Thank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
Necrotech_Master wrote: »Thank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
marauders, bosses, and the elite enemies are all immune to snares
Necrotech_Master wrote: »Thank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
marauders, bosses, and the elite enemies are all immune to snares
Yeah, that's what I figured because they are elite, but I hoped otherwise because having them slowed would be so helpful (especially for the fire Marauder in later arcs, who basically needs to be kited for 84 years in order to kill him and live to tell the tale)
You get your Awesome for pointing out how Redguard helps with stam regen for the greavesThank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
Well, that is the question really. That is the main reason why I'm wearing the set, because see my above reply to Jaimeh. I just have no idea how to test this. There are these spinning wheel traps. There are ice shards. Flame wheels. The laser eye beams. Are you telling me those are not environmental traps? Genuine question. I have no idea and currently no plan other than to long term see whether Baharaha feels better or worse than the next set I will try.Necrotech_Master wrote: »im not sure if there is anything in the archive counted as "environmental dmg" so that line from bahraha might be wasted as wellThank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
You get another Awesome for mentioning the purge.Necrotech_Master wrote: »and the heavy bleed on the melee attacks (not as bad if you can purge it)
Well, that is the question really. That is the main reason why I'm wearing the set, because see my above reply to Jaimeh. I just have no idea how to test this. There are these spinning wheel traps. There are ice shards. Flame wheels. The laser eye beams. Are you telling me those are not environmental traps? Genuine question. I have no idea and currently no plan other than to long term see whether Baharaha feels better or worse than the next set I will try.Necrotech_Master wrote: »im not sure if there is anything in the archive counted as "environmental dmg" so that line from bahraha might be wasted as wellThank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
Thank you for sharing your build--can I ask if the slow proc effect from Bahara's works on the Marauders? I've never used it, so not sure, but if it does that's super helpful. Also, is the Redguard stamina regen helping to offset the loss from the greaves, so you can stay above 50%?
You get your Awesome for pointing out how Redguard helps with stam regen for the greaves.
I have not observed the (red) marauder being slowed, but also not really looked for that. You probably have to take it that it won't, because bosses aren't usually affected by stuff like that. The reason I'm wearing Bahraha is for the 40% damage reduction from "traps". This is one of those sets with a very unclear proc condition, but according to a very old Gilliam the Rogue video - before he joined ZOS - a lot of ground effects in dungeons are classified as traps. He used to wear that set back in the day. I'm supplementing it with Major Evasion from Quick Cloak for, hopefully, a lot of AOE damage reduction. This is something really hard to quantify, but the healing from Bahraha's can also be quite significant in Combat Metrics. The set is situational, but then the whole build is centered around finding the possibly strongest situational options, and combining them, rather than going for resistances and Magma Shell.
I got the fire marauder on Arc 3. Still ended up having to kite a fair bit, but without the risk of being straight up one-shotted when you fail to do that. Got the storm marauder on arc 4. The key to him is staying close, as the dangerous storms revolve around him. No snare needed. You need sto stay in the eye of the storm. The water marauder, on the other hand, is an odd beast. From looking at my stamina, the greaves do not mitigate the water splashes, not that there is much you need to mitigate. However, if you block, that is a big mistake. Fully blocking a water splash can eat 10K stamina, at least when wearing the greaves. I'm not sure there isn't some strange interaction going on, but at any rate, you can find yourself suddenly below 50% stamina when you thought you were full. The key is not to block his water splashes. I typically try to outrange.
See now, I knew this and I'm going to argue about itNecrotech_Master wrote: »the thing about the archive is you dont really need a lot of pen
the mobs have 9100 armor, tho'at has 18200 armor
However, now let's say you are a solo magplar. I don't really have time for heavy attacks. The higher you go, the more sustain you have from mag recovery visions and the more you need to cast skills every second to rebuff and to heal from Sweeps. There just isn't much room for heavy attacks in my playstyle other than in the low arcs where the content is easy anyway.there is also the beatdown verse which doing a heavy attack completely negates the targets armor
TL;DR: There are opportunity costs for that, in terms of time, in terms of bar space, and in terms of compromising the Esoteric Greaves in this build, e.g. if you use Caltrops to accomplish your goal.if you can apply major/minor breach, that along with your pen of maybe 3k should be more than enough to negate most enemies armor
Necrotech_Master wrote: »it probably will depend on your build, on my warden setup for the archive, i have 0 pen bonus (well the 700 base pen from cp)
but i use an ice staff (wall of ice applies minor breach), and elemental susceptibility (major breach, which also becomes my spammable after a few stacks of focused efforts)
so in my setup major and minor breach are already included making the normal mobs pretty negligible in terms of armor
i also heavy attack a lot in this setup (which works to trigger ferocious support), but can also proc other verses like beatdown or bountiful resources
once i have 4 stacks of focused efforts i can avg 60k dps spamming elemental susceptibility with basically no pen bonus
Necrotech_Master wrote: »it probably will depend on your build, on my warden setup for the archive, i have 0 pen bonus (well the 700 base pen from cp)
but i use an ice staff (wall of ice applies minor breach), and elemental susceptibility (major breach, which also becomes my spammable after a few stacks of focused efforts)
so in my setup major and minor breach are already included making the normal mobs pretty negligible in terms of armor
i also heavy attack a lot in this setup (which works to trigger ferocious support), but can also proc other verses like beatdown or bountiful resources
once i have 4 stacks of focused efforts i can avg 60k dps spamming elemental susceptibility with basically no pen bonus
I've managed ARC 4 Thoat with only 900 pen solo. It is a bit of a slog, but some of the buffs you can get really overcome that setback once you get going.
Although, I think I may be swapping in elemental susceptibility for some of the other utility and damage it brings.
This build addresses everything the archive throws at you that I know of. The marauders, particularly the fire one. Ground AOE damage. DOTs placed on you. Interrupting hard to reach, partially covered targets. Taking advantage of a certain vision to boost your damage. Sustain. Self healing. It's not that difficult to obtain, using one mythic, one DLC dungeon, one overland, and one buyable PvP set.
https://en.uesp.net/wiki/Special:EsoBuildData?id=583874
I posted a new personal best of 5 4 2 (solo), about an arc higher than with my previous, not quite so archive-specific, builds. Got 3 stacks of that vision early on. Yes, I encountered all 3 types of marauders. No, I did not die to any of those. I first died to a forgotten boss mechanic and, eventually, to trash. May have lost focus after a break.
Yes, this is a Redguard magicka templar. No, you don't need to be a Redguard. Any race will do. I just had that character sitting idle. However, if you tell the forum why Redguard is, in fact, not completely wasted on this build, I'll give you an Awesome. In fact, if anyone wants to be the first to describe obvious aspects of the build to less veteran forum members, I'll be much obliged. I'll also give you an Awesome. Or if you can think of something to improve, by all means. I'm tired from my run. Over and out.
That seems like an excellent idea. I shall try it. Thank you!gariondavey wrote: »This build addresses everything the archive throws at you that I know of. The marauders, particularly the fire one. Ground AOE damage. DOTs placed on you. Interrupting hard to reach, partially covered targets. Taking advantage of a certain vision to boost your damage. Sustain. Self healing. It's not that difficult to obtain, using one mythic, one DLC dungeon, one overland, and one buyable PvP set.
https://en.uesp.net/wiki/Special:EsoBuildData?id=583874
I posted a new personal best of 5 4 2 (solo), about an arc higher than with my previous, not quite so archive-specific, builds. Got 3 stacks of that vision early on. Yes, I encountered all 3 types of marauders. No, I did not die to any of those. I first died to a forgotten boss mechanic and, eventually, to trash. May have lost focus after a break.
Yes, this is a Redguard magicka templar. No, you don't need to be a Redguard. Any race will do. I just had that character sitting idle. However, if you tell the forum why Redguard is, in fact, not completely wasted on this build, I'll give you an Awesome. In fact, if anyone wants to be the first to describe obvious aspects of the build to less veteran forum members, I'll be much obliged. I'll also give you an Awesome. Or if you can think of something to improve, by all means. I'm tired from my run. Over and out.
Neat build, Fred. Have you considered dragon's appetite instead of the bahrahrahahahahahaha's curse? You have lots of aoe dots that will get you lots of stacks from dragon's appetite so you will have lots of healing, it'll increase all your damage, and it has some sustain in the 2-4 pieces.
This build reaches Arc 9. Pretty sure you can get deeper playing better than i did. Yes, you kill with focused efforts. No point in building for anyhting else.
The gear works in any class, set the skills to your liking.
I completely get what you mean. My build isn't the tankiest for that reason. I've also been in EA with my tanky Master's 2H Brawler sorc up to the end of arc 3. That felt like a slog, especially the Marauders and Tho'at fights. Not my idea of fun. Magplar, however, has better single target damage and Dragon's Appetite feels competitive with Order's Wrath if not even better on a build that applies status effects, regardless of Focused Efforts. I stuck with light armor in order to have crit and a base-level of pen too.These are great builds/ideas and thanks for sharing.
The disappointing realization for me, however, is that the best success in EA really depends on the visions/verses, not your build. If you get the right visions/verses you can simply melt the bosses. If you get the wrong ones, its a slog.
My base-level damage is definitely down compared to an Arcanist or heavy attack sorc, with whom I've played. It's still a DD, though. I would probably keep going into arc 4 with this build and quit if I didn't get a single Focused Efforts vision by the end of that.How long do you guys go on if you don't get focused efforts or other best visions? EG do you stop after arc 3 and start over? Or just keep slogging until you get them?
These are great builds/ideas and thanks for sharing.
The disappointing realization for me, however, is that the best success in EA really depends on the visions/verses, not your build. If you get the right visions/verses you can simply melt the bosses. If you get the wrong ones, its a slog.
How long do you guys go on if you don't get focused efforts or other best visions? EG do you stop after arc 3 and start over? Or just keep slogging until you get them?
There's probably a gambling / addiction aspect to this. If you get the vision(s) it keeps you playing longer or, when you don't get them, you keep playing hoping you will. Maybe that's the theory...MidniteOwl1913 wrote: »These are great builds/ideas and thanks for sharing.
The disappointing realization for me, however, is that the best success in EA really depends on the visions/verses, not your build. If you get the right visions/verses you can simply melt the bosses. If you get the wrong ones, its a slog.
How long do you guys go on if you don't get focused efforts or other best visions? EG do you stop after arc 3 and start over? Or just keep slogging until you get them?
Yes, the RNG plays a huge part in success, that's one of the things that I most dislike. If I screw up, so be it, but having the game do it to me is just really frustrating, aggravating, and discouraging.
See my earlier comment - I agree. That said, building towards the archive is also extremely rewarding, because we finally get to explore sets and mechanics that were rarely used before. Ice Furnace and Alessia's Bulwark are examples of that. The need to be tanky and do damage bears some resemblance to PvP, but EA has it's own meta. And you truly do need to be tanky, unlike in the solo arenas that can ultimately be steamrolled with the same tired old sets borrowed mostly from the trial meta. Until the EA meta is fully explored (weeks from now, hehehehe), this is pretty interesting for theory-crafters. It is a boon for me personally as someone who has farmed almost the whole stickerbook and has crystals to spare.The disappointing realization for me, however, is that the best success in EA really depends on the visions/verses, not your build. If you get the right visions/verses you can simply melt the bosses. If you get the wrong ones, its a slog.