aspergalas4 wrote: »This topic comes up every now and again from what I've seen but will we ever be getting development to the collectible category with regards to the Warden Pet skin and skins for pets and spells in general?
skins like a different fur colour for the bear would be awesome yes.
skins aren't different creatures though.
different creature summons would likely happen as apart of a new skill line
that would be a different creature with a different skeleton and model, so not a reskin.
I'd like it sure but a new skill line for extra combat pets would be fun and if we dont get something new because of fear of upsetting game balance then we won't get anything new at all that affects combat.
aspergalas4 wrote: »This topic comes up every now and again from what I've seen but will we ever be getting development to the collectible category with regards to the Warden Pet skin and skins for pets and spells in general?
As far as we know the answer is no. Or more precisely there has been no answer.
ZOS must know players have requested it repeatedly but apart from the grey bear that came with Morrowind there's been no mention of new skins or effects for any skills. As far as I know they haven't acknowledged any of the threads, even to say they can't/won't do it, but that's as good as saying no in this situation.
that would be a different creature with a different skeleton and model, so not a reskin.
I'd like it sure but a new skill line for extra combat pets would be fun and if we dont get something new because of fear of upsetting game balance then we won't get anything new at all that affects combat.
It's a reskin in terms of the skill. The mechanics would all still be the same - it would do the same damage in the same way, with the same cost, same delay as the animal reaches the target etc. etc.
The fact that it's a change of model and not just the skin is a distinction which really only matters to the artist making the change.
phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
it doesn't just matter to the artists.
it also matters to the people making the animations for skills as a different creature would use a different skeleton.
as far as i know only bears use the bear skeleton, so which creature would it be without changing the skeleton?
LukosCreyden wrote: »Something like skill skins and animation replacers would sell ridiculously well. As such, we will likely not be getting them, because the monetization folk would've surely jumped right on the idea if it was possible to execute.
Basically, I do not think it is possible, or they would've already done it and monetized it.
LukosCreyden wrote: »Something like skill skins and animation replacers would sell ridiculously well. As such, we will likely not be getting them, because the monetization folk would've surely jumped right on the idea if it was possible to execute.
Basically, I do not think it is possible, or they would've already done it and monetized it.
Warden is in a weird spot anyway... the bear doesn't fit a Dunmer, while all of the other summons don't really fit anyone but Dunmer.
So, yeah.. I'd love to get other skins as options or even a new/alternate skill line.
phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
aspergalas4 wrote: »phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
I disagree that changing the creature model makes this idea unfeasible. Just because an in game creature has a unique animation does not mean whatsoever that this current animation cannot be sped up or slowed down to match the current animal companion attacks speeds. You have said so yourself here that the speed was readjusted to suit the ability.
I personally think the only reason this hasn't been added yet is because ZOS clings to old gen console support. Which is the millstone around this games development as only a certain number of anims/assets can be loaded at a time from what I've gathered. This limit would vastly increase if development for the old gen console version of the game ceased. and focus was placed on next gen or just PC.
Note that Khajiit and Argonians don't have back flaps since it clips with the tail.NotaDaedraWorshipper wrote: »LukosCreyden wrote: »Something like skill skins and animation replacers would sell ridiculously well. As such, we will likely not be getting them, because the monetization folk would've surely jumped right on the idea if it was possible to execute.
Basically, I do not think it is possible, or they would've already done it and monetized it.
They could not add hip and crotch flaps constantly, yet they do that despite people would likely pay for them to stop.
We already have a skin for the warden bear, and have gotten no other one after that, so clearly re-colours are at least possible but we haven't gotten that.
They can give us "styles" that are invisible, but it took ages to get hide shoulder, and we have nothing more, despite they could easily monetise that.
The list goes on. There's a lot of things they definitely could do and monotise, but they haven't of some reason.
aspergalas4 wrote: »phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
I disagree that changing the creature model makes this idea unfeasible. Just because an in game creature has a unique animation does not mean whatsoever that this current animation cannot be sped up or slowed down to match the current animal companion attacks speeds. You have said so yourself here that the speed was readjusted to suit the ability.
I personally think the only reason this hasn't been added yet is because ZOS clings to old gen console support. Which is the millstone around this games development as only a certain number of anims/assets can be loaded at a time from what I've gathered. This limit would vastly increase if development for the old gen console version of the game ceased. and focus was placed on next gen or just PC.
and if ps4 and xbox one were dropped thousands of people would not be able to keep playing.
i doubt zos would want to lose people due to that.
plus old pc hardware is also supported, not just last gen consoles.
if zos just focused on pc you'd still have old hardware supported.
and they'd lose a really really huge amount of people who play the game.
not everyone can afford the newest hardware or a new console.
it would be absurd for zos to drop consoles(new or old).
aspergalas4 wrote: »aspergalas4 wrote: »phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
I disagree that changing the creature model makes this idea unfeasible. Just because an in game creature has a unique animation does not mean whatsoever that this current animation cannot be sped up or slowed down to match the current animal companion attacks speeds. You have said so yourself here that the speed was readjusted to suit the ability.
I personally think the only reason this hasn't been added yet is because ZOS clings to old gen console support. Which is the millstone around this games development as only a certain number of anims/assets can be loaded at a time from what I've gathered. This limit would vastly increase if development for the old gen console version of the game ceased. and focus was placed on next gen or just PC.
and if ps4 and xbox one were dropped thousands of people would not be able to keep playing.
i doubt zos would want to lose people due to that.
plus old pc hardware is also supported, not just last gen consoles.
if zos just focused on pc you'd still have old hardware supported.
and they'd lose a really really huge amount of people who play the game.
not everyone can afford the newest hardware or a new console.
it would be absurd for zos to drop consoles(new or old).
It would be the right move long term for the longevity of the game, as it would allow the game to actually develop and introduce a lot more content and new systems that keeps it fresh and engaging to play. Rather than stagnant and monotonous as it has been in recent years at least gameplay wise.
aspergalas4 wrote: »aspergalas4 wrote: »phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
I disagree that changing the creature model makes this idea unfeasible. Just because an in game creature has a unique animation does not mean whatsoever that this current animation cannot be sped up or slowed down to match the current animal companion attacks speeds. You have said so yourself here that the speed was readjusted to suit the ability.
I personally think the only reason this hasn't been added yet is because ZOS clings to old gen console support. Which is the millstone around this games development as only a certain number of anims/assets can be loaded at a time from what I've gathered. This limit would vastly increase if development for the old gen console version of the game ceased. and focus was placed on next gen or just PC.
and if ps4 and xbox one were dropped thousands of people would not be able to keep playing.
i doubt zos would want to lose people due to that.
plus old pc hardware is also supported, not just last gen consoles.
if zos just focused on pc you'd still have old hardware supported.
and they'd lose a really really huge amount of people who play the game.
not everyone can afford the newest hardware or a new console.
it would be absurd for zos to drop consoles(new or old).
It would be the right move long term for the longevity of the game, as it would allow the game to actually develop and introduce a lot more content and new systems that keeps it fresh and engaging to play. Rather than stagnant and monotonous as it has been in recent years at least gameplay wise.
if you're talking about last gen consoles:
I'd like to still be able to play eso with my friends and my guilds.
if you're talking about only pc:
I'd like to be able to play eso.
and it would be absurd for zos to drop consoles
aspergalas4 wrote: »aspergalas4 wrote: »aspergalas4 wrote: »phaneub17_ESO wrote: »It was explained years ago that each creature type has their own attack animation timers, the Bear just a few years back had readjustments to their attack timing so their normal swing doesn't interfere with their swipe cooldown. Same thing with the Clannfear and its tail swipe. Switching to any different creature would have to redo their attack animation and timings just the same, so we most likely won't see them ever changing the ability to summon anything else.
I disagree that changing the creature model makes this idea unfeasible. Just because an in game creature has a unique animation does not mean whatsoever that this current animation cannot be sped up or slowed down to match the current animal companion attacks speeds. You have said so yourself here that the speed was readjusted to suit the ability.
I personally think the only reason this hasn't been added yet is because ZOS clings to old gen console support. Which is the millstone around this games development as only a certain number of anims/assets can be loaded at a time from what I've gathered. This limit would vastly increase if development for the old gen console version of the game ceased. and focus was placed on next gen or just PC.
and if ps4 and xbox one were dropped thousands of people would not be able to keep playing.
i doubt zos would want to lose people due to that.
plus old pc hardware is also supported, not just last gen consoles.
if zos just focused on pc you'd still have old hardware supported.
and they'd lose a really really huge amount of people who play the game.
not everyone can afford the newest hardware or a new console.
it would be absurd for zos to drop consoles(new or old).
It would be the right move long term for the longevity of the game, as it would allow the game to actually develop and introduce a lot more content and new systems that keeps it fresh and engaging to play. Rather than stagnant and monotonous as it has been in recent years at least gameplay wise.
if you're talking about last gen consoles:
I'd like to still be able to play eso with my friends and my guilds.
if you're talking about only pc:
I'd like to be able to play eso.
and it would be absurd for zos to drop consoles
What I said doesn't impact either. I simply believe development of the game for console should cease and the game remain as is there while PC and newer gen are given free reign to develop within the increased capabilities inherent to those systems. That way players on last gen can still enjoy the content up until the cut off with their friends and guilds, whilst allowing the game to actually go forward for everyone else.