered. And I do not want every mob being seeker level tough or vet dungeon level tough either. I do not want to spend more time than necessary to collect surveys and some surveys definitely do sit very close to where mobs are if not right on top.
      Imperials, the one and true masters of all mortal races of Tamriel
    • ZOS_Hadeostry
      Greetings,

      Because there is a thread already open on this topic, we're going to close this one down so that all feedback can be consolidated in one place.

      You may continue the discussion here. Thank you for your understanding.
      Staff Post
    This discussion has been closed.