No reason. I simply didn't think of it, but basically yes. Exactly that. Carve applies Bleeding. Unleashed applies Hemorraghing directly. According to the tooltip, it reapplies it every tick of the Unleashed proc over the 10s duration. That means 100% uptime on every target. The normal duration of Hemorraghing is 4s. Furthemore a Carve DOT tick only has a 1% or 3% chance to apply the status effect at base. Charged weapons and Heartland Conqueror would significantly boost that, but I don't see the uptime coming anywhere close to 100%. Nice that it's also AOE though.gariondavey wrote: »@fred4 what is the reasoning for using unleashed terror back bar vs master 2h with carve? Hemmoraheging tick each second?
Make a suggestion. I would need a front barrable set, which is certainly doable, but I started out with Bahraha and settled on Alessia's. Vengeance Leech allows for a double-barred set. Certainly Alessia's is the kind of set you want to double bar and I've been looking over monster sets. None of them cries out to me.Joy_Division wrote: »I think you can do better for a 3 piece than Vengeance Leash.
No, I'm not there yet. I'm not that kind of player in general, e.g. one who swaps gear for every fight. I'm also struggling to think what I would wear once I have some good visions under my belt, e.g. Focused Efforts. They do all the damage. More crit would be nice, I guess, but the Tho'at and boss fights become the easy ones by the end of arc 4 anyway.I imagine for boss fights you have something different?
That would certainly be an option. I think I even had Ritual in the rotation at one point. Retribution is a bit cheaper, but it's an expensive skill all the same. I decided to just use it as a cleanse and additional heal, when needed. Class / build damage isn't what kills in the archive. That 200K+ DPS on the dragon by the end wasn't my skills. I don't think it was even mainly Focused Efforts, because I only have about 80K DPS earlier thoughout the fight. I think it must have been the combination of Swift Gale, Scorching Support, which the dragon was sitting in, and Focused Efforts. Swift Gale has 3 ground projectiles, right? The dragon's hitbox is probably so large he took damage from all of them.The one skill I;d recommend changing is swapping Retribution morph instead of Purifying.
Make a suggestion. I would need a front barrable set, which is certainly doable, but I started out with Bahraha and settled on Alessia's. Vengeance Leech allows for a double-barred set. Certainly Alessia's is the kind of set you want to double bar and I've been looking over monster sets. None of them cries out to me.Joy_Division wrote: »I think you can do better for a 3 piece than Vengeance Leash.
No, I'm not there yet. I'm not that kind of player in general, e.g. one who swaps gear for every fight. I'm also struggling to think what I would wear once I have some good visions under my belt, e.g. Focused Efforts. They do all the damage. More crit would be nice, I guess, but the Tho'at and boss fights become the easy ones by the end of arc 4 anyway.I imagine for boss fights you have something different?
I hear you. Swapping a weapon and one piece of jewelry would reach my tolerance for such things. Luckily, that is all it would entail.That would certainly be an option. I think I even had Ritual in the rotation at one point. Retribution is a bit cheaper, but it's an expensive skill all the same. I decided to just use it as a cleanse and additional heal, when needed. Class / build damage isn't what kills in the archive. That 200K+ DPS on the dragon by the end wasn't my skills. I don't think it was even mainly Focused Efforts, because I only have about 80K DPS earlier thoughout the fight. I think it must have been the combination of Swift Gale, Scorching Support, which the dragon was sitting in, and Focused Efforts. Swift Gale has 3 ground projectiles, right? The dragon's hitbox is probably so large he took damage from all of them.The one skill I;d recommend changing is swapping Retribution morph instead of Purifying.
No reason. I simply didn't think of it, but basically yes. Exactly that. Carve applies Bleeding. Unleashed applies Hemorraghing directly. According to the tooltip, it reapplies it every tick of the Unleashed proc over the 10s duration. That means 100% uptime on every target. The normal duration of Hemorraghing is 4s. Furthemore a Carve DOT tick only has a 1% or 3% chance to apply the status effect at base. Charged weapons and Heartland Conqueror would significantly boost that, but I don't see the uptime coming anywhere close to 100%. Nice that it's also AOE though.gariondavey wrote: »@fred4 what is the reasoning for using unleashed terror back bar vs master 2h with carve? Hemmoraheging tick each second?
In addition, Quick Cloak is currently my only stamina drain. All remaining stamina is dedicated to maintaining the Esoteric Greaves and for the occasional dodge rolls.
Joy_Division wrote: »There is a great reason to be a Redguard Magplar. Because Redguards are awesome.
I've used Alessia's Bulwark and found it one of the better tank sets for the archive. I think you can do better for a 3 piece than Vengeance Leash. Vengeance Leash is probably the best set in the game for something like Skyreach, but I don;t think there are enough trash mobs to for it to shine. I imagine for boss fights you have something different?
Magplar has two very effective tools for this content (Explosive Charge for AoE interrupt, Jesus Beam). But having a channeled spammable starts to get dicey by Arc 4 and Crescent Sweep almost becomes unusable by then (agree with your ulti choices). The one skill I;d recommend changing is swapping Retribution morph instead of Purifying.
Using an ice furnace +Heartlands Conqueror build, we got to Arc 6 stage 2 last night and still had 3 threads-- just had to quit due to being tired. When you play after work, you can't go on forever.
But my disappointment increased further-- I got 4 Focused efforts. It is basically god mode. IMO this is poor design.I see now why the fights were such a slog without the right visions. The trash gets like 500k HP and still hit like trucks, and there are 25 of them. Without focused efforts/god mode, it is hard to get through with "normal" gear if you have lousy visions.
I didn't think Alessia's Bulwark had any PVE impact, so news to me that dropping an NPC's weapon damage by 300 is even noticeable. What am I missing here?
Using an ice furnace +Heartlands Conqueror build, we got to Arc 6 stage 2 last night and still had 3 threads-- just had to quit due to being tired. When you play after work, you can't go on forever.
But my disappointment increased further-- I got 4 Focused efforts. It is basically god mode. IMO this is poor design.I see now why the fights were such a slog without the right visions. The trash gets like 500k HP and still hit like trucks, and there are 25 of them. Without focused efforts/god mode, it is hard to get through with "normal" gear if you have lousy visions.
I'm sure ZOS will nerf Focused Efforts hard.
It is amazing how much damage a tiny little status effect can do when you get 1000% damage boost.
I didn't think Alessia's Bulwark had any PVE impact, so news to me that dropping an NPC's weapon damage by 300 is even noticeable. What am I missing here?
Good thread, Thanks for all the ideas!
IZZEFlameLash wrote: »Using an ice furnace +Heartlands Conqueror build, we got to Arc 6 stage 2 last night and still had 3 threads-- just had to quit due to being tired. When you play after work, you can't go on forever.
But my disappointment increased further-- I got 4 Focused efforts. It is basically god mode. IMO this is poor design.I see now why the fights were such a slog without the right visions. The trash gets like 500k HP and still hit like trucks, and there are 25 of them. Without focused efforts/god mode, it is hard to get through with "normal" gear if you have lousy visions.
I'm sure ZOS will nerf Focused Efforts hard.
It is amazing how much damage a tiny little status effect can do when you get 1000% damage boost.
I didn't think Alessia's Bulwark had any PVE impact, so news to me that dropping an NPC's weapon damage by 300 is even noticeable. What am I missing here?
Good thread, Thanks for all the ideas!
If ZOS nerfs any of the visions, it shows that they do not play their own game and content they made. If visions and verses were acquired from players choosing out of a skill tree-esque UI with 0 RNG, I can see it being reduced. But as is, you can go do EA and never once get those strong visions and verses because all of them are RNGs and there are far more trash verses and visions.
focused efforts does seem to be an oversight by the devs right now. feels like they forgot charged or hlc existed. in any case, i 100% don't think they should nerf it, i think they should buff other underwhelming visions like 3% increased damage on direct hits. even if you managed to get all 5 of them until arc8, mobs will have scaled their hp pool by 10000% and you increased "a part" of your damage by 15%. its just not great.
So after reading through this I decided to give swapping my infused weapon/spell power glyph with a gold weakening glyph. You can definitely notice the difference, probably still need more than the 13k resistences I went in with but its something to build around.
One thing I did notice, in pure ESO RNG gold, I got 3x of the increase your enchantment effects by 60% visions on the one run. The cumulative effect of the first 2 pushed it to around 1200 weapon/spell damage reduction. Oddly, the 3rd time I used it, it had no effect on the enchantment's tooltip value at all. So don't know if there is a cap on how much you can boost the weakening glyph, if its a UI error or you just can't use more than 2x of the enchantment visions.
focused efforts does seem to be an oversight by the devs right now. feels like they forgot charged or hlc existed. in any case, i 100% don't think they should nerf it, i think they should buff other underwhelming visions like 3% increased damage on direct hits. even if you managed to get all 5 of them until arc8, mobs will have scaled their hp pool by 10000% and you increased "a part" of your damage by 15%. its just not great.
I would have to go over footage leading up to the video that I posted, but as far as I remember I had quite a few good visions on top of 3x stacked Focused Efforts, such as increased enchant and poison damage. I also had the Swift Gales verse, which is very strong, probably especially against the dragon. That said, one should never underestimate strong sticky DOTs in particular, e.g. those that are created by Focused Efforts in this instance. It isn't the first time the game has had such. There was a DOT patch in the past and, further back, two weeks of what became known as "glyphgate", which had a similar effect. Consistent high damage that ticks away in the background, while you are busy with defense or adds, plays very nicely.So after reading through this I decided to give swapping my infused weapon/spell power glyph with a gold weakening glyph. You can definitely notice the difference, probably still need more than the 13k resistences I went in with but its something to build around.
One thing I did notice, in pure ESO RNG gold, I got 3x of the increase your enchantment effects by 60% visions on the one run. The cumulative effect of the first 2 pushed it to around 1200 weapon/spell damage reduction. Oddly, the 3rd time I used it, it had no effect on the enchantment's tooltip value at all. So don't know if there is a cap on how much you can boost the weakening glyph, if its a UI error or you just can't use more than 2x of the enchantment visions.
I had a run the other day that had zero focussed efforts and like 4 or 5 of the increase enchant ones.
Had my infused fire enchant at a nearly 20k tooltip, and was also just melting things with force pulse.
... I also had the Swift Gales verse, which is very strong, probably especially against the dragon.
IZZEFlameLash wrote: »Using an ice furnace +Heartlands Conqueror build, we got to Arc 6 stage 2 last night and still had 3 threads-- just had to quit due to being tired. When you play after work, you can't go on forever.
But my disappointment increased further-- I got 4 Focused efforts. It is basically god mode. IMO this is poor design.I see now why the fights were such a slog without the right visions. The trash gets like 500k HP and still hit like trucks, and there are 25 of them. Without focused efforts/god mode, it is hard to get through with "normal" gear if you have lousy visions.
I'm sure ZOS will nerf Focused Efforts hard.
It is amazing how much damage a tiny little status effect can do when you get 1000% damage boost.
I didn't think Alessia's Bulwark had any PVE impact, so news to me that dropping an NPC's weapon damage by 300 is even noticeable. What am I missing here?
Good thread, Thanks for all the ideas!
If ZOS nerfs any of the visions, it shows that they do not play their own game and content they made. If visions and verses were acquired from players choosing out of a skill tree-esque UI with 0 RNG, I can see it being reduced. But as is, you can go do EA and never once get those strong visions and verses because all of them are RNGs and there are far more trash verses and visions.
Dunno. There is a huge gap between Focused Efforts and other visions.focused efforts does seem to be an oversight by the devs right now. feels like they forgot charged or hlc existed. in any case, i 100% don't think they should nerf it, i think they should buff other underwhelming visions like 3% increased damage on direct hits. even if you managed to get all 5 of them until arc8, mobs will have scaled their hp pool by 10000% and you increased "a part" of your damage by 15%. its just not great.
Exactly, the delta between NPC scaling and many of the visions just doesn't add up.
Joy_Division wrote: »There is a great reason to be a Redguard Magplar. Because Redguards are awesome.
I've used Alessia's Bulwark and found it one of the better tank sets for the archive. I think you can do better for a 3 piece than Vengeance Leash. Vengeance Leash is probably the best set in the game for something like Skyreach, but I don;t think there are enough trash mobs to for it to shine. I imagine for boss fights you have something different?
Magplar has two very effective tools for this content (Explosive Charge for AoE interrupt, Jesus Beam). But having a channeled spammable starts to get dicey by Arc 4 and Crescent Sweep almost becomes unusable by then (agree with your ulti choices). The one skill I;d recommend changing is swapping Retribution morph instead of Purifying.
Hello Joy,
Nice to see you back. Back in the day, your guide to Maelstrom (before there was a "normal" and "vet" !) got me through it.
My question: how can Alessia Bulwark be good? If a Boss, eg had 5000 weapon damage, it would reduce it less than 10%. Why is that so strong?